League of Legends Wild Rift Patch Notes 2.2b

Steel your nerves, make your plans, track your prey… The hunt begins. Rengar and Kha’Zix join Wild Rift later in this patch, along with their Masters of the Hunt event. Keep the rivalry going with the God-Kings, Darius and Garen. Lastly, check out the balance changes aimed at underperforming Duo Lane carries, enchanters, and the elemental drakes. Welcome to Patch 2.2b!

Reminder: content will be released throughout the patch. In case you missed it, here’s a preview of some of the new stuff coming to Wild Rift in April and May!



Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha’Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit.


Rengar will be released on May 6 at 0:01 UTC.


The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha’Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha’Zix’s intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.


Kha’Zix will be released on May 6 at 0:01 UTC.

  • Forecast Janna
  • Program Nami
  • God-King Darius
  • God-King Garen
  • Death Blossom Kha’Zix
  • Night Hunter Rengar
All skins will be released throughout the patch. Future 2.2 skins will be released in subsequent patches.



You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
  • Icons: The Voidreaver, The Pridestalker, Apex Predator*, King of the Rift**
  • Emotes: Heh!, GameTime, Adorable Assailant
  • Spawn Tags: The Voidreaver, The Pridestalker
  • Icon Borders: The Hunt Begins
  • Baubles: The Wolf Knight, The Celestial Lion, Void Wing, Trophy Collection
* Released if Kha’Zix’s team wins during the event
** Released if Rengar’s team wins during the event


All accessories will be released throughout the patch.



Ever shrouded by the fog of war, the jungles of Wild Rift can prove deadly to even the bravest of champions. Yet two natural-born hunters now claim this savage battleground as their domain, each intent on making a trophy of the other.

The Masters of the Hunt event will begin on May 6. More information available soon.



These two ferocious champions are bringing their vendetta to Wild Rift with a new high-stakes mechanic: Nemesis Duel! This feature is a permanent part of the game that will continue even once the event ends. A Nemesis Duel event can trigger when the respective champions meet all the following conditions:
  • Both are at or above Level 13
  • Neither have dealt or taken champion damage with 5 seconds
  • Both are alive
  • Both are at least 16 units apart
A Nemesis Duel won’t happen every game these conditions are met, but when it does, everyone in the game will know through an in-game announcement. A champion wins the Nemesis Duel event when the opposing champion dies within 3 seconds of taking damage from the winning champion

The first Nemesis Duel in Wild Rift is The Hunt is On!
  • If Rengar wins, Rengar automatically gains Ferocity during (Ult) Thrill of the Hunt.
  • If Kha’Zix wins, Kha’Zix gains an extra evolution point.
More information on Nemesis Duel will be available soon!



Darius is able to beat down his opponents with his raw stats. We’re giving him a bit less health to play with in lane.

Base Stats
  • Base health: 650 HP → 610 HP
  • Base health regen: 9 → 7


Now that y’all seem to have better mastered Draven’s axe-catching shenanigans, he’s strutting into a more unhealthy spot. We’re toning down his damage so that we can still encourage his heavy AD playstyle, but opponents should have more space to fight against him before he snowballs outta control.

(1) Spinning Axe
  • Damage: 55/60/65/70 → 45/50/55/60

Evelynn’s ultimate is up too frequently, allowing her to both escape sticky situations and execute people without enough downtime. Nerfing its cooldown should increase windows for opponents to make plays against her, especially in the early-mid game.

(Ult) Last Caress
  • Cooldown: 100/80/60s → 120/95/70s


We went a bit too hard on Galio, and also discovered a bug that may have skewed our assessment of his power. We’re buffing back some things that support Galio’s tankiness, but also reverting some changes we felt had higher value in making him more fun.

Base Stats
  • Health per level: 115 → 125
(P) Colossal Smash
  • Cooldown: 5/4.5/4s → 5/4/3s
(1) Winds of War
  • [BUGFIX] Fixed an issue where Galio’s (1) was dealing its initial damage twice
  • % Health Damage per AP ratio: 1.5% → 2%

Katarina is a bit strong, especially at higher levels of play. We’re taking some power out of the parts of her kit that skilled players are able to more consistently take advantage of.

