Bruno is a very agile marksman hero with very high critical damage and superior ability effects combining with good agility and high burst damage. He also has the highest base physical attack stat currently in the game. In this guide, you will learn how to maximize his amazing stats and abilities.
Skills Analysis
Mecha Legs (Passive Skill)
Each time Bruno's skill causes damage, his critical chance will be increased by 2% that can stacks up to 10 times for a maximum of 20% critical chance increase.
Since Mecha Legs are infused with power, Bruno can deal more damage, but he only gains 50% of the Attack Speed from items and emblems.
Before Lesley, Bruno has the greatest potential in terms of critical attack rate. Once this Mecha Legs passive skill is further augmented by critical rate-increasing items, then all of Bruno’s attacks are as good as critical hits.
The only downside to this passive skill is that it requires a good mastery control of the hero (also called as microplay or micromanagement) in order to increase his critical attack rate by 20%. Thus, to produce the maximum damage output, you will be better off investing in attack-increasing, critical damage-increasing, and critical attack rate-increasing items.
Also, this is one of the reasons why Bruno also suffers low mana situations. If you cannot keep up the passive, you have to spam skill 1 or use other skills to maximize it.
Volley Shot (1st Skill)
Burst
If the target unit is killed before the powerball reaches it, the powerball will not rebound.
Volley Shot shines the most during the early stages and middle stages of the game although it still scales well in the late game. It can be used to consistently harass enemy heroes by damaging and slowing them. This skill can also be used to effortlessly snag kills. Just stay alert for enemy heroes whose HP bars are on the critical level.
The mastery of using this skill separates a good user Bruno from a bad Bruno user.
Flying Tackle (2nd Skill)
Blink CC
If Bruno casts this while there is a powerball rebounding to him, he will retrieve the powerball immediately.
There are two ways of using Flying Tackle; one is for offense and the other is for retreat.
As an offensive skill, Flying Tackle can be used to damage and stun enemies while Bruno hovers towards their location. Thus, it is a great initiation skill, as well as a chasing skill.
As a retreat skill, it allows Bruno to cover a reasonable distance away from harm.
Depending on the situation, you can even use Flying Tackle to employ hit-and-run tactics. Just hit the enemies with all you’ve got and make a quick escape with this skill. Rinse and repeat until the enemies fall back, die, or surrender.
Wave of the World Animation (Ultimate Skill)
Burst
Afterwards, the energy ball will ricochet among enemy heroes up to 10 times and every hit deals 150 / 210 / 270 (+50% Total Physical Attack) points of Physical Damage.
Wave of the World Animation greatly improves the damage potential of both Bruno and his allies. This is especially apparent during team clashes.
Since enemy heroes are almost always stationed near one another during team clashes, Wave of the World Animation becomes really effective in damaging them all sustainably. The more damage the enemies receive, the more likely they are to get wiped out.
It is strongly advised that you use this skill only when there are multiple enemies present (including minions), to make the most out of its ricochet effect. This is due to the fact that the more enemies there are, the more ricochets the energy ball can make. Ultimately, that means more hits and a higher total damage.
Again, take note of the Physical Defense reduction effect of this skill!
Preparation
Spell
Inspire - this spell only has 60 seconds cooldown. This will help you in pushing, getting kills, and other objectives like the Gold Crab, Turtle and Lord.
Aegis - For Higher Ranks, you need to master using this spell for your team's survivability. You will be mostly targetted by enemy Assassins so this spell is also a wise option.
Retribution - to secure crabs and even turtle or the lord. A must for a hypercarry Bruno playstyle.
Purify - if there are many CC heroes in the enemy team like Chou and Guinevere.
Emblem
Marksman Emblem with any Talent is actually good for Bruno.
Electro Flash Talent is the common talent for Marksman Users especially in higher ranks.
3pts for Physical Attack and Crit Damage.
Build
1st Set: Hypercarry
1. Mana Problem? There are two efficient ways to deal with it.
Buy two magic necklace then later on you can use it to build Endless Battle as your lifesteal and attack item.
Second, use basic attacks more. Save your first skill for securing kills (to slow escaping opponents) and second skill to escape.
2. Assassins getting near you? Knock them back by using your ultimate skill.
3. Problem with the Burst Damage of Mages? Build Athena's Shield or Rose Gold Meteor.
4. Cc skills? Use Purify.
5. Due to the stun effect of his skill 2, Bruno may dash through Khufra's skill 2 without getting knocked up despite not having crowd control immunity.
Bruno is really still quite underrated based on how amazing his abilities are. But since marksman as gold laners are becoming popular now, Bruno might get the spotlight so make sure to master using him right now.
Share this guide to your friends too so that they will learn and tune in for more guides and other informative contents.
Skills Analysis
Mecha Legs (Passive Skill)
Each time Bruno's skill causes damage, his critical chance will be increased by 2% that can stacks up to 10 times for a maximum of 20% critical chance increase.
Since Mecha Legs are infused with power, Bruno can deal more damage, but he only gains 50% of the Attack Speed from items and emblems.
