Clash of Clans Future Updates


Hardcore Gamer
Apr 20, 2015
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Major Additions
Below are ideas submitted by users for Supercellto consider. It does not imply they are being worked on. Please do a forum search before starting new feature requests, especially if they are listed below.

  • Dueling/challenge/sparring area.
  • Clan villages: all clan members contribute, leaders control.
  • Add mini-games; something to occupy time.
  • Add more Goblin Campaign Single Player levels (permanent ones).
  • Capture live attackers and have them reassigned to your ownClan CastleorArmy Campsor new structure.
  • Base rating feature(s).
  • Add clan type: Request and Leave option.
  • Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
  • Add single player challenges/maps - beat with specific/limitedtroopsortroopcounts, all air,tier 1, etc.
  • Add daily challenges for small rewards - win a raid, use 5Balloons, destroy 5xBuilder's Huts, misc stuff.
  • Random event - meteorite lands in village - Dark Elixir to clear, enhanced experience/gem rewards.
  • An offline mode - allows a player to do single player campaign mode without the need of internet
  • Single player levels regenerate their resources after a while. Farther into campaign, longer it takes to regenerate. (1–10 days)
  • Increase loot penalty for higher Town Halls
  • Control troops and direct them
  • Add the Rifleman unit from Boom Beach as an easter egg and actual troop
  • Contact clan members privately (meaning not using the Clan Chat)
  • Surviving troops that are still alive at the end of a battle will return toArmy Camps. Same withClan Castletroops.
Clan Related
  • Clan war seen through the points win or winning count, for the balance in the future
  • Clan level seen through the points win or win counts, not the total trophies of all members,
because of the Clan newly created but has already reached the Top Clan worldwide

  • Add a percent of wars won stat to clan page, or wars won / wars lost.
  • Being able to change clan name.
  • Being able to attack clanmates so you can build better bases and tell whose base is better.
  • Official clan alliances and/or rivalries, not just writing it in your description.
  • Add more member roles - Master, High Elder, Trusted Member, etc.
  • Add other clan requirements to apply besides trophies, ex: Specific troop level,Town Halllevel,Laboratorylevel, game level.
  • Separate Co-Leader+ chat tab in-game.
  • Ability for two clans to agree to war, not just randomly picked.
  • Way to designate sister/feeder/associated clans to link clan chat in a separate tab.
  • Block specific players from joining clan (blacklist).
  • Ability to sort clan info besidesTrophies: By donation, level, position, league, town hall level etc.
  • "Req and Leave" Clan Type Addition to "Anyone can Join, "Invite Only" and "Closed".
  • Online status or last online date/time.
  • Increase clan size: 75 or 100 are the most common requests.
  • Remove clan join request from clan chat if they've joined another clan already.
  • Add ability to send short message to rejected applicants similar to when expelling.
  • Troopdonations: Don't reset when leaving clans, have a running total, average per reset period.
  • Ability when requesting to choose which troops can be donated to your Clan Castle - Ex: Press Request Button, Choose "Balloons", Balloons can only be donated to you now.
  • A large text area for clan rules that just the clan can see (separate from public clan description).
  • History button on clan app - see stats: Lastxclans, time in, donations given/received, kicked/left, etc.
  • Leader ability to delete messages in clan chat.
  • Leader ability to mute certain members in clan chat for a toggable time period.
  • Reduce leader message cooldown from 12 hours, increase text space.
  • Modify clan messages of player joining with who invited player: xx joined clan, invited by xx.
  • Separate tab in chat for troop requests.
  • Remove the time limit to share a replay, or make your sharing limit two every 30 minutes, etc.
  • Make kick/promote menu for leaders/elders to operate from names in clan chat as well as clan interface.
  • Queue troop donation notices when offline - display when back online or new interface to see info after.
  • Make the public clan description text area larger.
  • Move 'Leave' button away from close-window button; it's too easy to accidentally press when on a smaller screen.
  • Creating a government to order the clan.
  • Not Needing to wait 12 hours to "Send Mail"
  • Adding a notification notice when Global chat is open, like when it is closed it shows clan activity, but also when open.
  • System notification (possibly toggleable) for whenever someone joins and/or leaves.
  • State when theClanwas created.
  • Clan Ratings.
Clan Wars Related
  • EndClan Warsas soon as both clans have used up all their attacks
  • Separate clan war chat just for the strategy for war planning.
  • Fog of War: each player can only see some parts of the enemy's war base on preparation day, all bases still fully visible on battle day.
  • Revealing spells:spellsthat can reveal enemytraplocations before battle in a jump spell size area. Costs 100Dark Elixir, 2 per war maximum.
  • A new button "Ready" for each clan leader, in case both click on it during the preparation day, war day starts immediately.
  • If defending player is watching live, can controlClan Castletroops and defenses a limited amount
League Related
  • Add aLeagueChat area.
  • Awardlootbonuses for successful
defense in addition to successful attack.

