Developers of Call of Duty: Mobile Will Introduce Balance Changes To Almost Every Weapon

Call of Duty: Mobile players have been expressing their dissatisfaction with the weapon balance. But don't worry, help is on the way.


Developer Activision has revealed that a lot of changes have been made on the upcoming season 4 of the game to address these problems. Almost all of the weapons in each class were updated. “Over 30 pages long” were the total balance changes made in the game for this upcoming season 4. You can read it fully on Reddit. The season 4 is expected to begin on May 27 at 7pm CT.

The goal of these changes, according to each weapon class, was revealed by Activision in order to give players an idea of what to expect in the upcoming season. Below are these:
  • SMGs: To strengthen the type’s close quarters ability by increasing the damage and mobility. Also optimizing the bullet trajectory to ensure viability in longer distances.
  • Assault Rifles: To strengthen the range and accuracy of this type to ensure a combat range of 15 to 30 meters. This will be done through improved weapon type differentiation concerning bullet trajectory, handling, and recoil.
  • LMGs: To strengthen the accuracy and damage efficiency of the type to ensure that suppression is possible at 30 meters away. Also strengthening their overall capabilities at different ranges.
  • Snipers: To optimize the attributes of sniper attachments, provide more combinations of attachments, and weaken the advantages of snipers in close-range combat.
  • Marksman Rifles: To make marksman rifles more nimble and agile by increasing movement speed through different attachments.
Most of the changes being made were based on the base stats of each weapon. This will make sure that the depth of the Gunsmith feature provides will remain intact and players can do a variety of adjustments to eac weapon as they did previously.