Terrorblade is the demon marauder - an outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own.
But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation.
I was really happy when Valve announced that Terrorblade would be coming to Dota 2. He has always been one of my favourite heroes. He is an agility based hero with a high attack speed, highest starting armour and is both a melee and ranged hero. As any illusion based hero he requires stats-based items to make his illusions as strong as possible. His unique ultimate allows him to swap his health bar with another hero making ganks on him dangerous without extended lockdown to keep him from casting it. He can create long duration illusions of himself that deal a significant amount of his own base damage and a powerful slow that creates an unattackable illusion of target enemy hero that deals a significant amount of their base damage. His third ability is a potent long duration transformation spell that makes him a powerful ranged damage dealer. He has low starting health but high starting armour making him particularly vulnerable to early game spell damage.
Pros and Cons:
Skills:
REFLECTION
Terrorblade brings forth a dark reflection of a targeted enemy unit. The enemy is slowed by 60% and attacked by its reflection for 5 seconds.
Level 1 : Mana Cost:75 - CD: 22 - Effect: illusions deal 40% damage
Level 2 : Mana Cost:75 - CD: 18 - Effect: illusions deal 50% damage
Level 3 : Mana Cost:75 - CD: 14 - Effect: illusions deal 60% damage
Level 4 : Mana Cost:75 - CD: 18 - Effect: illusions deal 70% damage
Notes:
CONJURE MAGIC
Creates a copy of Terrorblade which deals damage. Lasts 25 second
Notes:
METAMORPHOSIS
Transforms Terrorblade into a powerful Demon with a ranged attack.
Notes: Metamorphed Terrorblade has 300 movement speed, a 1.6s Base Attack Time and 500 attack range.
Duration: Ever 40 seconds
SUNDER
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls.
SKILLS BUILD:
damage and with metamorphosis you can easily do this (at level 6 with +80 basic damage is really hard). Next we don't need more slow, Do conjure image for a better damage output. Sunder when you can obviously.
Defensive laning:
Similar to his brother Magina, he is a glorified melee creep at level 1. Except he has NO ESCAPE MECHANISM. This means his laning presence is extremely weak unless with specific lineups. He needs levels to become relevant, and he needs farm. While reasonably resistant to harassment due to high base armor + a stout shield, he melts under spell harassment. Possibly the single weakest starting carry among them all, he relies heavily on supports zoning out the opponents.
Offensive laning:
Surprisingly, TB works decently well in an offensive lane, due to the disgustingly strong effects of reflection if he is able to pull it off. 5 seconds of 60% slow along with an illusion doing 40% damage is pretty much a guaranteed kill on heroes without mobility. Bane’s nightmare into reflection is a standard combination found in pubs. The downside however is still TB’s squishiness; if the opponent turns around with a couple of nukes, he can easily take you down before he dies.
Jungling:
Jungle TB is… viable though considered inefficient. With a QB and stout, a jungling TB needs to juggle his illusions well to maximize damage and invest into a LOT of early stats to sustain it at a reasonable pace (think 4 Wraith bands + Treads). Conjure image has a mana cost of 80 which is quite a hefty early game, and a premature illusion death can impact your speed a lot. However, it certainly is a viable alternative if you’re facing difficult laning opponents. The primary reason for the decrease in jungling popularity is the changes to metamorphosis and his first skill; previously people would go illusion + stats and ignore the 1st skill. The recent changes has made it much more attractive to invest into compared to stats.
Ganking:
TB ganks is essentially like a shadowfiend without raze. Metamorphosis, conjure image, circle around and right click them. Try to get a reflection off when safe to do so or when chasing retreating heroes. Although he has no dependable CC, his extremely powerful right click damage more than makes up for it – At level 7 with NO ITEMS, he would be doing 153 damage a hit, plus illusions. Throw in treads and a RoA + wand, and he can dish out tremendous amounts of pain.
Clashing:
Big slogan: Terrorblade has NO TEAMFIGHT PRESENCE. All of his skills are single target with zero disables bar a slow. He relies on teammates to initiate the fight and enters after major cooldowns have been blown by the opposing team. He excels at the sustained physical output, and you should seek to maximize that aspect. He cannot turn the tides instantly like a Ravage or BH, but what he CAN do is dish out anus-tearing amounts of pain when given dps uptime. Think a fat, silenced SF with illusions. You cannot initiate a fight, but you certainly can mop up like a virgin expecting a girl in his apartment.
Pushing/Splitpushing:
Illusions. Steriods. Ranged. Huge right-click damage. You were born a pushing hero. Illusions are seriously roided up when you’re in metamorphosis form, if you manage to kill off a hero in the lane you should look to push immediately. 220% damage with a +80 damage roid and naturally high attack speed will see towers melting so fast it makes lycan cream his aristocratic ass.
