Granger Tips and Tricks


Casual Gamer
Nov 4, 2018
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Mobile Legends Granger Tips and Tricks from Hero Academy, Learn how to play the Death Chanter in this all-new episode of Hero Academy!

Granger Backstory

There was once a tale going around the Land of Dawn about a musician. No one ever knew from where he came nor where he was headed. Everyone just called him “the vagrant poet, Granger”.

Granger was orphaned during the war between the Moniyan Empire and the Southern Mountains. He was picked up by the Imperial Army, then sent to the Monastery of Light. Similar to all orphans, Granger was silent and isolated. He never showed many feelings through his cold eyes. Only when the melody of violins emerged in the monastery would Granger show any interest in anything, getting lost until the music ended.

Every orphan in the monastery has two options for their future on adulthood: to be a demon hunter, living by completing the secret tasks assigned by the Empire, or to be a servant of the monastery, doing the cleaning and washing for a lifetime. To everyone’s surprise, Granger chose guns and violins at the same time, meaning that he would choose both options. More precisely, he would choose neither of them. He abhorred war and demons, to which he lost his family and home, thus he wouldn’t hesitate to be a hunter. Violins, however, meant a lot to him as they soothed his misery and nightmares.

Granger enjoyed music. He would turn a beautiful piece of music to a prelude of battle. In his own words, \"It excites me.\" Since he received his violin, Granger played lousy music wherever he went. The noise from the violins would be so bad that his opponents would lose focus. Granger would take this opportunity to shoot his enemies with his gun before they could realize it’s a trap. Soon after, he took the lead among the demon hunters. Even the S-Level Tasks were not a big deal to him. Impressed by his efficiency and abilities, Alucard, one of the most well-known demon hunters, admired and respected Granger.

The news about Granger soon spread among the demons. As long as they heard a horribly sad melody, they would escape with haste - otherwise, it would not augur well for them. After all, a painful death awaits...

This is a work of fiction. Any names, characters, stories or events, are fictitious.


Granger fills his gun with all bullets and shoots them forward. Each bullet deals 30/56/82/108/134/160 points of Physical Damage to enemies.

It's a great combo using this skill to change your position in battle and using "Rhapsody" to deal high damage. As it highly increases the Hit Rate of "Rhapsody" and reduces the CD time of this skill.

Granger blinks in the designated direction, and his next 2/2/2/2/2/2 Basic Attacks deal extra 10%/12%/14%/16%/18%/20% of damage in 5/5/5/5/5/5s. Each time "Rhapsody" hits an enemy hero, the CD of this skill will be reduced by 0.5/0.5/0.5/0.5/0.5/0.5 seconds.

Regardless of whether you are in pursuit of an enemy or on the run, take good advantage of this skill to reposition in battle.

Death Sonata
Granger transforms his violin into a super cannon and fills it with all bullets. He then shoots 2 Super Bullets forward at a time. The Super Bullet ignores minions along the way and only hits heroes. Super Bullets will explode upon hitting the first enemy hero, dealing 150/200/250 points of Physical Damage to enemies nearby and slowing them by 80%/80%/80%. Each time Granger shoots a Super Bullet, he can move to another location. When "Death Sonata" ends, the CD of this skill will be reduced by 15%/15%/15%s for every 2 remaining Super Bullets.

The "lucky" effect of Granger's 6th bullet is not limited to his basic attacks, but also work with his 1st skill and ultimate! Make sure you hit the enemies with the 6th bullet to deal massive damage no matter what!

Granger can fill his gun with up to 6 bullets at a time. As 6 is his lucky number, each 6th bullet deals critical damage. Granger's basic attacks will deal more damage, but he gains 50% Attack Speed from Equipment or Emblems.

Rhapsody is Granger's primary damaging dealing skill. The last bullet of this skill guarantees critical damage. So watch your aim to make sure the last bullet hits the target.

Magic Shoes
+10%CD Reduction
+40Movement SPD

Berserker\'s Fury
+65Extra Physical ATK
+25%Crit Chance
+40%Crit Damage

Unique PassiveDoom:Critical hits increase the hero's Physical Attack by 5% for 2 seconds.

Bloodlust Axe
+70Extra Physical ATK
+10%CD Reduction
+20%Spell Vamp

Blade of Despair
+170Extra Physical ATK
+5%Movement SPD

Unique PassiveDespair:Attacking enemy units that have HP below 50% will raise hero’s physical damage by 25%. Lasts 2 seconds. (Takes affect before damage is dealt)

Endless Battle
+65Extra Physical ATK
+25Mana Regen
+10%CD Reduction
+5%Movement SPD
+15%Physical Lifesteal

Unique PassiveDivine Justice:After using a skill, the next basic attack will deal an additional 85% of Physical Attack as True Damage. This effect has a cooldown of 1.5 seconds.

Unique PassiveChase Fate:When Divine Justice's effect is triggered, it will increase the hero's movement speed 10%.

Hunter Strike
+100Extra Physical ATK
+10%CD Reduction

Unique PassiveRetribution:Attacks the enemy 5 times in a row and improves the hero's movement speed by 30% for 3 seconds. This effect has a cooldown of 15 seconds.

Since Granger is a hero with DPS skills and his sixth bullet guarantees critical damage, we recommend equipment items which provide Physical ATK, Crit Damage and CD Reduction as a core. Buy Berserker's Fury first for your Builds. The 40% Crit Damage Bonus is perfect for Granger's sixth bullet. Then, according to the actual situation, you can choose between Blade of Despair and Bloodlust Axe. The large amount of Physical Attacks added by Blade of Despair can ensure that Granger can kill the enemies through skill combo, while 20% Spell Vamp of Bloodlust Axe can strengthen his ability in lane. For the last equipment item, you can choose Endless Battle and Hunter Strike, with 40% CD Reduction and increased cast frequency of his skills.

Tigreal: Tank heroes with control skills can prevent the enemy from attacking Granger, and they can control the enemy to ensure that Granger's skills are more likely to hit the enemy.

Gusion: Although Granger has many displacement skills, he will still be countered by some assassins with high burst in short duration.

Roger: Granger is a hero with high burst. Damage dealers are at risk in front of him.
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