Destiny April Update Full Patch Notes

Discussion in 'Destiny' started by LockDown, Apr 13, 2016.

  1. LockDown

    LockDown
    Moderator
    Topics:1,355

    The complete patch notes for Destiny's April update can be found at the bottom of this post. On top of everything in this update, anyone on PS3 or PS4 will be getting even more content in the form of exclusive armor, an Exotic weapon, and a Sparrow.

    [​IMG]

    In terms of known issues, Bungie has created a forum thread where it is compiling all of the problems it's aware of right now and asking fans to submit theirs so Bungie can fix them. Right now, there are only two know issues, which are being actively investigated by Bungie.​

    These are:

    • Missing Clan tags
    • Missing Sterling Treasure boxes


    Destiny April Update 2.2.0 Patch Notes:
    Light
    • Legendary and Exotic drops from many sources now attempt to drop with Attack or Defense greater than your current character light level

    • The following activities and items have been adjusted to include 335 Light items:
      • Prison of Elders Passage Challenge Ticket

      • Crucible Weekly

      • Court of Oryx Tier 3 Artifacts

      • Trials of Osiris

      • Iron Banner

      • Unique Items from the Vanguard Heroic Strike Playlist

      • Exotic Engrams

      • King's Fall Heroic
    • The following activities and items have been adjusted to include 330 Light items:
      • Weekly Nightfall Strike

      • Faction Packages

      • Trials Bounties
    • The following activities and items have these changes:
      • King's Fall Normal will drop up to 320 Light items

      • Prison of Elders Level 41 drops up to 320 Light items

      • Legendary Engrams max Light increased to 310

      • Rare Engrams max Light increased to 310

      • Rare Items (dropped from remaining activities) max Light increased to 310
    • Infusion will now grant 100% of the Light from the infused item
    Activities
    Prison of Elders

    • New! Prison of Elders Challenge Activity: Challenge of the Elders (Recommended Light 320)
      • Elder's Sigil Passage Tickets can be picked up directly from Variks

      • Prison of Elders Weekly Bounties have been added and can be picked up from Variks
    • New! Added Level 41 Prison of Elders playlist (Recommended Light 260)
      • Prison of Elders now has a Level 41 difficulty available, this version has a chance at having Taken enemies
    • Combatants within the Prison of Elders will now provide credit towards applicable Vanguard bounty requirements

    • Keys are no longer required to open the Prison of Elders chest
      • Keys can now be used directly from inventory to provide House of Judgement faction reputation
    • Variks' inventory has been updated
      • Tokens of Flight, Identity, and Judgement are no longer needed to purchase items
        • Tokens can still be used directly from player's inventory to provide House of Judgement faction reputation
      • Armor & Weapon Cores are no longer needed to purchase items and can now be used directly from player's inventory to provide House of Judgement faction
    PvE Activities

    • Increased Special Ammo drop rate in all PVE activities to offset the reduced Inventory for Shotguns and Sniper Rifles
    Strikes

    • Added the following Strikes:
      • New! "Blighted Chalice" strike is now available in the normal & heroic strike playlists

      • The "Winter's Run" strike now has a Taken variant available in the normal & heroic strike playlists
    • Reputation gains have been increased for completing Strikes
    Weekly Nightfall

    • Increased Activity Level of Weekly Nightfall Strike (Recommended 320)

    • Eververse drops will no longer replace the normal Nightfall rewards but will be an additional reward when received
    King's Fall

    • Increased the drop rate of armor and weapons inside the King's Fall raid for both Normal and Heroic difficulties
    Patrols

    • Reputation gains have been increased for completing Patrol objectives
    Classes
    General

    • The player's Resurrection mechanic has been adjusted:
      • Reduced the radius of Resurrection interaction prompt to 1.5 meters (was 2 meters)

      • Increased the base time to Resurrect by 0.25 seconds

      • Overshield has been adjusted so that it takes precision damage modifiers (previously it did not)

      • Reduced Resurrection time bonuses from exotic armor (Crest of Alpha Lupi, Light Beyond Nemesis) to 30% (was 40%)

      • Added additional frames of invincibility at the end of the Resurrection animation to make the handoff from locked state to movement more consistent
    • Players can now highlight (R-Stick Click) player ghosts, allowing a user to inspect & target emotes at a downed player's ghost
    Hunter

    Nightstalker

    • Fixed an issue where summoning the Ghost while evading would interrupt Shadestep
    Warlock

    Voidwalker

    • Melee: Energy Drain
      • Increased grenade recharge bonus scalar (by +100%)

