League of Legends Wild Rift: 10 Facts you need to know

Wild Rift is upon us soon. Since they have announced it. Tons of League of Legends fans have waited for a mobile variant. There is a lot of reasons why it was wanted by the masses. Since they are one of the first MOBA creators after DOTA's popularity in the Frozen Throne, they have branched out to have different mechanics and concepts that people still look up today. So let's talk about Wild Rift and the facts that we know so far.



Announced back in League's 10th Anniversary

Back when the League players were celebrating the 10th anniversary, Riot released a shocker for all of us. The butt of the joke for making Riot Games as Riot Game since they only have a single game has been dropped as they released several clips of several games and Wild Rift was one of the games that they have announced.

This made players be excited at what they have planned for LOL:WR and just as them, we are waiting for its release somewhere this 2020, unless the current situation might ruin things for us.

Wild Rift will be different from LOL PC

They have planned to make WR different from its PC variant of the game. Since PC has a lot of different things and mechanics than being in mobile they have expected that there might be different things that they need to adjust for the game to work in those areas.

Things like mouse and keyboard are lacking in most mobile phones and usually relies on touch screen since smartphones of the latest age are ones with no physical keypad therefore some things are definitely different from the OG League.



Planned for both Mobile and Console release

But do you know that Wild Rift is also planned to be released outside of mobiles, apparently it is! According to the WIld Rift website, they plan to release the game from both Mobile and Console release. Shocking since it has been not known by the people since it was highlighted most of the time for mobile release. This just means console players can expect to play it on their consoles.

However, even if it would be multi-platform...

No Crossplay

Yup, it seems that Wild Rift does not want to explore the possibility of crossplay in various consoles. And in our opinions, it is the proper move now since they have different ways to maneuver in the game. Imagine having enemies in PS4 and XB1 when you are in mobile. They have set controls to move and it makes them easier to navigate in the game.

But it can also be said to those who play in mobile since they can react quick with controls closer to them with their screens. So it really can put a damper in enjoyment if one player has a subjective advantage on other players' perspective.

Games might last to 10-15 minutes

Unlike the classic 20-50 minutes gameplay of League of Legends, Wild Rift plans to make way for quicker gameplay and faster combat, this will make it so that the players of Wild Rift will have multiple games than fewer games but annoying results. We all know that the day turns sour when you experience a loss even if you worked hard to turn the tides in a 50 minutes game.

Therefore, to avoid such things to happen, a quick game can make a difference for you to either quit ahead and move on with your loss, or maybe try again but this time with a different mindset.

Level Cap of Champions at 15

One way to do it ofcourse is to make sure that the level cap is lower than the usual time. It makes the game quicker in the essence that the champion spikes of certain ones are faster to happen. Some champions can have their spike in the late game where they truly shine and others diminish when they reached that state of game, therefore they better act quickly to capitalize against the enemies.

Assassins are one way to be affected in the game as they are going to need to be quicker to weaken the ADC's growth as in the late game these marksmen turn to a beast, well as long as they have proper positioning and items ofcourse. Hahaha, which is why...

Revamped Runes and Different Items

They have decided to revamp some runes to see if they will retain those who are balanced for Wild Rift or change those that might be too weak or too strong in the game. This is very important as runes are a game changer in some ways. In League of Legends PC, Triumph helped me as Irelia to ensure a losing trade turn to a pushing opportunity for a victory. I took down 4 enemies when my health almost went down. Here's a clip of it.


Which is why, the runes are going to be looked by Riot to see if it should stay that way or not. Items are going to be given a change too, because some items can be game-breaking in a different environment. Remember, they are going to make sure that the game should only last for a few minutes.

No Inhibitors and Nexus shots at enemies


Another aspect that they will take a look is that there would be changes in the base of the players to make sure that the game lasts for a short time. Such as inhibitors, heads up! There will be no inhibitors in the game. The turret in the main base of each side will serve as the inhibitor, therefore once it falls, get ready for the super minions that will stand against you or your enemy. Take care of your base or you would have a big disadvantage.

Another thing to mention, there would be no Nexus turrets available to protect your precious Nexus. Instead, the Nexus itself will shoot down enemies that plans to destroy it. With all things I've said, this leads to the assumption that protecting your base is now a necessity, avoiding the cursed split pushers to make your game over easily.

Here are the Champions Available

We've covered things that might be different in the game, therefore, let's now talk about the different champions that will be in the game. From what we found so far, here is the list of the champions that will be available in Wild Rift on release. Ahri, Alistar, Annie, Ashe, Blitzcrank, Braum, Camille, Cassiopeia, Darius, Diana, Dr. Mundo, Draven, Ezreal, Fiora, Fizz, Garen, Gragas, Jax, Jinx,Jhin, Lux, Malphite, Master Yi, Miss Fortune, Nami, Nasus, Olaf, Orianna, Shyvana, Soraka, Teemo, Tryndamere, Twisted Fate, Varus, Vayne, Vi, Xin Zhao, Yasuo, Zed and Ziggs.

If you ask me, that's a long and impressive list. Different champions for different players with different playstyles. What do you think? I am just happy to have Jhin there. It's time to drop some 4s.



They adjusted Champions

Take note however, that champions will be adjusted to fit in the game. Variations of their abilities and how they operate will be different from League PC. For example, Ashe's ultimate, the Enchanted Crystal Arrow will be movable to target an enemy. This turned into a surprise for those who have played League for years and saw how the ability worked in Mobile. It's a surprise but a welcome one.

Which champions will change in the game? That we do not know, but what we know that some of them will not be the same. How good or bad is it, is up to you!

Planned Specs for the Game

Riot usually tends to stick to the guys out there and plan to make games that will be playable even in the lowest-end of mobile possible. They promised that the game will be accessible even for those who have poor phones that can not play the games that are high in graphics or movement. Which is interesting as to how they would do it. Either way, here's how the planned specs would work

For Android, these are the specs that you need to look up if you plan to play Wild Rift soon, these are the minimums so the better the more recommended it is. 1 GB RAM, Qualcomm Snapdragon 410 and Adreno 306 GPU.

For iOS, just make sure that you have an iPhone 5S ready and you'll be good to go!



Conclusion

With a game that will be free-to-play and has the popularity that stood for a decade now, Wild Rift will be ready to take the mobile industry by storm, together with his brother, Legends of Runeterra. Riot Games are making sure that their foothold in the market will be a giant one, rather than a small one. Get ready to play these games made by a veteran! Are you going to play Wild Rift too? Tell us in the comments below!
 

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