Khufra is a tank with strong crowd control abilities. His signature is that he can stop enemies from using blink skills. If they try to dash, they will be CCed.
Skills
Passive: Spell Curse
Khufra activates the Spell Curse left by Esmeralda every several seconds to increase the range of the next basic attack, dealing Magic Damage equal to (+120% Total Physical Attack) plus 8% of Max HP and slows them down. Meanwhile, Khufra restores 6% of his Max HP. Each time Khufra uses his skills to control enemy heroes, Spell Curse's CD is reduced by 4 seconds
Skill 1: Tyrant's Revenge
Khufra pulls the bandage on his arms to launch himself in the specified direction, dealing Physical Damage equal to 50 plus 10 (+1.5% Physical Attack)% of his max HP to all enemy units on the path. When blinking to the furthest distance or encountering a first enemy hero, Khufra will immediately stop and deal Physical Damage equal to 50 plus 10(+1.5%Extra Physical Attack)% of Max HP to enemies nearby and then knock them up.
2nd skill: Bouncing ball
Khufra uses bandage to wrap himself into a magical bouncing ball, increasing his own Physical & Magical Defense by 75%. Enemies trying to use blink skills to move across Khufra will be knocked up. Each time the magical bouncing ball hits the ground, it will deal Magic Damage equal to 30 plus 8(+1.5%Extra Physical Attack) of max HP to enemies nearby and reduce their movement speed.
Ult: Tyrant's Rage
Khufra pulls back all enemy targets around him toward the front, dealing 300(+100%Total Physical Attack) points of Physical Damage and slowing them down for 1.25 seconds. If the enemies are knocked against walls, an extra Physical Damage equals to 150% of this skill's damage will be inflicted upon them, and they will be stunned, instead of slowed.
Emblem:
Tank Emblem
Any talent may work
Spell: Flicker/Petrify/Flameshot/Arrival
Ideal build sets
Set 1:
The only special thing that you should remember when choosing items for Khufra is that the higher his HP is, the higher the damage he deals.
Khufra is also decent early game because his second skill boosts his defense stat. That is like Grock's Passive and Minotaur's Rage Mode. That is why he is considered the best CC tank in the current META. Minotaur is not tanky early game because of the nerfs in the previous patches. Khufra's Passive is also a plus for sustain.
So using the above-mentioned info, it is safe to say that building Roaming item is one of the best options early game.
Courage Mask is the best because it gives extra movement speed in its active skill and it has very good passive skills too.
Shadow Mask is also good because they will have a better chance to disable the right target.
Awe Mask is best for a Marksman plus another basic attack reliant fighter or hero team composition.
After buying wooden mask, full build your boots then other necessary defense items before fully building your roaming item.
For boots, choose either Warrior Boots or Tough Boots, depending on the enemy team composition.
The rest of the build depends on the following:
1. Enemy team composition (the number of physical versus magic-based damage dealers)
2. Type of damage they deal (physical/magic DPS versus physical/magic burst)
3. Enemy core hero in every phase (early, mid, lategame)
Another tip: If the enemy team's CC skills are too much based on your judgment, use Tough Boots instead of Warrior Boots even if there are only 1 mage in the enemy team because it will reduce time-control by 30% of your enemy's CC skills used against you.
For example, if you get hit by Selena's arrow from full range, the stun duration would be reduced to 1.4 seconds, instead of 2 seconds, which will be enough for you to surprise them that you are disabled no more.
That is crucial since you can transform into a bouncing ball.
Tips and Tricks
1. Auto pick against Fanny and if the enemy team has 2 or more heroes that SIGNIFICANTLY relies on blink skills.
2. If Khufra is banned, try other heroes like Minsitthar who also counters blink skills.
3. Charge your first skill in a bush or out of sight of the enemy to surprise them.
How to gain more map vision?
There are some ways like using a Diggie that is waiting for rebirth or if you have a Selena teammate, her abyssal traps can give you more map vision.
Always look at the map every 3 seconds.
4. Be near with your teammates because you are a tank. Just be near. You don't necessary need to be always helping them in attacking jungle monsters or minions. Check bushes to avoid being ambushed.
5. MANUALLY AIM your ultimate skill towards walls or any other obstacles because it stuns targets instead of knockback alone.
6. Unlock second skill first. That skill is very useful in lane clearing. You may also unlock skill 1 first for blink purposes but generally, prioritize skill 2.
7. Use your passive as much as possible because that provides HP regen.
8. Also always keep in mind that you can pass through walls when using your first skill.
9. Better aim your first skill two steps forward to the direction of where your target is moving as much as possible. If the target moves unpredictably, go to the direction where your teammates are going to block the enemy.
