League of Legends: Wild Rift on Becoming the Latest Member of the $1 Billion Club after Achieving a Major Milestone in Consumer Spending

League of Legends: Wild Rift recently joined an ever-growing mobile game club that has crossed the $1 billion milestone called the $1 Billion Club.

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League of Legends: Wild Rift, the mobile version of the successful PC MOBA title by Riot, has reportedly reached a major milestone after accumulating a total of $1 billion in lifetime revenue, according to the first Unified Data AI platform, data.ai. Over the course of three years after its global release in 2020, Wilf Rift’s revenue immensely skyrocketed as per the global player spending across the Apple App Store and Google Play, joining the 101 other games and 26 apps, including the popular games like PUBG Mobile, Mobile Legends, Clash of Clans, and more notable games in the club.


According to the data, Wild Rift placed in the 4th spot of the highest-grossing and most downloaded Action MOBA game, surpassing its rivals like the Onmyoji Arena, West Arena 2, MARVEL Super War, and Pokemon UNITE. Wild Rift is also in the fifth spot in terms of having the most active users behind MLBB, Honor of Kings, Arena of Valor, and Pokemon UNITE in the first half of the year 2023. The game secured $188 million in global revenue in the first half of 2023, which was reportedly influenced by the game’s launch in China, whereas the game accumulated a total of $141 million from China alone. The data report says that a higher number of downloads are from Asian regions as well.

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In addition, Wild Rift complemented the PC version, which did not disappoint the players, and the entire game system is optimized for the game to be effective enough for its mobile version. Alongside its game optimization is the sustainability of its vibrant esports ecosystem, which Riot already attempted during the Wild Rift World Championship last year (2022). Unfortunately, it did not go as well as Riot expected it to and just replaced it with a single league in Asia, which garnered a low number of viewers, an indication that Riot is having a hard time popularizing its mobile version of League of Legends within esports.

Having these milestones for Wild Rift is a bit alarming for the game, as the data shows that the number is great because of China, contrary to what the game is trying to push through, which is to be the next big thing in mobile games worldwide. Nevertheless, Wild Rift showcased an impressive number and continues to keep up with other popular mobile games.
 

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