Before Lesley, Bruno has the greatest potential in terms of critical attack rate. Once this Mecha Legs passive skill is further augmented by critical rate-increasing items, then all of Bruno’s attacks are as good as critical hits.
The only downside to this passive skill is that it requires a good mastery control of the hero (also called as microplay or micromanagement) in order to increase his critical attack rate by 20%. Thus, to produce the maximum damage output, you will be better off investing in attack-increasing, critical damage-increasing, and critical attack rate-increasing items.
Also, this is one of the reasons why Bruno also suffers low mana situations. If you cannot keep up the passive, you have to spam skill 1 or use other skills to maximize it.
Volley Shot (1st Skill)
Burst
- Cooldown: 10.0
- Mana Cost: 90 / 100 / 110 / 120 / 130 / 140
If the target unit is killed before the powerball reaches it, the powerball will not rebound.
Volley Shot shines the most during the early stages and middle stages of the game although it still scales well in the late game. It can be used to consistently harass enemy heroes by damaging and slowing them. This skill can also be used to effortlessly snag kills. Just stay alert for enemy heroes whose HP bars are on the critical level.
The mastery of using this skill separates a good user Bruno from a bad Bruno user.
Flying Tackle (2nd Skill)
Blink CC
- Cooldown: 7.0
- Mana Cost: 60 / 55 / 50 / 45 / 40 / 35
If Bruno casts this while there is a powerball rebounding to him, he will retrieve the powerball immediately.
There are two ways of using Flying Tackle; one is for offense and the other is for retreat.
As an offensive skill, Flying Tackle can be used to damage and stun enemies while Bruno hovers towards their location. Thus, it is a great initiation skill, as well as a chasing skill.
As a retreat skill, it allows Bruno to cover a reasonable distance away from harm.
Depending on the situation, you can even use Flying Tackle to employ hit-and-run tactics. Just hit the enemies with all you’ve got and make a quick escape with this skill. Rinse and repeat until the enemies fall back, die, or surrender.
Wave of the World Animation (Ultimate Skill)
Burst
- Cooldown: 38.0 / 33.0 / 28.0
- Mana Cost: 140 / 160 / 180
Afterwards, the energy ball will ricochet among enemy heroes up to 10 times and every hit deals 150 / 210 / 270 (+50% Total Physical Attack) points of Physical Damage.
Wave of the World Animation greatly improves the damage potential of both Bruno and his allies. This is especially apparent during team clashes.
Since enemy heroes are almost always stationed near one another during team clashes, Wave of the World Animation becomes really effective in damaging them all sustainably. The more damage the enemies receive, the more likely they are to get wiped out.
It is strongly advised that you use this skill only when there are multiple enemies present (including minions), to make the most out of its ricochet effect. This is due to the fact that the more enemies there are, the more ricochets the energy ball can make. Ultimately, that means more hits and a higher total damage.
Again, take note of the Physical Defense reduction effect of this skill!
Preparation
Spell
Inspire - this spell only has 60 seconds cooldown. This will help you in pushing, getting kills, and other objectives like the Gold Crab, Turtle and Lord.
Aegis - For Higher Ranks, you need to master using this spell for your team's survivability. You will be mostly targetted by enemy Assassins so this spell is also a wise option.
Retribution - to secure crabs and even turtle or the lord. A must for a hypercarry Bruno playstyle.
Purify - if there are many CC heroes in the enemy team like Chou and Guinevere.
Emblem
Marksman Emblem with any Talent is actually good for Bruno.
Electro Flash Talent is the common talent for Marksman Users especially in higher ranks.
3pts for Physical Attack and Crit Damage.
Build
1st Set: Hypercarry
- Swift Boots
- Raptor Machete
- Berserker's Fury
- Endless Battle
- Blade of Despair
- Rose Gold Meteor/Immortality
- Swift Boots/Defense boots
- Berserker's Fury
- Endless Battle
- Blade of Despair
- Immortality
- Malefic Roar
- Demon Shoes
- Endless Battle
- Windtalker
- Berserker's Fury
- Blade of Despair
- Malefic Roar
1. Mana Problem? There are two efficient ways to deal with it.
Buy two magic necklace then later on you can use it to build Endless Battle as your lifesteal and attack item.
Second, use basic attacks more. Save your first skill for securing kills (to slow escaping opponents) and second skill to escape.
2. Assassins getting near you? Knock them back by using your ultimate skill.
3. Problem with the Burst Damage of Mages? Build Athena's Shield or Rose Gold Meteor.
4. Cc skills? Use Purify.
5. Due to the stun effect of his skill 2, Bruno may dash through Khufra's skill 2 without getting knocked up despite not having crowd control immunity.
Bruno is really still quite underrated based on how amazing his abilities are. But since marksman as gold laners are becoming popular now, Bruno might get the spotlight so make sure to master using him right now.
Share this guide to your friends too so that they will learn and tune in for more guides and other informative contents.