Necronomicon is not recommended unless the situation calls for it, due to other items scaling far better with your carry potential.
Starting items:
Healing Salve – you have extremely low base health, and are bound to get targeted and harassed.
Tango – To replenish health loss.
Stout Shield – Since you’ll be farming, you’ll need some extra defence against enemy and creep attacks.
If you want some alternative starting items – Slippers of agility for last hitting
Early game items:
Bracer makes Terrorblade slightly tankier early on and later builds into a Drum of Endurance.
Ring of Aquila provides minor stats as well as much needed armor and mana regen.
Core items:
Power Treads - Provides attack speed and some strength, both of which are needed on Terrorblade.
Sange – Will build into Manta to give you even more illusions
Rod of Atos – Extra slow if the enemy is getting away. I still need to experiment with it but it’s a nice item.
Situational items:
But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation.

I was really happy when Valve announced that Terrorblade would be coming to Dota 2. He has always been one of my favourite heroes. He is an agility based hero with a high attack speed, highest starting armour and is both a melee and ranged hero. As any illusion based hero he requires stats-based items to make his illusions as strong as possible. His unique ultimate allows him to swap his health bar with another hero making ganks on him dangerous without extended lockdown to keep him from casting it. He can create long duration illusions of himself that deal a significant amount of his own base damage and a powerful slow that creates an unattackable illusion of target enemy hero that deals a significant amount of their base damage. His third ability is a potent long duration transformation spell that makes him a powerful ranged damage dealer. He has low starting health but high starting armour making him particularly vulnerable to early game spell damage.
Pros and Cons:
- Great spells which don’t bore you
- Ranged and melee
- Huge agility gain
- Very high base movement speed
- His spells can get easy kills early game if you have a support who can cover your health
- Very item dependent in late game when he doesn’t get much stronger.
- Very difficult to master properly
- Low base strength
- Low base health (easy to shut down early game)
Skills:
REFLECTION
Terrorblade brings forth a dark reflection of a targeted enemy unit. The enemy is slowed by 60% and attacked by its reflection for 5 seconds.
Level 1 : Mana Cost:75 - CD: 22 - Effect: illusions deal 40% damage
Level 2 : Mana Cost:75 - CD: 18 - Effect: illusions deal 50% damage
Level 3 : Mana Cost:75 - CD: 14 - Effect: illusions deal 60% damage
Level 4 : Mana Cost:75 - CD: 18 - Effect: illusions deal 70% damage
Notes:
- Casting range: Ever 250
- Duration: Ever 5 seconds
- Allowed Targets: Enemy units
- Effect area: Single target
- Slow: Ever 60%
- Reflections are untargetable, invulnerable illusions
- Reflections can only attack their source
CONJURE MAGIC
Creates a copy of Terrorblade which deals damage. Lasts 25 second
- Level 1 : Mana Cost:80 - CD: 16 - Effect: Illusion deals 30% damage.
- Level 2 : Mana Cost:80 - CD: 16 - Effect: Illusion deals 40% damage.
- Level 3 : Mana Cost:80 - CD: 16 - Effect: Illusion deals 50% damage.
- Level 4 : Mana Cost:80 - CD: 16 - Effect: Illusion deals 60% damage.
Notes:
- Illusions take 300% damage.
- Duration: ever 25 seconds.
METAMORPHOSIS
Transforms Terrorblade into a powerful Demon with a ranged attack.
- Level 1 : Mana Cost:50 - CD: 150 - Effect: 20 extra base damage.
- Level 2 : Mana Cost:50 - CD: 150 - Effect: 40 extra base damage.
- Level 3 : Mana Cost:50 - CD: 150 - Effect: 60 extra base damage.
- Level 4 : Mana Cost:50 - CD: 150 - Effect: 80 extra base damage.
Notes: Metamorphed Terrorblade has 300 movement speed, a 1.6s Base Attack Time and 500 attack range.
Duration: Ever 40 seconds
SUNDER
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls.
- Level 1: Mana Cost:200 - CD: 160 - 33% hit point minimum.
- Level 2: Mana Cost:100 - CD: 110 - 28% hit point minimum.
- Level 3: Mana Cost:0 - CD: 60 - 23% hit point minimum.
- Damage type: direct HP removal
- Interrupts channeling spells of the target.
