Major Additions
Below are ideas submitted by users for Supercellto consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below.
Clan Related
defense in addition to successful attack.
Below are ideas submitted by users for Supercellto consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below.
- Dueling/challenge/sparring area.
- Clan villages: all clan members contribute, leaders control.
- Add mini-games; something to occupy time.
- Add more Goblin Campaign Single Player levels (permanent ones).
- Capture live attackers and have them reassigned to your ownClan CastleorArmy Campsor new structure.
- Base rating feature(s).
- Add clan type: Request and Leave option.
- Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
- Add single player challenges/maps - beat with specific/limitedtroopsortroopcounts, all air,tier 1, etc.
- Add daily challenges for small rewards - win a raid, use 5Balloons, destroy 5xBuilder's Huts, misc stuff.
- Random event - meteorite lands in village - Dark Elixir to clear, enhanced experience/gem rewards.
- An offline mode - allows a player to do single player campaign mode without the need of internet
- Single player levels regenerate their resources after a while. Farther into campaign, longer it takes to regenerate. (1–10 days)
- Increase loot penalty for higher Town Halls
- Control troops and direct them
- Add the Rifleman unit from Boom Beach as an easter egg and actual troop
- Contact clan members privately (meaning not using the Clan Chat)
- Surviving troops that are still alive at the end of a battle will return toArmy Camps. Same withClan Castletroops.
Clan Related
- Clan war seen through the points win or winning count, for the balance in the future
- Clan level seen through the points win or win counts, not the total trophies of all members,
- Add a percent of wars won stat to clan page, or wars won / wars lost.
- Being able to change clan name.
- Being able to attack clanmates so you can build better bases and tell whose base is better.
- Official clan alliances and/or rivalries, not just writing it in your description.
- Add more member roles - Master, High Elder, Trusted Member, etc.
- Add other clan requirements to apply besides trophies, ex: Specific troop level,Town Halllevel,Laboratorylevel, game level.
- Separate Co-Leader+ chat tab in-game.
- Ability for two clans to agree to war, not just randomly picked.
- Way to designate sister/feeder/associated clans to link clan chat in a separate tab.
- Block specific players from joining clan (blacklist).
- Ability to sort clan info besidesTrophies: By donation, level, position, league, town hall level etc.
- "Req and Leave" Clan Type Addition to "Anyone can Join, "Invite Only" and "Closed".
- Online status or last online date/time.
- Increase clan size: 75 or 100 are the most common requests.
- Remove clan join request from clan chat if they've joined another clan already.
- Add ability to send short message to rejected applicants similar to when expelling.
- Troopdonations: Don't reset when leaving clans, have a running total, average per reset period.
- Ability when requesting to choose which troops can be donated to your Clan Castle - Ex: Press Request Button, Choose "Balloons", Balloons can only be donated to you now.
- A large text area for clan rules that just the clan can see (separate from public clan description).
- History button on clan app - see stats: Lastxclans, time in, donations given/received, kicked/left, etc.
- Leader ability to delete messages in clan chat.
- Leader ability to mute certain members in clan chat for a toggable time period.
- Reduce leader message cooldown from 12 hours, increase text space.
- Modify clan messages of player joining with who invited player: xx joined clan, invited by xx.
- Separate tab in chat for troop requests.
- Remove the time limit to share a replay, or make your sharing limit two every 30 minutes, etc.
- Make kick/promote menu for leaders/elders to operate from names in clan chat as well as clan interface.
- Queue troop donation notices when offline - display when back online or new interface to see info after.
- Make the public clan description text area larger.
- Move 'Leave' button away from close-window button; it's too easy to accidentally press when on a smaller screen.
- Creating a government to order the clan.
- Not Needing to wait 12 hours to "Send Mail"
- Adding a notification notice when Global chat is open, like when it is closed it shows clan activity, but also when open.
- System notification (possibly toggleable) for whenever someone joins and/or leaves.
- State when theClanwas created.
- Clan Ratings.
- EndClan Warsas soon as both clans have used up all their attacks
- Separate clan war chat just for the strategy for war planning.
- Fog of War: each player can only see some parts of the enemy's war base on preparation day, all bases still fully visible on battle day.
- Revealing spells:spellsthat can reveal enemytraplocations before battle in a jump spell size area. Costs 100Dark Elixir, 2 per war maximum.
- A new button "Ready" for each clan leader, in case both click on it during the preparation day, war day starts immediately.
- If defending player is watching live, can controlClan Castletroops and defenses a limited amount
defense in addition to successful attack.
