Magic Chess Magic Chess Patch 1.4.48

updates

Regular Gamer
Writer
Jul 7, 2019
329
20
18
Magic Chess - Patch Notes 1.4.48 [Advanced Server] 02/01/20

Synergy
  1. Undead: Damage of 1 Undead increased from 30% to 35%. Damage of 4 Undead increased from 75% to 90%. When 2 Undead or 3 Undead is triggered, the damage of a random Undead Hero will be increased by 35%.
  2. Elf: Bound Times of 6 Elves increased from 3 to 5, Damage increased from 50% to 75%, Trigger Chance decreased from 70% to 50%.
  3. Mage: Skill Damage of 3 Mages decreased from 40% to 30%. Skill Damage of 6 Mages decreased from 130% to 110%.
  4. Guardian: Physical Defense Increased of Guardians increased from 100 to 150.
  5. Celestial: Attack Speed Increase of Celestials increased from 20% to 25%.
  6. Empire: Mana Decrease of 2 Empires decreased from 7 to 6. Mana Decrease of 4 Empires decreased from 14 to 12. Mana Decrease of 6 Empires decreased from 21 to 18.

Heroes
  1. Zilong: Adjusted the skill type to passive skill, now it will trigger AoE Damage periodically.
  2. Leomord: Initial HP increased by 400.
  3. Alucard: CD of Mana Restore decreased by 1s.

Equipment
  1. Warrior Boots: Movement Speed Increase increased from 60 (i.e. 25%) to 40%. The Duration of the Physical Defense Increase effect increased from 3s to 10s.
  2. Tough Boots: Movement Speed Increase increased from 60 (i.e. 25%) to 40%. Removed the 25% Resilience Increase. Now it will reduce 20% Skill Damage received.
  3. Arcane Boots: Movement Speed Increase increased from 60 (i.e. 25%) to 40%. Removed the 30% Magic PEN Increase. Now it will increase Skill Damage by 20%.
  4. Swift Boots: Movement Speed Increase increased from 60 (i.e. 25%) to 40%.
  5. Demon Shoes: Movement Speed Increase increased from 60 (i.e. 25%) to 40%. Removed the 200 Magic Power Increase. The Initial Mana Increase increased from 20% to 40%.
  6. Immortality: Restores 40% Mana after respawning.
  7. Feather of Heaven: Mana Restore increased from 10 to 15.
  8. Blade Armor: The Damage Bound increased from 40% to 50%. The max damage of each bound is 2000. Physical Defense increased from 50 to 60.

System

1. Adjusted the Rules:
  • According to the adjustments of stages rules, the Gold Bonus rounds are adjusted to Round 5, 6, 8, 10, 12.
  • According to the adjustments of stages rules, the Damage to the Little Commander is adjusted in Round 1, 2, 4, 6, 8, 10.
  • Simplified the calculation of the Damage to the Little Commander. Now the damage is affected by the hero's star level only and doesn't relate to the cost of the hero.

2. New Concept "Battle Stage":
  • Now the battle of Magic Chess is divided into 4 stages: Preparation, Deployment, Progression, and Conclusion.
  • Each stage has several rounds, and each time with the opening of the Fate Box, the battle will proceed to the next stage.
  • The Basic Round Rewards and the Basic Damage to the Little Commanders will be increased in the new stages.
  • Conclusion Stage is the last stage, during which you need to power up your lineup to confront with other opponents. Because the damage to commanders is very high in this stage, most players would be eliminated here.
  • Now you will see a Stage Board on the top of the interface, from here you can view the round progress of the current stage, the basic round rewards and the basic damage to the commanders.
3. Optimized the Equipment recommendation. Now it will recommend the Synergy Equipment smarter.
4. Now the synergy equipment will be counted into Synergies Triggered on Battle Result Screen and Battle History Screen.
5. Added the Board of Total Damage to the Little Commander to the left of the Players Avatars.
6. Improved the design of the indicator of the drag move.
7. Improved the jumping animation of the Little Commanders in Fate Box round.

- Mobile Legends: Bang Bang
 

Similar threads


Reply