SKILLS BUILD:
- Level 1: Reflection
- Level 2: Metamorphosis
- Level 3: Metamorphosis
- Level 4: Conjure Image
- Level 5: Metamorphosis
- Level 6: Sunder
- Level 7: Metamorphosis
- Level 8: Conjure Image
- Level 9: Conjure Image
- Level 10: Conjure Image
- Level 11: Sunder
- Level 12: Reflection
- Level 13: Reflection
- Level 14: Reflection
- Level 15: Stats
- Level 16: Sunder
- Level 17: Stats
- Level 18: Stats
- Level 19: Stats
- Level 20: Stats
- Level 21: Stats
- Level 22: Stats
- Level 23: Stats
- Level 24: Stats
- Level 25: Stats
damage and with metamorphosis you can easily do this (at level 6 with +80 basic damage is really hard). Next we don't need more slow, Do conjure image for a better damage output. Sunder when you can obviously.

Defensive laning:
Similar to his brother Magina, he is a glorified melee creep at level 1. Except he has NO ESCAPE MECHANISM. This means his laning presence is extremely weak unless with specific lineups. He needs levels to become relevant, and he needs farm. While reasonably resistant to harassment due to high base armor + a stout shield, he melts under spell harassment. Possibly the single weakest starting carry among them all, he relies heavily on supports zoning out the opponents.
Offensive laning:
Surprisingly, TB works decently well in an offensive lane, due to the disgustingly strong effects of reflection if he is able to pull it off. 5 seconds of 60% slow along with an illusion doing 40% damage is pretty much a guaranteed kill on heroes without mobility. Bane’s nightmare into reflection is a standard combination found in pubs. The downside however is still TB’s squishiness; if the opponent turns around with a couple of nukes, he can easily take you down before he dies.
Jungling:
Jungle TB is… viable though considered inefficient. With a QB and stout, a jungling TB needs to juggle his illusions well to maximize damage and invest into a LOT of early stats to sustain it at a reasonable pace (think 4 Wraith bands + Treads). Conjure image has a mana cost of 80 which is quite a hefty early game, and a premature illusion death can impact your speed a lot. However, it certainly is a viable alternative if you’re facing difficult laning opponents. The primary reason for the decrease in jungling popularity is the changes to metamorphosis and his first skill; previously people would go illusion + stats and ignore the 1st skill. The recent changes has made it much more attractive to invest into compared to stats.
Ganking:
TB ganks is essentially like a shadowfiend without raze. Metamorphosis, conjure image, circle around and right click them. Try to get a reflection off when safe to do so or when chasing retreating heroes. Although he has no dependable CC, his extremely powerful right click damage more than makes up for it – At level 7 with NO ITEMS, he would be doing 153 damage a hit, plus illusions. Throw in treads and a RoA + wand, and he can dish out tremendous amounts of pain.
Clashing:
Big slogan: Terrorblade has NO TEAMFIGHT PRESENCE. All of his skills are single target with zero disables bar a slow. He relies on teammates to initiate the fight and enters after major cooldowns have been blown by the opposing team. He excels at the sustained physical output, and you should seek to maximize that aspect. He cannot turn the tides instantly like a Ravage or BH, but what he CAN do is dish out anus-tearing amounts of pain when given dps uptime. Think a fat, silenced SF with illusions. You cannot initiate a fight, but you certainly can mop up like a virgin expecting a girl in his apartment.
Pushing/Splitpushing:
Illusions. Steriods. Ranged. Huge right-click damage. You were born a pushing hero. Illusions are seriously roided up when you’re in metamorphosis form, if you manage to kill off a hero in the lane you should look to push immediately. 220% damage with a +80 damage roid and naturally high attack speed will see towers melting so fast it makes lycan cream his aristocratic ass.

Necronomicon is not recommended unless the situation calls for it, due to other items scaling far better with your carry potential.
Starting items:
Healing Salve – you have extremely low base health, and are bound to get targeted and harassed.
Tango – To replenish health loss.
Stout Shield – Since you’ll be farming, you’ll need some extra defence against enemy and creep attacks.
If you want some alternative starting items – Slippers of agility for last hitting
Early game items:
Bracer makes Terrorblade slightly tankier early on and later builds into a Drum of Endurance.
Ring of Aquila provides minor stats as well as much needed armor and mana regen.
Core items:
Power Treads - Provides attack speed and some strength, both of which are needed on Terrorblade.
Sange – Will build into Manta to give you even more illusions
Rod of Atos – Extra slow if the enemy is getting away. I still need to experiment with it but it’s a nice item.
Situational items:
- Manta Style – Get those extra illusions!
- Butterfly – You’re fast, but not fast enough! This will be a good addition.
- Eye of Skadi – Makes you stronger overall. Extra bit of everything.