Diablo Immortal launch in Asia Pacific delayed to July 7 

Developers of Diablo Immortal has announced that they will be delaying the launch of the game in the regions of Asia Pacific to July 7 PDT.


The developers have said that the staggered launch of their first mobile game, it allowed them to learn and optimize the game between each phase. The game is delayed to launch so that the developers can fully optimize it to make the downloading and playing experience smoother.


The developers have also revealed the features of the game that they are working on. The following are:
  • Initial build package optimization: Reshuffling the assets downloading sequence so relevant UI would populate properly to improve user experience in-game.
  • Android device performance optimization: The install base of mobile devices in Asia Pacific regions is very diverse. Using learnings from the first phase of our launch, we are performing additional compatibility tests to optimize the launch experience.
  • PC experience improvements: Including fixes to potion and skills lockout issues, Auto-Navigation, Demon Hunter primary attack, Xbox controller input delay, and more.
  • Performance and network optimization: Improvements to deferred multi-lighting particle tech, bug fixes, and more.

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To show their appreciation to the players who are patiently waiting, they will be providing each player in the affected regions a package consisting of one piece of Legendary Gear, 100 Scrap Materials, and 10 Enchanted Dust. Players can claim these items by visiting their in-game inbox after creating their character and starting their journey in the Sanctuary on July 7 PDT.