Final Fantasy VII: The First Soldier Weapons Guide

Final Fantasy VII: The First Soldier is a battle royale game that has the inclusion of magic. Players can also summon a powerful creature to aid them when they are in a pinch. But since FF7 is a battle royale game, even if the magic and summoning is already a great advantage, knowing what weapons you can wield better is a different kind of edge that you can use in the game.


Here is our guide to all the weapons available in FF7 as well as the Magic Materia that you can use to enemies, and also the Summon Materia, Ifrit.

Melee Weapons
  • Each class in FF7 already has a starting weapon available that is only exclusive to their type, this also means that they have certain skills that help them in using it efficiently in battles. Warriors have a sword and they recover HP when they are dealing damage to the enemy with it. Sorcerers wield staff which allows them to recover MP faster. Monks use their fists but it provides more healing from spells. Rangers use daggers and they get perks for scoped shots.

New guns can be found in large crates that have Shinra logos in them or they can be found laying outside or inside the buildings. Moreover, some monsters will also drop weapons when they are defeated. This means when not engaging with the enemy, kill monsters for added loot since they boost your firepower as well as level you up.

There are four weapon rarities: normal, rare, epic, and legendary. Each level of rarity has improved power, control, and better scope. Always
stock up in ammo and when not in battle, reload your guns.

Assault Rifles
  • Lethal Gaze (AR) - A fully-automatic assault rifle. Each round packs a heavy punch, but it trades this power for a larger kick on each shot. Uses heavy ammo.
  • Mk 3 Combat Rifle Mod 2 (AR) - A fully-automatic assault rifle. While it lacks power due to using light ammo, it’s easier to use as a result. Expect tighter focus down the scope and a more reliable shot compared to the Lethal Gaze.
  • Shinra Type B AR 3B (AR) - This 3-round burst assault rifle is easier to handle with minimal recoil. While not full-auto, if you aim down the sights, you can get some quick kills with the added accuracy of the burst shots. Uses heavy ammo.
Light Machine Gun
  • Inferno (LMG) - A fully-automatic light machine gun. The Inferno uses heavy ammo and has a large capacity, but surprisingly has minimal recoil. This powerhouse offers some serious damage and is easier to lay down fire on opponents with lower kickback.
Submachine Guns
  • MP-60 Type A (SMG) - This fully-automatic submachine gun packs a powerful punch and has low recoil. Great for longer distances due to the lack of kickback. Uses light ammo.
  • Dissent’s Bane (SMG) - Another fully automatic submachine gun with an extremely rapid-fire rate and is a bit harder to handle as a result. Great in a pinch for closer battles, use your scope to get a better bead on your target at mid-range distance. Uses light ammo.
Sniper Rifles
  • Mark 5 Sniper Rifle (SR) - A semi-automatic sniper rifle with a rapid rate of fire. Good to lay down cover fire or fix aiming mistakes with a quickly-reloaded shot. Uses heavy ammo.
  • Executioner Gamma (SR) - The ‘executioner’ is a bolt-action sniper rifle. Each round is powerful enough that it will only take several bullets to kill enemies. Find a good spot to go prone after scoping a target and aim for the head. Uses heavy ammo.
  • Model S-7 (SG) - This semi-automatic shotgun has a rapid rate of fire. Always refocus after each kickback. Uses shotgun shells.
  • Eclipse Eater A-1 (SG) - While this pump-action shotgun packs a heavy punch, it comes at the cost of a lower fire rate. Uses shotgun shells.
  • 87-Type Handgun (HG) - An easy-to-use, fully automatic handgun. Has less power, exchange it immediately with weapons like SMG or AR. Uses light ammo.
  • A2 Wrath Revolver (HG) - This revolver is a semi-auto handgun with a heavy hit. Uses heavy ammo.

Magic Materia
There are three slots that you can fill immediately with the magic materia you want. They also increase in rarity as you collect the same materia. Magic Materia uses your MP, and whenever you use one, there is a cooldown timer. Remember to be careful when using your magic materia since it can also do damage to yourself or your teammates when in team game types.
  • Fire - Throws a fireball forward. Good for decent damage at a medium range, but harder to pin on enemies at longer distances.
  • Blizzard - Creates an ice turret that barrages enemies with a torrent of ice projectiles to any opponents in range.
  • Thunder - Summons lightning in a defined circular area that you can place on the ground.
  • Cure - Heals HP in an AoE circle.
  • Comet - Rains down comets to a large AoE which takes a moment to strike. This can be used as an effective means of stopping a team or single opponent from chasing you.
  • Aero - Throw enemies like ragdolls with a gust from this magic AoE effect, or it can be used to quickly elevate you and your teammates to higher ground.
  • Raise - Bring players back from the icy grips of death from a distance.
  • Protect - Creates a barrier of magic to protect against incoming damage.
  • Blind - Summons a cloud of smoke to obscure the enemies' ability to see you.
  • Bio - Creates an AoE circle of poison to damage foes with.
ff7 ifrit.jpg


Ifrit is currently the only available summon that players can use and he sure is strong. Once you summon him, he will fight alongside you. He uses fire to deal with enemies. He can only be summoned once in a game, use him accordingly.

There are a lot of weapons you can choose from. Make sure to wield the weapon of your choice that suits your playstyle. Magic and Ifrit can deal great damage but with a gun on your hand, you can go legendary!