      • Reduced grenade recharge duration to 2 seconds (was 5 seconds)

      • Reduced bonus recharge provided by mastery (i.e. The Hunger) to 2 seconds (was 6 seconds)

      • Life Steal: Now triggers when damaging an enemy with Energy Drain

      • Soul Rip: Now triggers when damaging an enemy with Energy Drain
    • Passives
      • Embrace the Void: Now triggers the energy drain effect and restores a significant portion of health when killing an enemy
    Sunsinger

    • Melee: Scorch
      • Flame Shield: Now increases the cooldown of Scorch (by +33%)

      • Flame Shield: No longer maximizes player armor for its duration

      • Flame Shield: Removed + 1 Armor stat

      • Solar Wind: Now reduces the cooldown of Scorch (by +66%)

      • Solar Wind: Added +1 Recovery stat

      • Brimstone: Now reduces the cooldown of Scorch (by +66%)

      • Brimstone: Explosion damage increased (by +86%)
    • Super: Radiance
      • Increased grenade energy regen by 1-3 grenades (depending on discipline)

      • Song of Flame: Increased allies' grenade regen (by +60%)

      • Fireborn: Reduced Radiance duration when Fireborn is active (-28%)
    • Passives
      • Sunburst: Now guarantees an Orb of Light on kill
    Stormcaller

    • Melee: Thunderstrike
      • Rising Storm: Now immediately awards a flat amount of super, grenade and melee energy (instead of boosting regen based on intellect, discipline and strength over time)
    • Super: Stormtrance
      • Landfall: Damage reduced (by -17%)

      • Landfall: No longer blinds nearby players
    • Passives
      • Pulsewave: Added +1 Recovery stat

      • Feedback: Removed +1 Armor stat

      • Transcendence: Reduced bonus time in Stormtrance (by -17%)

      • Transcendence: No longer removes the cost of actively throwing Arc lightning

      • Electrostatic Mind: Increased the damage nearby enemies take when Stormtrance is active (by +100%)

      • Electrostatic Mind: Reduced the super recharge bonus when near allies (by -25%)
    Weapons
    Auto Rifles

    • Increased damage per bullet of low Rate-of-Fire Auto Rifles, like Suros Regime, An Answering Chord, Anguish of Drystan (by +2.3%)

    • Reduced damage per bullet of high Rate-of-Fire Auto Rifles, like Doctrine of Passing, Arminius-D (by -2.5%)

    • Improvement to hip fire accuracy
    Pulse Rifles

    • Increased damage per bullet of low Rate-of-Fire Pulse Rifles, like The Messenger, Spare Change, Lyudmila-D (by +3%)
    Hand Cannons

    • Increased Hand Cannon inventory ammo

    • Adjusted Hand Cannon ammo stats so that initial spawn and respawn ammo are consistent
    Shotguns

    • Reduced the total Ammo Inventory for all Shotguns by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)

    • See Crucible Section
    Snipers

    • Reduced the total Ammo Inventory for all Sniper Rifles by roughly 5-7 rounds (exact amount depends on a given weapon’s Magazine and Inventory stats)

    • See Crucible Section

    • Increased base zoom distance on the lowest Zoom scopes

    • Medium to long range scopes remain untouched

    • Added 2 frames of zoom time to sniper zoom

    • Reduced Snapshot perk's zoom time benefit to 20% benefit (was 30%)

    • Reduced Stability across all Sniper Rifle stats so that re-acquiring a target after firing requires more care

    • Zen Moment: Removed perk from all Rare and Uncommon Sniper Rifles
    Fusion Rifles

    • Increased Stability base stat (40% recoil reduction); this means that lower stability Fusion Rifles will get affected more than higher stability rifles

    • Fixed bug where some outlying fusion rifle scopes had unintended increased zoom that was removed in Year Two.
    Sidearms

    • Fixed an issue where ammo persisted through deaths when switching Secondary weapons
    Machine Guns

    • Fixed an issue where players were able to get a free magazine of Machine Gun ammo from ammo crates

    • Reduced the total Ammo Inventory for all Machine Guns (exact amount depends on a given weapon’s magazine, rate of fire, and inventory stats)
    Swords

    • Fixed an issue with the sword guard ability that prevented it from blocking incoming damage correctly

    • Fixed an issue where the damage element would disappear from the HUD for swords after summoning the Ghost

    • Sword Heavy attacks now have improved damage networking
    Exotic/Legendary Weapons

    All King's Fall Primary Weapons

    • Increased reload speed on all King's Fall Raid primary weapons
    Anguish of Drystan