  • Alter matchmaking to FIRST attempt to match within yourLeague, then proceed outside if necessary.
  • Add more leagues.
  • Increase loot bonuses.
Profile Related
  • Ability to search certain player name.
  • An On or Off Pic (signify if the player is online or offline)
  • NewProfilePicture.
  • Ability to add in-game friends, without using Facebook or Game center/ Google+ log in.
Defensive Structure Related
  • Add a defense that are placed onwallsand you can place anArcherorWizardon them depending on their level/your choice. Possible Names: Wall Platform, Troop Cannon, etc.
  • AddHidden Teslatrigger radius circle (green perhaps).
  • Add a defense that stays invisible until it is the last building left.
  • Leave attack range circle on upgradingDefensive Buildings- to better plan when it's ready.
  • Modify ammo to include variables: ex: every 5thCannonshot is a freeze ball, or 7thArcher Towerprojectile is a fire arrow,Wizard Towersalternate differentSpells. Different shots carry different attributes, whether slow, fire damage, extra damage to certaintroops, etc.
  • AllowHidden Teslato absorb some/allLightning Spelldamage if revealed.
  • Ability to load currentX-Bowwithdark elixirfor extra bonus of some sort.
  • Stack defensive structures - ATs overWalls,Hidden Teslason top ofBarracks(truly hidden), etc.
  • Upgrade to 2-storyWallsthatHog Riders/Jump Spell(and flying troops) can't penetrate.
  • Ability to camouflage/purchase camouflage - (make AT appear as a barracks until within range).
  • Use gems to make a defensive structure more powerful during defenses (e.g. aCannondoubling its DPS).
  • Lower the cost of upgrading walls.
  • Add option for a mortar to have no blind spot, but any shots fired within 4 tiles of the mortar will damage the mortar itself as well
  • Tack Shooter: Does very little damage, but these pop Balloons!
Other Buildings Related
  • Prison, use cage to capture up to fifty housing spaces oftroopsfrom enemies to use for later battles/defenses.
  • Add a blacksmith to build weapons and armor for troops (see description below).
  • Button that collects all resources for you, instead of having to click on eachGold Mine,Elixir Collector, andDark Elixir Drill.
  • Mode that allow you to see your base as an attacker would, for exampletrapsandteslaswould be hidden, perimeter would be shown.
  • UpgradeBuilder's Huts(we've ruled out multiple builders) but level 2 huts for a 5% time decrease.
  • TroopArmor Building. Research upgrades totrooparmors/attack/speed, etc.
  • Queue upgrades/builds.
  • Add info about available loot % / how looting works to storage info screen.
  • Show total training time left aboveBarracks.
  • WizardLaboratoryto create/upgradeWizardprojectiles/spells.
  • ModifyClan Castle- toggle defend/not defend (similarly toheroes).
  • Add a secondLaboratoryandSpell Factory.
  • IncreaseTown Hallresource storage incrementally by level; level 1=1K, 2=5K, 3= 10K, 4=25K, 5=50K, 6= 100K, etc.
  • DarkSpell Factoryfor defensive spells - build withDark Elixir.
  • SpellCannon: Load withSpellslikeHealing Spells andRage Spellsto help your Clan Castle Troops orLightning Spellsto damage then opponent.
  • Customize troop builds: to order, permanent production, saved queues, etc.
  • Ability to rearrangeBarracksqueuedtroops(ex: click/hold slide troop icon first in queue to the middle).
  • Show totalElixircosts oftroopssitting inArmy Camps.
  • Whenheroesget defeated, they drop packages ofDark Elixirsimilar to tombstone process.
  • Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games.
  • ModifyHealersto include healing air troops.
  • Troopcarrier (Trojan horse-like) it moves on its own until damaged, thentroopspop out.
  • Ability to select orderClan Castletroopsdeploy (Slide/rearrange icons in CC info screen for sequence?).
  • Requests for all troop types to have a related hero.
  • Pre-packaged troop clusters: similar toClan Castledeployment, but you can load around 50 troop count in 4 different clusters to deploy on offense all at once.
  • New troopthat targets support buildings (non defenses orresource buildings).
  • 5x or 10x button introoptraining screens for faster queuing.
  • Way to toggleheroguard/sleep while they're injured (button disappears) to set action after healed.
  • UpgradeBarbarian Kingto be able to throw his sword and hit air troops and the sword comes back to him like a boomerang
  • Troopsstill alive after a raid go back to your army camps.
  • Ability to steal gems from a gem box (up to 15 or so) when attacking a village with one present
  • A building that builds war machines such as catapults or siege towers (on which you could deploy archers or wizards)or Ballistae or Trebuchets
  • A lab forLava Pups,Golemites, andSkeletons
  • A newDark Elixir Drilllevel(Level's 7 or 8)
[via CoCWiki]