- Alter matchmaking to FIRST attempt to match within yourLeague, then proceed outside if necessary.
- Add more leagues.
- Increase loot bonuses.
- Ability to search certain player name.
- An On or Off Pic (signify if the player is online or offline)
- NewProfilePicture.
- Ability to add in-game friends, without using Facebook or Game center/ Google+ log in.
- Add a defense that are placed onwallsand you can place anArcherorWizardon them depending on their level/your choice. Possible Names: Wall Platform, Troop Cannon, etc.
- AddHidden Teslatrigger radius circle (green perhaps).
- Add a defense that stays invisible until it is the last building left.
- Leave attack range circle on upgradingDefensive Buildings- to better plan when it's ready.
- Modify ammo to include variables: ex: every 5thCannonshot is a freeze ball, or 7thArcher Towerprojectile is a fire arrow,Wizard Towersalternate differentSpells. Different shots carry different attributes, whether slow, fire damage, extra damage to certaintroops, etc.
- AllowHidden Teslato absorb some/allLightning Spelldamage if revealed.
- Ability to load currentX-Bowwithdark elixirfor extra bonus of some sort.
- Stack defensive structures - ATs overWalls,Hidden Teslason top ofBarracks(truly hidden), etc.
- Upgrade to 2-storyWallsthatHog Riders/Jump Spell(and flying troops) can't penetrate.
- Ability to camouflage/purchase camouflage - (make AT appear as a barracks until within range).
- Use gems to make a defensive structure more powerful during defenses (e.g. aCannondoubling its DPS).
- Lower the cost of upgrading walls.
- Add option for a mortar to have no blind spot, but any shots fired within 4 tiles of the mortar will damage the mortar itself as well
- Tack Shooter: Does very little damage, but these pop Balloons!
- Prison, use cage to capture up to fifty housing spaces oftroopsfrom enemies to use for later battles/defenses.
- Add a blacksmith to build weapons and armor for troops (see description below).
- Button that collects all resources for you, instead of having to click on eachGold Mine,Elixir Collector, andDark Elixir Drill.
- Mode that allow you to see your base as an attacker would, for exampletrapsandteslaswould be hidden, perimeter would be shown.
- UpgradeBuilder's Huts(we've ruled out multiple builders) but level 2 huts for a 5% time decrease.
- TroopArmor Building. Research upgrades totrooparmors/attack/speed, etc.
- Queue upgrades/builds.
- Add info about available loot % / how looting works to storage info screen.
- Show total training time left aboveBarracks.
- WizardLaboratoryto create/upgradeWizardprojectiles/spells.
- ModifyClan Castle- toggle defend/not defend (similarly toheroes).
- Add a secondLaboratoryandSpell Factory.
- IncreaseTown Hallresource storage incrementally by level; level 1=1K, 2=5K, 3= 10K, 4=25K, 5=50K, 6= 100K, etc.
- DarkSpell Factoryfor defensive spells - build withDark Elixir.
- SpellCannon: Load withSpellslikeHealing Spells andRage Spellsto help your Clan Castle Troops orLightning Spellsto damage then opponent.
- Customize troop builds: to order, permanent production, saved queues, etc.
- Ability to rearrangeBarracksqueuedtroops(ex: click/hold slide troop icon first in queue to the middle).
- Show totalElixircosts oftroopssitting inArmy Camps.
- Whenheroesget defeated, they drop packages ofDark Elixirsimilar to tombstone process.
- Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games.
- ModifyHealersto include healing air troops.
- Troopcarrier (Trojan horse-like) it moves on its own until damaged, thentroopspop out.
- Ability to select orderClan Castletroopsdeploy (Slide/rearrange icons in CC info screen for sequence?).
- Requests for all troop types to have a related hero.
- Pre-packaged troop clusters: similar toClan Castledeployment, but you can load around 50 troop count in 4 different clusters to deploy on offense all at once.
- New troopthat targets support buildings (non defenses orresource buildings).
- 5x or 10x button introoptraining screens for faster queuing.
- Way to toggleheroguard/sleep while they're injured (button disappears) to set action after healed.
- UpgradeBarbarian Kingto be able to throw his sword and hit air troops and the sword comes back to him like a boomerang
- Troopsstill alive after a raid go back to your army camps.
- Ability to steal gems from a gem box (up to 15 or so) when attacking a village with one present
- A building that builds war machines such as catapults or siege towers (on which you could deploy archers or wizards)or Ballistae or Trebuchets
- A lab forLava Pups,Golemites, andSkeletons
- A newDark Elixir Drilllevel(Level's 7 or 8)