Ancient Apparition Guide - Advantages, Weaknesses, Drafting, Skill Build, Item Build and Gameplay
Kaldr is a support. all his skills useful for support. Although had a lot of mana, this hero is not nukers, because once again where his skill and is only used for support.
Kaldr support team in various ways, stun, slow, resistance reducer, and also the bonus damage for a few hits. Then because his global Ultimate skill, he has a responsibility to eliminate the enemy who fled away, and help Gank remotely. His Ultimatte skill can produce extremely lethal damage, AoE can be expanded and long for his buff, and can instantly kill to target its HP is low.
Kaldr is the hero of the most appropriate support for DPS carry, almost all of his skill was support to improve DPS heroes carry. Therefore, this build is Kaldr support, to carry the success of the team.
Advantages
Skill Build
Skill Build
Chilling Touch you will not need in the early unless you're planning to roaming along ganker, so grab it if skill skill else is fixed. Lastly, do not pass any ice blast 1 level.
Item Build and Gameplay
Early Game
First Items:
In the mid game, you should join ganking / war, slow and stun very useful when ambush, or help friends who ambush with ice blast from a distance. But still do not forget farming.
Farming results will be seen in late game, if your supportive items already in the bag , your carry friend must be happy, and you have a great opportunity to dominate the war.
Mid Game:
Items:
Besides gank, you also have to focus on farming, defense and push the enemy tower. wherever there is war / Ambush, use iceblast in the area to help your friend, who knows you may be able to kil, hahaha
Always pay attention to the rest of HP's enemies are visible on the map, your friends should also tell if there is an enemy dying and began to blur distant (hidden), then kill him with ice blast.
In the mid game, the first item is Eul Scepter. Farming as quickly as possible to buy items that your main core. There is no other more items you need in mid game besides this item.
Late Game
Items:
All the skills you have when combined with the carry so, will generate terrible damage, slow, stun, bonus damage, hex, almost all of which a carry need in you.
Push and defense? Because you do not have area spell that may be used carelessly so you did not have the potential to push or defense, but try to always stay with your friends, because this time they will need all the support skill.
Friends and Enemies
Friends:
Super Disabler Combination
Global Skill
Enemies
Anti Spammer
Blink
Kaldr is a support. all his skills useful for support. Although had a lot of mana, this hero is not nukers, because once again where his skill and is only used for support.
Kaldr support team in various ways, stun, slow, resistance reducer, and also the bonus damage for a few hits. Then because his global Ultimate skill, he has a responsibility to eliminate the enemy who fled away, and help Gank remotely. His Ultimatte skill can produce extremely lethal damage, AoE can be expanded and long for his buff, and can instantly kill to target its HP is low.

Kaldr is the hero of the most appropriate support for DPS carry, almost all of his skill was support to improve DPS heroes carry. Therefore, this build is Kaldr support, to carry the success of the team.
Advantages
- Has a lot of combination of skill and effects
- Have a good defensive skill (stun, slow)
- Missile speed is very fast, easy to the last hit / deny
- match almost any hero
- Base Armor is very good, as well as the growth of very high AGI
- All his spell could spam- short cooldown (including Ulti)
- Its STR is a bit less
- Ultimate is not easy to use.
- Do not have a nuke in the area to control the lane early.
- Substandard MS
- Careful to Silencer & Mana Burner
- No Stunner in your team
- Not familiar with Ancient Apparition's skill
- Don't know how to do support
- Your team need support
- You good in controlling the Ultimate skill
Skill Build
Skill Build
- Cold Feet
- Ice Vortex
- Cold Feet
- Ice Vortex
- Cold Feet
- Ice Blast
- Cold Feet
- Ice Vortex
- Ice Vortex
- Chilling Touch
- Ice Blast
- Chilling Touch
- Chilling Touch
- Chilling Touch
- Stats
- Ice Blast
- Stats
- Stats
- Stats
- Stats
- Stats
- Stats
- Stats
- Stats
- Stats
Chilling Touch you will not need in the early unless you're planning to roaming along ganker, so grab it if skill skill else is fixed. Lastly, do not pass any ice blast 1 level.
Item Build and Gameplay
Early Game
First Items:
- ClarityTango
- Animal Courier
- Observer Ward
- Null Talisman
- Boots of Speed
In the mid game, you should join ganking / war, slow and stun very useful when ambush, or help friends who ambush with ice blast from a distance. But still do not forget farming.
Farming results will be seen in late game, if your supportive items already in the bag , your carry friend must be happy, and you have a great opportunity to dominate the war.
Mid Game:
Items:
- Aghanims Scepter
- Euls Scepter of Divinity
Besides gank, you also have to focus on farming, defense and push the enemy tower. wherever there is war / Ambush, use iceblast in the area to help your friend, who knows you may be able to kil, hahaha
Always pay attention to the rest of HP's enemies are visible on the map, your friends should also tell if there is an enemy dying and began to blur distant (hidden), then kill him with ice blast.
In the mid game, the first item is Eul Scepter. Farming as quickly as possible to buy items that your main core. There is no other more items you need in mid game besides this item.
Late Game
Items:
- Shivas Guard
- Urn of Shadows
- Orchid Malevolence
- Scythe of Vyse
- Mekansm
All the skills you have when combined with the carry so, will generate terrible damage, slow, stun, bonus damage, hex, almost all of which a carry need in you.
Push and defense? Because you do not have area spell that may be used carelessly so you did not have the potential to push or defense, but try to always stay with your friends, because this time they will need all the support skill.
Friends and Enemies
Friends:
Super Disabler Combination
- Bane
- Lion
- Shadow Shaman
- Tidehunter
- Enigma
Global Skill
- Zeus
- Spectre
- Nature's Prophet
- Clockwerk
- Troll Warlord
- Ursa
- Bloodseeker
- Sand King
Enemies
Anti Spammer
- Pugna
- Silencer
- Doom
- Bloodseeker
- Anti Mage
- Nyx Assassin
- Keeper of the Light
- Chaos Knight
- Naga Siren
- Phantom Lancer
- Terrorblade
Blink
- Anti Mage
- Morphling
- Queen of Pain
- Storm Spirit
- Mirana
Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr.
Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh.
His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!