Hardcore Gamer
Apr 20, 2015
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New Troops Type Requests
Cannon, Catapult, Ballista, Trebuchet, Battering Ram, Minesweeper, Pirate Ship.

Hydra, Ogre, Serpent, Assassin, Sorcerer, Berserk, Dark Night Hawk, Sorcerer, Sorceress, Cyclops, Rogue, Knight, Elf, Dead Skeleton, War Elephant, Giant Spider, Wraith, Baby Dragon, Phoenix, Cavalry, Falcon, Priest, Ninja, Blimp, Marksman, Samurai, Gargoyle, Gryphon, Demon, Ghost, Horse-Mounted Barbarian/Archer/Goblin, Serpent, Slimer, Dark Elf, Ice/Frost Giant, Minotaur, Centaur, Pegasus, Zombie, Dark Wizard(Death), Gunner, Jet Bomber Pilot, Skydiver, Mystery Morpher, Dragon Warrior, A troop that targets the defense that is hitting it, a troop that goes directly after theTown Hall, Spearman (Or Woman), Geomancer, Thunder Mage, Paladin, Cannon Team, Gryphon Rider, Spell-Stealer, Shield Bearer, Werewolf (Or Woman), Electrickery Dragon, Armored Skeleton, Dwarven Blunderbusser, War Drummer, Thief, Superspeedman, Worm Driller, Trojan Horse, Swift, Shapeshifter,

