Anti-Mage Guide Advantages, Weaknesses, Drafting, Item Build, and Gameplay

Guild of Guardians


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Nov 3, 2014
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Anti-Mage is a carry Hero, one of the best counters to nukers hero who has a lot of spells and high INT. Mana Break will eliminate the target mana in every hit, and although there are still remaining mana to attack, Anti-Mage has a high resistance to block most of the damage it does. That's the reason why he got nicknamed 'Anti-Mage'.

Like most other carriers, Anti-Mage does not have the skill to control the lane in early-mid game, but he had the ability to blink that will help escape from a critical situation and will make you a little more comfortable during the farming process.

At first, you will be a little hard to kill, but if you have a good farming skill, you will be 'Anti-Mage' and become a monster killer in the late game, especially INT hero which has a lot of Mana.

  • Predators INT hero who has a lot of mana
  • It does not take much Mana
  • Free dagger
  • Has the highest Magic resistance
  • High Movement speed and a very good DPS

  • Less HP and armor. It did not take a long time to kill you!
  • Disabler! make you cannot do blink.
  • Ultimate just got high damage for a hero with a high Mana and spent a lot of mana.
  • Limited Unique Attack Modifier

Do not pick
  1. You lazy farmer.
  2. If your team has not had Durable Hero
  3. you do not have a support hero
  4. many disabler Enemy
  5. many Enemies are pure damage dealers.

  1. many INT opponent
  2. You CAN farming well
  3. You need a carry
  4. And most importantly you soulless killer!
Role: Carry - Escape

Skill Build

Anti-Mage's Build depends on enemies in the lane.
Easy lane - melee STR/AGI
  1. Blink
  2. Mana Break
  3. Mana Break
  4. Blink
  5. Mana Break
  6. Mana Void
  7. Mana Break
  8. Blink
  9. Spell Shield
  10. Spell Shield
  11. Mana Void
  12. Blink
  13. Spell Shield
  14. Spell Shield
  15. Attribute Bonuses
  16. Mana Void
  17. Stats
  18. Stats
  19. Stats
  20. Stats
  21. Stats
  22. Stats
  23. Stats
  24. Stats
  25. Stats

Mana break is the main skill in the early game, to control spell use by strength hero that very dependent by mana. And because they are melee its eaasy to burn their mana.

Hard lane - range, caster, INT, AGI
  1. Blink
  2. Spell Shield
  3. Spell Shield
  4. Mana Break
  5. Mana Break
  6. Mana Break
  7. Mana Break
  8. Spell Shield
  9. Spell Shield
  10. Mana Void
  11. Mana Void
  12. Blink
  13. Blink
  14. Blink
  15. Stats
  16. Mana Void
  17. Stats
  18. Stats
  19. Stats
  20. Stats
  21. Stats
  22. Stats
  23. Stats
  24. Stats
  25. Stats
Build up is used if the enemy is in lane heroes INT, nuker, stunner, etc. because you melee and very easy to get killed, so it is more concerned with safety and defense. Grab two Spell Shield level, because these skills can help you survive in the lane.

Item Build and Gameplay

Early Game

First Items
  • Quelling Blade
  • Stout Shield
  • Iron Branch
  • Tango
Core Items:
  • Wraith Band
  • Yasha
  • Power Treads
Strategy: Anti-mage is not suitable to play solo lane, despite a blink but it was not enough to survive in a solo lane. The most suitable lane is a lane dual or triple where you can take advantage of the protection of companion support for your development.

Jungling and especially roaming do not do, Anti-mage does not have the talent jungling, and roaming are also useless because it will only be a waste of time for farming and got a level. You have to stay focused on farming so that you can be a killer which is expected in the late game later.

In the lane, in addition to last hit Perform 'hit-blink' hit the hero with 1-3 times and then immediately 'blink' away so that you are not exposed to nuke or stun, unless your opponent mana was already empty, immediately kill , so This should do the trick if the enemy had several times wearing his spell.

In the early game do not expect the enemy has a lot of mana to break so it is not necessarily enough to kill using Mana void. But it was advantageous to the enemy that very needed mana (mostly Hero STR or ganker)

Similarly, do the trick 'Blink-dodge' to block missile from targeted spell blink away the enemy with missile spell when it is cast. For example, Venge magic missile or has sven, so use blink before it hit you. Familiarize blink toward Fog Of War so that the enemy can not see you, so try before starting the battle (early game), do exploring the map (open map) around yout lane, so that you can blink to FOW.

Mid Game

  • Battle Fury
  • Vladmirs Offering

Strategy: rarely enough enemies that try to ambush you, because chances are small enough to kill you because you have the ability to blink and an excellent base MS. Even so, you still have to be vigilant at stunner / disabler.

Follow ambush opponents just once in a while, for example, when close to the location of farming, ask a friend stunner or disabler.

Blink can also be very useful if you're ambush by the enemy, try to blink in the direction of the fog of war / the trees so that the enemy can not see you. but if the enemy that has a track (bounty hunter), amplify (Slardar), blood thirst, which will make you visible even in the fog of war, try to blink to a place that can make enemies turning first to reach you.

Late Game

  • Manta Style
  • Abyssal Blade
  • Butterfly
  • Sange and Yasha

Strategy: One trick to kill is first check the enemy mana, when it about empty for example less than 300, immediately forward , hit at several times until he ran out of nowhere, and can not be doing anymore slain fight or flee. Finish with the mana void. So please do this trick the enemy into INT or STR only, because if done to an enemy AGI Especially if he is SO carry-killer definitely really different story

Th point is, your target is in the late game heroes who has abundant mana (int), which makes the damage from the mana void becomes very deadly. AGI heroes will not be easy to kill, because although did not have the deadly spell and the mana is bit, so do not expect to kill him with a mana void. As for the heroes STR, they have very little mana, the same is not possible to die by mana void, so do not use mana voids to STR heroes who its mana is slightly (except his HP really red), just drain the mana so they can not use the skill.

Friends and Enemies


  • Earthshaker
  • Tidehunter
  • Wraith King
  • Brewmaster
  • Magnus
  • Enigma
  • Drow Ranger
  • Shadow Shaman
Increase Attack Speed
  • Beastmaster
  • Ogre Magi
  • Troll Warlord
Damage Amplifier
  • Slardar
  • Vengeful Spirit
  • Dazzle
  • Naga Siren
  • Treant Protector
  • Omniknight
  • Necrophos
  • Rubick
Special Allies
  • Wraith King
  • Keeper of the Light
  • Nyx AssassinIo

Pure Damage
  • Outworld Devourer
  • Silencer
  • Enchantress
  • Meepo
  • Naga Siren
Careful to this
  • Huskar
  • Tiny
  • Shadow Demon
  • Phantom Assassin
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic.

Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous philosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation.

They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom but had yet to be admitted to the monastery.

He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.