    • Increased Stability base stat (by +12%)
    Black Spindle

    • Fixed a bug with barrel upgrades where Field Choke and CQB Ballistics did not upgrade correctly

    • Increased Optics base stat to reflect global Optics changes
    Dreg's Promise

    • Projectiles now track based on Aim Down Sights target lock. This plays similar in functionality to the "Tracking" Rocket Launcher perk with faster lock time but no audio "beeps"

    • Increased projectile Tracking strength

    • Reduced Rate-of-Fire base stat to compensate for increased Tracking

    • Reduced Damage (by -40%) to compensate for increased Tracking

    • Reduced Damage falloff to match Sidearm range
    Hakke Sniper Rifle

    • Replaced Zen Moment perk on Legendary Hakke Sniper Rifle for Performance Bonus perk
    Hawkmoon

    • Fixed an issue where the tooltip incorrectly displayed Holding Aces twice

    • Increased Range base stat (by +10)
    Hereafter

    • Increased Optics base stat to reflect global Optics changes
    Icebreaker

    • Increased Optics scope zoom (to +6x)

    • Reduced Handling base stat to the lowest value for Sniper Rifles

    • Reduced Target Acquisition base (by -25%)

    • Fixed an issue where ammo persisted through deaths when switching Secondary weapons
    Last Word

    • Removed bonus damage applied from The Last Word perk
    Lord of Wolves

    • Reduced ammo inventory to reflect base Shotgun ammo changes
    MIDA Multi-Tool

    • Removed high caliber rounds from intrinsic behavior
    Omolon Sniper Rifle

    • Replaced Zen Moment perk on Legendary Omolon Sniper Rifle for Battle Runner perk
    Patience & Time

    • Increased Optics base stat to reflect global Optics changes
    Queenbreaker's Bow

    • Reduced ammo inventory to reflect base Sniper ammo changes
    Quillim's Terminus

    • Reduced Ammo inventory base stat (by -15)

    • Reduced Stability base stat (by -9)
    Stillpiercer

    • Increased Optics base stat to reflect global Optics changes
    Suros Regime

    • Increased Range bonus granted by Focus Fire perk to 45 Range

    • Spinning Up now activates (4 shots) later in the magazine
    Telesto

    • Fixed an issue where projectiles did not correctly attach and detonate against Ward of Dawn

    • Projectiles will now correctly attach to friendly bipeds and detonate, but will not cause damage to friendly targets
    The Chaperone

    • Fixed an issue in which precision damage was clamped and not scaling up to the intended amount

    • Precision damage now correctly scales when The Roadborn perk is active
    Thorn

    • Reduced Thorn DoT to 4 ticks (was 6)

    • Reduced the amount of damage players receive per tick in Crucible (by -50%)

    • Reduced severity of poison screen effects for the victim to preserve combat effectiveness while poisoned
    Vex Mythoclast

    • Reduced Damage base stat to compensate for improved Stability (by -13%)
    1000 Yard Stare

    • Reduced Ammo inventory base stat
    Perks

    • Eye of the Storm: Improved feedback on reticle to better see perk activation/de-activation

    • Icarus: Increased the inaccuracy reduction provided by the perk to 75% reduction (was 66%)

    • Aggressive Ballistics: Reduced Stability stat to -20 (was -10)

    • The First Curse: Fixed an exploit where the perk could be kept active indefinitely by refilling the magazine using Sealed Ahamkara Grasps

    • Rescue Mag: Fixed an issue where the perk triggered on stowed weapons. Perk now only activates when the weapon is in hand

    • Fixed an issue with some weapon perks that use kill count that prevented them from being extended or deactivated correctly in the Crucible
    Armor
    General

    • The following Year 1 Armor Exotics have been converted for Year 2:
      • ACD/0 Feedback Fence

      • The Glasshouse

      • Eternal Warrior

      • Khepri's Sting

      • Lucky Raspberry

      • ATS/8 ARACHNID

      • Sunbreakers

      • Purifier Robes
    Exotic/Legendary Armor

    • Increased the tracking amount of the Scatter Grenade when wearing the Nothing Manacles

    • Reduced the Golden Gun upkeep penalty for Achlyophage Symbiote

    • Reduced bonus Ammo Inventory granted by Machine Gun Ammo Armor Perk (by -33%)

    UI
    • Players can now adjust their HUD transparency level from the Settings menu

    • Roster UI now sorts friends who are signed into a character above players who have not selected a character yet
    Technical
    • Fixed a potential crash when using the Graviton Forfeit exotic helmet

    • Fixed a possible out of memory crash during King's Fall raid for PlayStation 3

    source via gamespot
     

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