Final Fantasy VII and Dirge of Cerberus Remakes is currently not planned

There are presently "no plans" for a remake or remaster of Dirge of Cerberus or Final Fantasy VII: Before Crisis, according to members of the Final Fantasy VII: Crisis Core Reunion team. The information was obtained through an interview with Crisis Core Reunion Executive Producer Yoshinori Kitase, Creative Director Tetsuya Nomura, and Producer Mariko Sato conducted by the Korean website Ruliweb.com. The interview also made hints about Crisis Core Reunion's connection to the Final Fantasy VII Remake project as well as the team's initial decision to remaster the game.

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Before the main story of the FFVII Remake project is finished, Nomura claims that playing a Dirge of Cerberus remake would be "confusing."

There are currently no plans to work on a remaster or remake of Final Fantasy VII because the plot of Dirge of Cerberus takes place three years after the game's end. A "hidden" character from Final Fantasy VII named Vincent Valentine was the focus of the 2006 PS2 game Dirge of Cerberus: Final Fantasy VII. Weiss from Dirge of Cerberus made an appearance as a hidden boss in Final Fantasy VII Remake Intergrade, but Vincent himself has yet to make an appearance in the FFVII Remake trilogy.

Additionally, there are presently "no plans" for a remake or remaster of FFVII Before Crisis since Square Enix is still determining "overseas demand."

Prior to Crisis: Final Fantasy VII, NTT DoCoMo's FOMA 900i line of smartphones were only available in Japan and included an action-RPG. Popular western "feature phones" didn't match the necessary technological criteria, therefore its intended distribution in other countries was canceled.

When asked why the team decided to remake Crisis Core, Kitase responded that the release of Crisis Core Reunion fits in with the interval between the three FFVII Remake games. Crisis Core presented an intriguing opportunity, given that Zack is front-and-center for that game's narrative and that it takes a long time to produce games of that scale, but the team wanted fans to have ways to keep experiencing the story and world of Final Fantasy VII. Crisis Core thus met that need.

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Prior to Crisis: Final Fantasy VII, NTT DoCoMo's FOMA 900i line of smartphones were only available in Japan and included an action-RPG. Popular western "feature phones" didn't match the necessary technological criteria, therefore its intended distribution in other countries was canceled.

When asked why the team decided to remake Crisis Core, Kitase responded that the release of Crisis Core Reunion fits in with the interval between the three FFVII Remake games. Crisis Core provided an intriguing opportunity, given that Zack is front-and-center for that game's narrative and that it takes a long time to make games of that magnitude, but the team wanted fans to have means to continuing enjoying the story and setting of Final Fantasy VII. Crisis Core therefore met that necessity.
 

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