A new CS:GO exploit allows players to reveal enemy information over walls

A CS:GO player has discovered a flaw that allows users to leak enemy intelligence. All players can employ the so-called "Mute Bug," which can be activated via console instructions.


Gamers frequently try to exploit flaws or unforeseen features in games, but CS:GO hasn't had many of these issues. Valve has been doing a good job of keeping people from exploiting any issues. However, this has recently altered due to the discovery of a new game-breaking hack that provides unfair information to players that use it.

The unanticipated feature was discovered on December 4 by a Twitter user named Aquarius. The flaw exposes information about adjacent players, and it's far easier to set up and utilize several times throughout a game. Since the news spread, several gamers and CS:GO personalities have urged Valve to address the issue.

Because of the strange method in which it may be activated by any participant, the exploit has been dubbed the "Mute Bug."

What Is the Exploit's Mechanism?
  • Aquarius has gone through how to utilize the bug in great depth. It's quite basic and can be completed by any gamer in a few simple steps.
  • First, the user needs to mute the enemy team by typing “cl_mute_enemy_team 1” in the CS:GO console.
  • After that needs to type “record x” in the console. This will start recording a demo and will automatically unmute the opposing team.

When the user moves across the map, opposing players will now be silenced automatically when they approach too close. As the problem makes its way through barriers, this sends the user inaccurate information, almost like an early warning system. The only problem is that the user will have to continually press TAB to obtain the scoreboard information because that is how it will be communicated to them. The "logaddress add 1" console command may also be used to duplicate this problem numerous times within a round. 3kliksphilip, a popular CS:GO YouTuber, released a video on the issue, delving more into the feature.

He notes that the information about nearby attackers is based on rendering distance rather than proximity, making the hack a little more difficult to use.

Once unmuted, the other team will not be muted again. This implies that an enemy player who is muted when passing close to the user will not be muted again when approaching the user later.

By entering "logaddress add1" many times throughout a match, the exploit may be reset. Each time the user uses it, however, the user is frozen for a few seconds.

Despite these drawbacks, which will be tough for lone or less-skilled players to overcome, more experienced teams may gain immensely from this exploit. Valve has yet to say how they plan to handle the problem.