Legion Commander Drafting and Skill Build Guide

Guild of Guardians


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Nov 3, 2014
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Legion Commander Guide Advantages, Weaknesses, Drafting and Skill Build

  • High Base Speed.
  • Is a support killer (Very important in team fights)
  • Useful at all times.
  • Duel is just too good.
  • Able to jungle early.
  • High starting STR.
  • Third highest INT growth among STR heroes.

  • Nuke not spammable.
  • Horrible armor.
  • Horrible AGI.
  • Melee.
  • Item-dependant.
  • Needs to know when to use Duel, if not, you'll suicide easily.

Do not pick:
  • no disabler in the team
  • too many tanky enemies
  • you afraid to duel

  • enemies are cloner/summoner
  • many squishy support enemies (ex: Crystal Maiden)
  • you want +300 damage free

Role: Carry - Durable

Skill Build
  1. Overwhelming Odds
  2. Press The Attack
  3. Overwhelming Odds
  4. Moment of Courage
  5. Overwhelming Odds
  6. Duel
  7. Overwhelming Odds
  8. Press The Attack
  9. Press The Attack
  10. Press The Attack
  11. Duel
  12. Moment of Courage
  13. Moment of Courage
  14. Moment of Courage
  15. Stats
  16. Duel
  17. Stats
  18. Stats
  19. Stats
  20. Stats
  21. Stats
  22. Stats
  23. Stats
  24. Stats
  25. Stats

Item Build and Gameplay

Early Game

First Items:
  • Quelling Blade
  • Stout Shield
  • TangoIron Branch
Core Items:
  • Phase Boots
  • Shadow Blade
Strategy: In the Early game, the Legion Commander should be farming his core. It's not impossible to get kills but its preferable to focus on getting his core of Phase Boots Magic Wand Blink Dagger Town Portal Scrolls he can focus on getting kills with Duel. With his Level 7 and the core mentioned above now you can start collecting damage from Duel.

In early game its simple collecting damage.P ick the weakest target blink on him and then Duel him, with some followup you will have no problem of winning the duel. If the enemy has no escape you should always use Overwhelming Odds before you attack. Repeat this a couple of times and you will get a significant damage bonus.

Note: There are a couple of ways of initiating, you can move in just by walking and using Overwhelming Odds to outrun your enemies. However long chases can be costly if your enemies know how to position. You can also initiate with Shadow Blade, which is countable to any true light source so I suggest you avoid this as well. I pick the blink dagger initiation because it can be only countered by Radiance (as an item and to some global or high range skills) still chances are that you will have your blink dagger before enemies have their radiance.

Note: If you jungle its preferable to grab a shadow blade as a source of damage and initiation. However, jungling has the downside that you don't skill much your Overwhelming Odds

Mid Game

  • Blade Mail
  • Black King Bar
  • Sange
Strategy: In the mid game your targets of duel change a bit this time. You should have won 3-7 Duel matches. But at this moment you will have to use Duel as a Crowd Control not only as a source of extra damage. So that means you will have to look for spell dependent enemy heroes such as Puck, Lion, Lina, Queen of Pain, Invoker (and others of course) and take them out of the fight. If your team helps you not only will you get some more damage from duel but you will be able to win team fights. At this point, if you are doing well in the game the enemies will start to feel your threat and prepare for some rain of hate in your hero.

However, if you get a Black King Bar (or Linken's Sphere if you have many superior skills such as Fiend's Grip, Primal Roar, Dismember etc) the enemies will still have a pretty hard time killing you on a duel.

If there are lots of physical damage heroes, consider Getting Assault Cuirass or Heaven's Halberd.

Note: Personally I get Heaven's Halberd regardless of the enemies I use Sange for further survivability (in case duel doesn't go according to plan at least some hp will be great so you don't give away damage) and later on I upgrade it to HH.

Last but not least remember your hero can function otherwise. Since you have the longest duration taunt of the game you can play as anti-carry and deal tons of damage to the enemy carry. Build a Blade Mail and taunt the enemy carry such as Phantom Assassin and it will be sure those Coup de Graces are gonna be regrettable for PA.

Late Game

  • Heavens Halberd
  • Desolator
  • Assault Cuirass
  • Monkey King Bar
  • Silver Edge
Strategy: At this point depending on how well the game goes for you, you should either get tanky or some damage sources.Because if a game doesn't go well for you, you should get tanky ( Assault Cuirass, Heart of Tarrasque, Blade Mail, Heaven's Halberd) and try to disable key heroes while your team bursts them down.

If you are raping consider buying a Daedalus or an Abyssal Blade (Situationally consider picking Monkey King Bar Butterfly Desolator )

There isn't much to say here. Just wise use of Press the Attack on key allies can turn the tides of fight many times.

Note: Don't get fooled your hero isn't a carry by Nature, You can become a carry due to many duels but if the game doesn't go so well for you, you can't fight 1 on 1 (unless you go for the anti-carry build with Blade Mail )

Friends and Enemies


Armor Reducer
  • Alchemist
  • Dazzle
  • Shadow Fiend
  • Slardar
Aura and Buff
  • Beastmaster
  • Bloodseeker
  • Crystal Maiden
  • Lycan
  • Vengeful Spirit
  • Ogre Magi
  • Troll Warlord
Hard Aiming Spell, They Need Your Duel
  • Leshrac
  • LinaMirana
  • Shadow Shaman
Jugger and Luna, Clean The Creep with your Overwhelming Odds


  • Phoenix
  • Pugna
  • Omniknight
  • Chen
  • Dazzle
  • Enchantress
  • Necrophos
  • Omniknight
  • Silencer
  • Doom
  • Death Prophet
  • Drow Ranger
Wasting Time Against Them
  • Abaddon
  • Dazzle
  • Tiny
They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall's military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.

Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.

Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe's flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.

Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.
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