  • General - Can focus attackers to a specific building.
  • Wolf Rider -Archeron Wolf, attacks until Wolf perishes, thenArchercontinues.
  • Paratrooper - Deployed from above, can land anywhere and continue fighting.
  • Air-basedresource-targeting unit.
  • Ghost which can only be identified byClan Castlereinforcement troops.
  • Rager which is unit similar toHealerbut gives effect of aRage Spellto units rather thanHealing Spell.
  • Pegasus - shoots a magical gust that damages buildings in 1 straight line.
  • Assassin - likes to attack defendingtroops(heroes and troops fromClan Castle) and tower withtroops.
  • Knight - when being damaged by adefenseortroop, it will target it.
  • Teleporter -Troopsthat come inside it can be teleported to any part in a base.
  • Mole - digs underground and findstraps.
  • Absorber - drains energy from defensive troops and buildings.
  • Paladin - Has an aura that does minor healing to nearby troops.
  • Spell-Stealer - Takes a Spell's effects and puts it on himself.
  • Thunder Mage - casts chain lightning.
  • Cannon Team - long range siege weaponry.
  • Shield Bearer - Shield absorbs damage.
  • Electrickery Dragon - Allows other troops or yourself making a stun attack. (+added 25 damage)
  • Gryphon Rider - Has the fog ability, which in within a small radius makes defenses often miss.
  • Dwarven Blunderbusser - Shoots in an arc.
  • War Drummer - Increases the attack rate and damage of nearby troops.
  • Dwarf Warrior - Can stun enemy troops.
  • Mercenary - Uses a machine gun (DPA - 24.1; DPS - 327.76), rockets (DPA - 275.2; DPS - 412.8; cannot take critical hits), missiles (DPA - 227.7; DPS - 296.01; homes in buildings,Clan Castletroops and heroes; cannot take critical hits), dynamites (DPA - 163.7; DPS - 294.66; cannot take critical hits) as ranged weapons and a shock rod (DPA - 174.5; DPS - 331.55; 20% chance to reduce target's DPA by 30%) as a melee weapon. Has 357 hitpoints, 15% CRITICAL chance (x4 damage) and 90% accuracy.
  • Worm Driller - dark elixir troop. Has the ability that can dig and bypass walls similar to air unit but take 1.5x damage from wizard tower, mortar, bombs and giant bombs. It has 2 second time delay before digging, favorite target is defenses, uses a drill (dps - 30, 3 second attack interval). Health is 1000 at level 1, speed is hog rider-like. Requires 20 housing space, enemyClan Castletroops cannot attack unless out of the ground. Unaffected by lightning, heal, rage and freeze spells when underground.
  • Trojan Horse - Acts as a tank, (like theGolem), until killed. After death, troops come out from the inside of it and continue fighting. Upgrading means more HP and DPS, along with more housing space in the horse. Ex: Level 1 Trojan Horse can house 15 Troop capacity, while level 2 houses 20. Similar to theClan Castle.
  • Swift -Dark ElixirTroop. Acts like a jumping bean, has a spiky shoes, and favorite targets areMortars. When it dies, it spreads 4+ jumping beans that has lower hitpoints but greater damage. Training Cost: 250 / Housing Space: 15 ;;; Level 1: HP: 580 / DMG: 98 / SPD: 3.6 / Summoned Troops: 4 ;;; Level 2: HP: 600 / DMG: 105 / SPD: 3.6 / Summoned Troops: 6.
  • Shapeshifter - Changes form into different troops at random, say each form lasts 15 seconds. Every upgrade unlocks a new set of troops that it can turn into ( You must have that troop unlocked in the Barracks first). When it turns into a troop and dies, it remains as the original form for the remainder of the battle. Original Form: DPS: 80 HP: 800. Shapeshifting Form: DPS: Depends on Form. HP: Depends on Form.
Battle Related
  • Bonus/award if attacker skips your village - partial or whole payment to you on match fee.
  • Revenge list indicate online/Shieldon or currently attackable without having to click each person's button.
  • Auto requestClan Castletroopsin clan if you win a defense (Shield, still attackable).
  • On Offensive Battle Summary include resource cost oftroops/spellsused.
  • No default troop selected upon entering battle - avoid accidental battle starts.
  • Ability to assign 5 or so of your own troops to defendTown Hall, same AI asClan Castle, smaller radius.
  • Remove/ReduceTown Hallloot penalty on revenges - will make original attacker pick more wisely.
  • Make use of the water with ships/water-related attacking/defending/units. This is done in several similar games including Boom Beach and Battle Beach.
  • Keep replays through maintenance - increase from 4 to 6 or at least since last log-in.
  • Add a small chance to "Steal/Win/Replace" spells on an attack victory (suggest 3-star only).
  • Ability to transfer a revenge to a public hit list.
  • Ability to hide certain attacks in battle log.
  • Back button in matchmaking for accidental "Next" clicks - Perhaps cost double fee to return.
  • Bonus for x wins in a row: Loot, bonuses, troop modifiers, offensive or defensive advantages, other random perks.
  • 1gem every battle when you get 100% this starts at Gold II.
  • Possible 'overdrive' effect when in danger, all defense weapons are in sort of a rage mode.
  • Include opponents' TH level in battle log.
  • Better matchmaking, match withTown Halllevel only, etc.
  • Increase Battle time to 4 minutes
  • Decrease find match cost on allTown Halllevels
  • Be able to specify loot raids or trophy raids (maybe trophy dropping raids)
Spell Related
  • Deactivatespellselection after casting to avoid multiple miscasts, make user reselect if wanted.
  • Add Defensivespells- placed just like other defenses/traps- 1x1 with varying radius.
  • Add a 1-2 second spell casting cool-down to prevent unwanted multiple miscasts.
  • Make the spell colors/graphics more unique, wrong selection during battle due to similarities.
  • When upgradingspells, include increased range, duration, etc. not just primary stat.
  • Control over production order: 5 spell spots, don't combine, allow: 1 light, 1 rage, 1 light, 1 heal, 1 light etc.
  • Click/Holdspellswhen deploying to display radius/range circle to move around - release to deploy.
  • Ability to queuespellssimilar to barracks - next one produces, just doesn't get stored until room.
  • Ability to delete spells, like you can remove troops.
  • New Dark Spell Factory.
  • Invisibility Spell: Hide your troops using an Invisibility Spell! Teslas, Clan Castle troops, and traps can still detect them. Troops attacking in the Invisibility Spell will attack 2x slower due to blindness.
  • Summoner's Spell: Call in a small group of troops! The higher the level, the more spawn.
  • Lower Spell Training Times.
Defensive Spell ideas (if implemented)
Slow, Confuse, Rage (for CC troops), Rage (for defenses), Defensive Lightning, Heal (for buildings or CC troops), Mirror/Reflect damage back on attacker.