(P) Voracity
  • Damage: 72 to 240 (based on level) → 62 to 230 (based on level)
(3) Shunpo
  • Range: 6.5 → 6

Leona should be shining in lane against ranged supports in the Duo Lane, but she’s getting overshadowed. These changes are intended to make her better at finding those fights and winning against squishies.

Base Stats
  • Base health regen: 7.5 → 9
(P) Sunlight
  • Damage: 25 to 137 → 33 to 145
(3) Zenith Blade
  • Range: 7 → 7.5

Ziggs’ early game is too explosive.

(1) Bouncing Bomb
  • Cooldown: 6/5.5/5/4.5s → 7.5/6.5/5.5/4.5s


The Duo Lane meta is close to being very healthy. We’re taking this opportunity to buff the slightly underperforming duo carry champs to help them catch up.


Compared to her PC counterpart, Wild Rift’s Ashe has way fewer arrows going BRRRR, so we’re giving her a way to keep up with more Volleys.

(2) Volley
  • Cooldown: 14/11/8/5s → 13/10/7/4s


We’re amping up Tristana’s burst damage so that she can find better opportunities to go for the big plays.

3) Explosive Charge
  • Active base damage: 65/80/95/110 → 70/90/110/130
(Ult) Buster Shot
  • Base damage: 300/400/500 → 350/450/550

Varus could still use a bit more of a nudge to make him stronger in higher skill levels. We are amping up his execute so that players who can capitalize on his Blighted Quiver/Arrow combo are better rewarded.

Base Stats
  • Base Mana: 345 → 390
(2) Blighted Quiver
  • Missing health damage increased by 5% when Piercing Arrow fully charged
  • Missing health damage: ○ Level 1: 6.5% to 9.75% → 6.5% to 14.75% ○ Level 15: 13.5% to 20.25% → 13.5% to 25.25%

Vayne’s ultimate, while strong overall, is pretty weak in the early game. We’re making Final Hour a reasonable option for her to help her in lane duels.

(Ult) Final Hour
  • Bonus AD: 20/30/40 → 30/40/50
  • Cooldown: 90/75/60s → 80/70/60s

Xayah’s cooldowns feel quite long in Wild Rift due to the lack of AD + Ability Haste options. Additionally, her Bladecaller has room to be more rewarding players who can trap her opponents.

(2) Deadly Plumage
  • Mana: 60 → 50
  • Cooldown: 20/18/16/14s → 19/17/15/13s

(3) Bladecaller
  • Root duration: 1s → 1.25s


Enchanter supports are overperforming, so we’re looking to normalize the cost of their items to be in the same area as their tankier counterparts.

Total cost: 2600g → 2800g
  • Combine cost: 650g → 850g
  • Base damage: 16 to 30 → 16 to 25
  • Bonus damage HP ratio: 1% → 0.8%


Oftentimes, we’re seeing poke champions able to stack Conqueror before even entering a fight. This was a bit too forgiving, and we want Conqueror to be more of a long-term commitment, not a flight of fancy.
  • Stack duration: 8s → 6s



Barrier’s frequent uptime often meant it was always the right choice no matter what lane opponent you were facing. We’d like Barrier to be more of a strategic counter than a guaranteed pick.
  • Cooldown: 90s → 120s


Infernal and Cloud Dragon are running a little hotter (and… windier) than Mountain and Ocean. We’re lightly nerfing them to close the gap. These adjustments should make them still worth taking, but less game-deciding.

  • Damage bonus: 8% → 6%
  • Damage bonus: 12% → 9%
  • Damage bonus per stack: 4% → 3%
  • Movement speed bonus: 7.5% → 6%
  • Movement speed bonus: 11.25% → 9%
  • Movement speed bonus per stack: 3.75% → 3%
  • April 29 - May 5 : Ezreal, Jarvan IV, Jhin, Leona, Lee Sin, Malphite, Orianna, Seraphine, Rakan, Teemo
  • May 6 - May 12: Amumu, Camille, Draven, Katarina, Kennen, Lulu, Nami, Rammus, Vayne, Zed
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