Destiny 1.1.2 and Data Mine

Discussion in 'PS4' started by xero, Apr 15, 2015.

  1. xero

    xero Paradox Personified

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    Update 1.1.2 : The one with Vault space and Raid fixes.

    With this update, we’re responding to player feedback and addressing larger issues that compromised the quality of the Destiny experience.
    [​IMG]

    Spotlight Improvements & Additions
    • Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
      • Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
    • Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements
      • Motion tracker
      • Loot drops
      • Shield energy
      • Item categories
    • Audio Controls are now available in the Settings menu
      • Volume control
      • Music toggling
    • Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
    • The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day

    Weapons
    General

    • Fixed a bug that caused a player to lose ammo when switching weapons while dead
    • Fixed a bug where ammo consumables did not reliably replenish ammo
    • Pocket Infinity behavior is less likely to fail during edge case conditions
    • 4th Horseman weapon stats restored to original intended values
    Perks
    • Updated Thorn's first-person player feedback poison effect
    • White Nail perk no longer triggers on immune targets
    • Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
    • Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
    • Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn

    World
    • Players can now choose to wear their helmets in social spaces
    • Quest loot pyramid baubles are now easier to spot
    • Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
    • Increased Crota's Bane Reputation rewards on Eris Morn's bounties
    • Fixed a bug where Major Thralls had two jaws and two left hands
    • Fixed a bug where player’s equipped items did not receive experience from completing missions
    • Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
    • Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr
    Strikes
    Cereberus Vae III
    • Valus Ta'Aruc's strength has been reduced by 33%
    • Reduced the number of Major combatants in the Valus Ta'Aurc fight
    Dust Palace
    • Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
    • Dust Palace: Lowered the strength on the Psion Flayers' shields

    Raids
    Vault of Glass

    • Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
    • Fixed a bug where splash damage could penetrate the Aegis bubble
    • Shield Relic melee attacks now land Minotaurs more consistently
    • Improved issues associated with walking through the teleport
    Crota's End
    • Crota will now wait until fully standing before a sword attack
    • Fixed a bug where the sword immediately despawned after killing a swordbearer
    • Swords will now last a full 30 seconds after being picked up

    PvP
    General

    • Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
    • Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
    • Fixed a bug that prevented players from receiving points for neutralizing a control zone
    • Fixed a bug where capture points were not properly disabled after the game ends
    • Added incremental revive timers to Skirmish and Salvage
      • Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
    • Stopping Power now requires Shotgun kills instead of sprees
    • Target Practice now requires Hand-Cannon kills instead of sprees
    • Electrocutioner now requires Fusion Rifle kills instead of sprees
    Maps
    • Anomaly: Added invisible physics over the pool table to keep people from hiding
    • Shores of Time: Added kill volume to the open edge of "A" cave in to keep players from hiding
    • The Burning Shrine: Moved the spawn point to fix camera view
    Ammunition
    • Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
    • Guardians no longer drop Special ammo on death
    • Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
    • Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
    • Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
    • Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
    • Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
    • Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
    • Heavy ammo now lets everyone know which player or Faction picked up ammo
    • Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)

    UI
    • New visual treatment to Quest nodes and nodes that involve Quest activities or steps
    • Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
    • Fixed a bug where precision kills did not appear correctly in the PGCR
    • UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)

    Audio
    • Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
    • Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
    • Players walking into enemy Wards of Dawn now hear a sound when blindness is applied
    Companion
    • Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
    • Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points

    Technical
    • Fixed a rare soft-lock when a player's internet connection drops
    • Clarified error that displays when user has insufficient hard drive space
    • Better handling of rest mode/resume on PS4
    [vie Bungie]

    Patch 1.1.2 - Behind the Scenes
    This post is considered complete with little to no editing left. Read with confidence!