Trap Related
  • Add a new trap that must be bought withDark Elixir.
  • Upgrade traps to be usable more than once per defense.
  • Add a seeking/moving ground based trap similar to the air mines/bombs.
  • DisguiseTrapsas random building/obstacle/decoration.
  • Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert.
  • Include damage, range, other pertinent info within the "I"/Info button in shop or even on item after bought.
  • Spring traps "launch" 15 spaces of troops OR stun for 2–3 seconds up to 30 spaces forHeroes/Golem/P.E.K.K.A.
  • Cage (provides captive troops to help with other battles)
  • If you pay some money to the builders, they can rig their builders huts to explode.
  • Adding New Levels for Spring Trap. Each Upgrade increases the spring size, making more troops sprung away.
  • Electrical Wire: Stun your enemies temporarily! The higher the level, the longer they get shocked.
  • Spiked Ground: Persistent, no re-arming. All troops that walk over the trap will be impaled through their foot.
  • Lava Trap: The ground opens, revealing a chamber of lava.
Other trap ideas
Moat, Lightning Rod, Lighting Trap, Tar Pits, Pitfall, Hole Trap, Poison Shrubs, Wildfire, Rock Wall, Decorations (Dogs/Animals) That Attack Enemies, Ability To Add Poison Ivy To Walls, Sticky Trap, Vine Trap, Stun, Taser, Vortex, Freeze/Permafrost, Tremor/Earthquake, Lantern, Fire, Weaken, Confuse, Freezing/Cyclone mine, Acid Pit that's dissolves troops completely

