AAA Blockchain Game made with Unreal Engine 5: Shrapnel reveals its Trailer

The much awaited trailer for Shrapnel, the rumored first AAA first-person shooter game with blockchain support, has been unveiled in an exclusive with Hypemoon.

Mark Long, the CEO of the game, and Don Norbury, the head of the studio, also provided their perspectives on the blockchain and what makes the technology so critical for the future of gaming.

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In the not-too-distant future, a large exosolar asteroid has struck the moon, causing Saturn-like rings to grow around it, according to the fiction of the game Shrapnel. The 500-kilometer-wide band that these rings continue to blast the Earth along was immediately evacuated and is now referred to as the "Sacrifice Zone" or simply "The Zone."

The Zone included rich elements that subsequently came to be known and called Shrapnel. Due to the size of the region and the high value of the materials, mercenaries quickly colonized the area and began collecting shrapnel and killing everyone who stood in their way.

Players join so-called Mercenary Extraction Forces and engage in high stakes multistage extraction-style battles where they can either win treasure or risk losing whatever they entered with.

Other features of the game include the ability to tactically combine and build various pieces of gear, a wide selection of operator classes to select from, each with unique skill sets.


The Trailer
The Shrapnel clip alone is a big accomplishment for blockchain gaming in general. The clip showcases the blockbuster level gameplay and visuals that players can expect to see and that they have grown to know and love in current Web2 game offerings. It was built on Epic Games' Unreal Engine 5, the world's most cutting-edge real-time 3D development engine.

Many industry pros and seasoned studios collaborated to create a video of this caliber. It was created in collaboration with the Sydney-based animation firm Plastic Wax, which has contributed to games including Fortnite, Hitman, Tomb Radar, and more.
"Producing this trailer was one of the most awesome creative collaborations I’ve ever had. This was my third time working with Jerry O’Flaherty. Like everyone on the team, Jerry is an expert in the cinematic application of Unreal Engine, and Jerry knew how to get the kind of 'you are there' immediacy of a handheld virtual camera that the script demanded," shared Long, adding "the team at Plastic Wax directed a brilliant pair of stunt actors for MOCAP and the creative director there, Nathan Maddams, brought the script to life in a way I never imagined possible. Alan Rankin has a passion for foley that produced an authentic sound design that really sells the action. And Jesper Kyd knocked the score out of the park on the first try. There’s an easter egg with artwork by a Shrapnel community member on a billboard that was fun to slip in. And you’ll notice that the trailer switches to first-person at the end - inviting players to jump in, symbolically. I love everything about this trailer!"

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With a sizable combined set of abilities and expertise in transmedia, virtual production, and gaming-as-a-service, a section of the Shrapnel crew is drawn from HBO Interactive. Veterans of the video game industry with BAFTA and Emmy awards from firms like Xbox, Electronic Arts, and LucasFilm have also joined the team.

Barrier to Entry
Long, a 26-year veteran of the video game industry, has created over 32 titles for systems including the SEGA Genesis and Oculus Rift. The complexity of Web3 participation, notably wallets, is the one area he singled out as a challenge that has yet to be solved.

Play to Own
The concept of play to own is one important element that forms the basis of Shrapnel. If you're reading this, you probably enjoy playing video games and have had a favorite game in the past that may have been discontinued, for which you've forgotten the login information, or for which you simply don't have a system that supports it any longer.

Even the creator of Ethereum, Vitalik Buterin, claims that the nerfing of his World of Warcraft character awoke him to the "horrors centralized services may bring," which would never happen in a blockchain-based game like Shrapnel.

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The concept of play to own is one important element that forms the basis of Shrapnel. If you're reading this, you probably enjoy playing video games and have had a favorite game in the past that may have been discontinued, for which you've forgotten the login information, or for which you simply don't have a system that supports it any longer.

Even the creator of Ethereum, Vitalik Buterin, claims that the nerfing of his World of Warcraft character awoke him to the "horrors centralized services may bring," which would never happen in a blockchain-based game like Shrapnel.

The Alpha
Long stated that the team is now working on creating a strong and really enjoyable extraction FPS on PC. But given that over 80% of people in the globe already use smartphones, if and when they succeed in doing so, "we'll be satisfied and can think about mobility," which is an exciting potential for adoption.
 

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