Patch Note 7.23f game update, check out the latest nerfs and updates for Dota 2. Below are the details for the changes.
General Updates
Gold bonus for the team that is behind is no longer considered if the difference is only 1k or less
HEROES
Doom
Earthshock
- We’ve removed variability in the amount of MMR you gain or lose from a match. This means that there will no longer be matches that give results like +10/-40.
- Instead of matches giving 25 MMR, solo games will now give 30 MMR and party games will now give 20 MMR. We have more confidence in the impact of a player on the game when they are solo compared to in a party, and thus we are willing to move a player’s MMR faster/slower depending on that.
- We have removed the Fast/Slow queue and replaced it with Ranked Roles and Ranked Classic. To play in Ranked Roles you need to earn Role Queue games by playing matches while selecting all roles
- this is unchanged from before. Ranked Classic has replaced the Slow Queue, and it does not let you select roles. We are making this change because the slow/fast queue concept has not been successful in producing good quality games. The end result was slow queue waiting a little bit longer, and then forcing very bad quality matches on the entire player pool. We think it’s a fair requirement to enforce that if you want to have the advantage of playing a specific role, you have to contribute to the matchmaking system by sometimes playing other roles, or just queue role-less as in previous years.

General Updates
Gold bonus for the team that is behind is no longer considered if the difference is only 1k or less
HEROES
Doom
- Starting strength reduced by 2
- Scorched Earth damage reduced from 20/35/50/65 to 15/30/45/60
- Scorched Earth mana cost increased from 60/65/70/75 to 60/70/80/90
- Multishot
- Multishot mana cost from 50/60/70/80 to 50/70/90/110
- Multishot arrow slow duration rescaled from 1/2/3/4 to 1.25/2/2.75/3.5
- Spirit Bear level 1 base damage reduced by 5
- Sanity’s Eclipse
- Sanity’s Eclipse damage multiplier reduced from 0.5 to 0.4
- Base damage reduced by 2
- Fixed Phase Shift attacking Zombies
- Waning Rift no longer moves your hero if you are rooted on cast (but still casts the spell)
- Level 10 Talent changed from Phase Shift Attacks to +30 Damage
- Level 15 Talent changed from +90 Damage to Phase Shift Attacks
- Base armor reduced by 1
- Mortimer Kisses cooldown increased from 90 to 110
- Base attack speed reduced from 100 to 90
- Strength gain reduced from 4.1 to 3.8
- Toss cast range reduced from 1300 to 1000/1100/1200/1300
- Tree Grab movement speed penalty increased from 25 to 30
- Strength gain reduced from 3.7 to 3.5
- Leech Seed slow reduced from 26/34/42/50% to 18/24/30/36%
- Overgrowth mana cost increased from 150/175/200 to 200/250/300
Earthshock
- Earthshock no longer moves your hero if you are rooted on the cast (but still casts the spell)
- Magic Missile
- Magic Missile cooldown increased from 9 to 12/11/10/9
- Nether Swap cast point increased from 0.3 to 0.4
- Poison Attack
- Poison Attack mana cost increased from 20 to 25