  • Hero trap: this trapsheroesand if heroes get trapped then the trapper can haggle for a good amount ofresourcesbut no more than 25% of each
Graphical Interface Related
  • Builder's currently all look the same when building things, with wooden posts stringed with rope surrounding the building (or blank space if not constructed). It is suggested that either the builders "Construction Site" while building changes the posts to stone instead of wood etc. based on town hall level, or that it changes based on the level of the player or building.
  • Weather like a thunderstorm or snow, it can be turned off but its just to make the game look good.
  • Ability to turn on all defense building radius circles at once to check coverage.
  • Add a way to export battle replays to photo roll or YouTube natively.
  • Add clan rank to Clan Info Screen - Quicker to reference than scrolling to end of top 200 list.
  • Show loot/trophies which were available on battle logs in addition to what was earned.
  • Ability to turn on white buffer lines without moving building/decoration.
  • Upgrade menu listing all things upgradable
  • Swap buildings - drop one on the other, pop-up or double tap to swap if same size
  • Add gem use confirmation on all functions.
  • Increase tombstone reward based on troop killed. Ex: A P.E.K.K.A.'s tombstone might give 1000 Elixir while a Barbarian might give 20.
  • Clicking on the "+" next to Builder icon/graphic brings up screen showing all builds/times/etc.
  • Allow the iOS Device battery indicator icon to be displayed while in-game.
  • Add the Attacks/Defenses Won stat (from Leagues) to clan view.
  • Leave clan/global chat pane available while visiting clan/global villages.
  • Enable double tapping - ex: Barracks=train screen, CC=request troops, spell fact=create spells.
  • Ability to customize the looks and colors of your base, non-building wise.
  • Add counter when all builders are busy to indicate when first one will be free.
  • Add a setting to disable village animations to improve performance on older devices.
  • Add a red ! on Upgrade tile if prerequisites are not met in addition to showing it inside the upgrade view.
  • Add a popup URGING all users to link to Game Center (similar to the recent IAP pop-up).
  • Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
  • Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12.
  • Show loot available/won, trophies available/won, troops used & battle summary in shared replays.
  • Update troop avatar pictures to correspond with level of troops (upgraded pics to match gameplay).
  • When revenge used - defense log includes original attack results (resources/trophies/%/stars).
  • Donated troops get picked up in a boat in the river instead of just running off; adds to games overall quality.
  • Botany Research - Ups spawn rate of obstacles and/or increase in chance/# of gems when removing.
  • Additional leaderboards based on TH level.
  • Add ability to play background music while in game natively.
  • Log gem usage/gains in gamecenter (or in-game) so users can look to see where they went.
  • Add push notification forClan Castlefull.
  • Change music setting from on/off to allow multiple volume settings, i.e. low/medium/high or slider bar.
  • Add a small gem reward at each level up, or even every 5 or 10.
  • Add custom sound notifications for Clash push notifications.
  • Add an un-mute option for accidental muting - or have a list showing all muted to pick certain unmutes.
  • An offline mode.
  • SomeDark Elixiris stored inTown Hall.
  • Add a new design to the village.
  • More goblin fort levels/another campaign. Also goblins should take back their bases at random and buildings should upgrade (More loot as well), like resource bases in Boom Beach.
  • A tool where you could see the amount of loot that an opponent of a certain TH level could take from you- for instance, a town hall 8 player could take x amount of gold, y amount of elixir, and z amount of dark elixir
  • A daily quest system. You do random quests such as donating troops, winning battles, etc. Every time you complete a quest, you get "quest gems" used for spinning a wheel of fortune or exchanging quest gems for a certain amount of gold, elixer, dark elixer, and gems. Every week, there is a "weekly quest", where the player must do a special thing to earn more quest gems then usual. In addition, you may, sometimes, get a bonus reward for completing multiple quests at once. Every time you get 1/3 of a quest gem, it's given to every one in the clan. There is also a "monthly quest" when the player must do an extraordinary feat. When completed, the player receives 100 quest gems.
  • A new Story Mode with a completely different approach as opposed to the Goblin Campaign.
  • Connect Archer Towers to walls. (Archer Towers look like the turrets of a castle.)
  • Floating Defences. (Can only be taken out by enemies that attack anything)
[via CoCWiki]


Hardcore Gamer
Apr 20, 2015
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Ruled out or implemented
Ruled Out
Supercell's Developers have related that these ideas are "Ruled Out", please do not start threads asking for them; they will just be locked.