    Highlights
    • Two Social Spaces. The one in the Reef is now called Queen's Bay where you "collect Reef bounties, forge new allegiances and test themselves in the Prison of Elders and Trials of Osiris". There's also Halls of Amentet, a totally-new social space which seems to require experience in Trials of Osiris.
    • 1 Strike. The new Nightfall / Heroic is The Shadow Thief which takes place on the Moon. You need to board the Ketch of notorious mercenary Taniks-Syn, and eliminiate him & his strike force.
    • 3 Story Missions. Start searching on Earth, then travel to Venus.
    • 3 Quests. These are usually what we get from a Vendor.
    • 1 "Raid", The Prison of Elders. Pits you against "the solar system's deadliest enemies," meaning there could be a lot of enemy variation – presumably not just Fallen!
    • 3 PVP Maps, but 5 mentioned. It's doubtful that we'll get to see Black Shield, but worth knowing we may visit one of Mars' moons at some point. "MM TEST FACTORY" sounds amusing!
    • (Not sure if the PVP Mode information is anything new or worthwhile; likely not.)
    • About 46 Ship Schematics were added, incl. an Exotic one Manus Celer Dei and 5 Red & Black ones.
    • Bungie keeps poking around the data for Treasure Maps, but all the data's still broken
    • There's some broken data about destination_faction_rasputin0 and "destination_crypto
    Social Spaces - Halls of Amentet! & "Queen's Bay"
    • Halls of Amentet - "Only true champions, tested in the Trials of Osiris, dare set foot in these fabled halls." This sounds awesome, a 3-player Social spot on Mercury.
    • Queen's Bay -"Gateway to the Reef, home of the Queen and her Awoken. Entry point for Guardians looking to collect Reef bounties, forge new allegiances and test themselves in the Prison of Elders and Trials of Osiris." — Looks like the "Reef Social Space" got an official name. Neat!
    Strikes
    • The Shadow Thief - "Taniks-Syn, the Fallen's most notorious mercenary, is leading a strike force on the Moon. Board his Ketch and kill him or he will continue to cut a trail of death across the system."Will be the new Nightfall & W. Heroic
    • Note: For a short time, this section listed three activities as Strikes. That was an organizational error while frantically editing the post. Whenever these posts are made, make sure to check the top of the post for whether editing is "complete" or not. =) Sincere apologies for any confusion!
    Story Missions
    • A Joining of Houses - "Scour the Cosmodrome. Find and assassinate the Wolves' Baron and any of his co-conspirators."
    • An Army of Wolves - "Track the House of Wolves through the caldera on Venus. Kill the Wolf pack before their Kell, Skolas, can rally the Fallen House of Winter to his cause."
    • The World Ravager - "Skolas has his eyes set on the Vex Citadel on Venus. Capture him before he can plunder the secrets of space and time." — (Wooh!)
    Quests
    • Dark Raider - "A High Priest of the House of Wolves has been sent to the Hellmouth. Track him and his crew. Stop them from stealing the Hive's darkest secrets."
    • Duel of the Silent Fang - "Locate and eliminate Skolas's elite assassins, the Silent Fang."
    • Wolves' Gambit - "A pack of Fallen Wolves is picking a fight with the Vex on Venus. Head along the Shattered Coast and track down the Wolves to uncover Skolas's plan."
    "Raid"
    • The Arena has been renamed to The Prison of Elders: "This combat arena pits brave Guardian Fireteams against the solar system's deadliest enemies. Not all who enter survive, but those who do earn glory… and the greatest treasures of the Reef."
    PVP Maps
    PVP Modes
    These ones may not be new, but they're still in the patch. Will simply include for sake of completeness.

    Bounties
    • Bounties that required 10 spree medals now require 15 kills. Much easier!
    Unknown/Other?
    • "The House of Wolves" (link broken?) - "Join Petra Venj and her allies in the Reef. Hunt the Fallen House of Wolves and their notorious Kell, Skolas, the Betrayer. Your reward? Glory… and treasures beyond imagination."
    • /u/JSouth25 speculates this may be the Raid not being included with HoW.
    • Mercury will be a selectable location; this is how Halls of Amentet will be accessed.
    • Bungie keeps poking around the data for Treasure Maps, but all the data's still broken
    • There's some broken data about destination_faction_rasputin0 and "destination_crypto
    Ships & Schematics
    • Looks like they added roughly 46 Ship Schematics! Including the one for the Exotic Ship, Manus Celer Dei! Seems to indicate more of a move toward rewarding Schematics vs. giving you a ship outright. (Speculation: Could be possible rewards for the Treasure Maps, if they end up using those.)
    • Looks like these ships might be Red & Black
    Notable Ships and their schematic:

    BONUS: Sparrow Upgrade, Tuned Drive - "Upgrades an equipped Sparrow to improve overall speed and durability."

    Oh, and don't forget our Chrome extension! Formats links to look nice & have tooltips. =)

    Trials of Osiris
    • Trials of Osiris - "Only the worthy may face the Trials of Osiris, for only the worthy are strong enough to endure what is to come. A string of victories will earn great rewards - but lose too many matches, and you're out."
    • Text changed from "lose three times" to "lose too many matches"
    [via Reddit]
     

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