  • Donating (or trading) resources or gems to (with) other players.
  • An exchange building to convert between elixir, gold, dark elixir, or gems.
  • Assigning multiple builders to one build/upgrade.
  • Ability to change village name.
  • Resetting or restarting a specific village.
  • Allow the player to choose troops from the army camp that can defend the village.
  • More Spells
  • More Heroes
  • New 'tower' (light tower, confusion tower, wind tower)
  • TH 11
  • Able to reset the link device button
These ideas have not been ruled out bySupercell, but are NOT scheduled to be worked on at this time:

  • More leadership roles/tiers.
  • New types of Battle (siege, spell warfare, war) clickherefor more info
  • Dueling Arena/Challenge Battles/Simulator/Sandbox.
  • Increase clan size to 100.
  • More automation/control over troop builds (build to order/unlimited production for example).
  • Increase replay duration beyond last 4 - at least since last log-in, perhaps last 2 days.
  • Mercenary Troops - Troops payed for with Gold.
Previous Updates
Ideas from users that have been implemented:

  • Notification for Healed Hero
  • Notification for Spell Factory Ready
  • TheLava Hound.
  • Level 6Dark Barracks.
  • Level 7Barbarian.
  • Level 7Archer.
  • Dismisstroopsoption.
  • Archer TowerLevel 13
  • TheWitchtroop.
  • Heroes.
  • Hero abilities.
  • Multiple-TargetInferno Tower.
  • Attack and Defense replays.
  • Alert for whenArmy Campsare full.
  • Army Camptroopssurviving attacks to your village.
  • Message displaying when someone leaves/is kicked fromclan.
  • Trophy limits onclanapplications.
  • Gem usage confirmation.
  • Smallshields after maintenance and disconnects.
  • Many of the combat balances are due to user input.
  • Matchmaking queue.
  • Army Campstorage managed as a whole instead of per Army Camp.
  • Barracksqueue information.
  • ClanSearch.
  • Clan Wars.
  • Global chat moderation.
  • Trophiesto be lost in match screen.
  • Broader range of trophies available to be won per match.
  • Troopdonation statistics.
  • Customtroopreinforcement requests.
  • Sharing replays.
  • Show highest trophies ever obtained (and perhaps highest overall rank)
  • Android version --Supercellreleased Clash Of Clans on Android in October.
  • Ambush/Foxhole trap - hidden storage for very few (1-3?)Army Campspaces of owner's troops for defense -- essentially theSkeleton Trap.
  • Add a pause button to the replays.
  • Make surrender button smaller / move out of game play area - too many accidents.
  • Ability to hot link a village for clan to view, search not always possible - implemented clan hashtag.
  • Change shared replay button in clan chat to different color - too similar to donate button.
  • Customizable clan flag/symbol.
SeeVersion Historyfor full details of what was released when.

Commonly Suggested Ideas
These are not confirmed at all to be worked on but they are some of the most commonly suggested Ideas out on the forums, dear supercell, and sneak peaks forums.

  • New Types of Warfare
  • Defensive Spells
  • New Dark Troop
  • More Heroes
  • New 'tower' (light tower, confusion tower, wind tower)
  • Flare (to get troops to go to a specified area)
  • TH 11
  • Another Storage
  • Daily gem bonus
  • Long range troop
  • Mini Games
  • Custom Queues/ saved queues for Barracks, Spell Factory
  • Clan Leagues
  • An option on the Mortar that will split the shots (like the inferno tower).
  • Collect all button.
[via CoCWiki]