Example: If your team is going north and there is an enemy nearby, aim your first skill to that direction to block the target's possible escape route.
But of course if a target is already immobilized, you can hit it directly to lengthen the crowd control duration.
If you have other tips, you may comment it below. And if you find this post helpful, you may share this guide to your friends and tune it in this site for more.
Skills
Passive: Spell Curse
Khufra activates the Spell Curse left by Esmeralda every several seconds to increase the range of the next basic attack, dealing Magic Damage equal to (+120% Total Physical Attack) plus 8% of Max HP and slows them down. Meanwhile, Khufra restores 6% of his Max HP. Each time Khufra uses his skills to control enemy heroes, Spell Curse's CD is reduced by 4 seconds
Skill 1: Tyrant's Revenge
Khufra pulls the bandage on his arms to launch himself in the specified direction, dealing Physical Damage equal to 50 plus 10 (+1.5% Physical Attack)% of his max HP to all enemy units on the path. When blinking to the furthest distance or encountering a first enemy hero, Khufra will immediately stop and deal Physical Damage equal to 50 plus 10(+1.5%Extra Physical Attack)% of Max HP to enemies nearby and then knock them up.
2nd skill: Bouncing ball
Khufra uses bandage to wrap himself into a magical bouncing ball, increasing his own Physical & Magical Defense by 75%. Enemies trying to use blink skills to move across Khufra will be knocked up. Each time the magical bouncing ball hits the ground, it will deal Magic Damage equal to 30 plus 8(+1.5%Extra Physical Attack) of max HP to enemies nearby and reduce their movement speed.
Ult: Tyrant's Rage
Khufra pulls back all enemy targets around him toward the front, dealing 300(+100%Total Physical Attack) points of Physical Damage and slowing them down for 1.25 seconds. If the enemies are knocked against walls, an extra Physical Damage equals to 150% of this skill's damage will be inflicted upon them, and they will be stunned, instead of slowed.
Emblem:
Tank Emblem
Any talent may work
- Tenacity - for extra def when HP is below 40%
- Brave Smite - for regen every 10 secs when you use CC
- Concussive Blast - for extra damage based on your Max HP.
Spell: Flicker/Petrify/Flameshot/Arrival
Ideal build sets
Set 1:
- Courage Mask
- Tough Boots
- Immortality
- Brute Force Breastplate
- Athena's Shield
- Antique Cuirass
- Warrior Boots
- Courage Mask
- Cursed Helmet
- Immortality
- Oracle
- Sky Guardian Helmet
- Tough Boots
- Antique Cuirass
- Oracle
- Queen's Wings
- Dominance Ice
- Courage Mask
The only special thing that you should remember when choosing items for Khufra is that the higher his HP is, the higher the damage he deals.
Khufra is also decent early game because his second skill boosts his defense stat. That is like Grock's Passive and Minotaur's Rage Mode. That is why he is considered the best CC tank in the current META. Minotaur is not tanky early game because of the nerfs in the previous patches. Khufra's Passive is also a plus for sustain.
So using the above-mentioned info, it is safe to say that building Roaming item is one of the best options early game.
Courage Mask is the best because it gives extra movement speed in its active skill and it has very good passive skills too.
Shadow Mask is also good because they will have a better chance to disable the right target.
Awe Mask is best for a Marksman plus another basic attack reliant fighter or hero team composition.
After buying wooden mask, full build your boots then other necessary defense items before fully building your roaming item.
For boots, choose either Warrior Boots or Tough Boots, depending on the enemy team composition.
The rest of the build depends on the following:
1. Enemy team composition (the number of physical versus magic-based damage dealers)
2. Type of damage they deal (physical/magic DPS versus physical/magic burst)
3. Enemy core hero in every phase (early, mid, lategame)
Another tip: If the enemy team's CC skills are too much based on your judgment, use Tough Boots instead of Warrior Boots even if there are only 1 mage in the enemy team because it will reduce time-control by 30% of your enemy's CC skills used against you.
For example, if you get hit by Selena's arrow from full range, the stun duration would be reduced to 1.4 seconds, instead of 2 seconds, which will be enough for you to surprise them that you are disabled no more.
That is crucial since you can transform into a bouncing ball.
Tips and Tricks
1. Auto pick against Fanny and if the enemy team has 2 or more heroes that SIGNIFICANTLY relies on blink skills.
2. If Khufra is banned, try other heroes like Minsitthar who also counters blink skills.
3. Charge your first skill in a bush or out of sight of the enemy to surprise them.
How to gain more map vision?
There are some ways like using a Diggie that is waiting for rebirth or if you have a Selena teammate, her abyssal traps can give you more map vision.
Always look at the map every 3 seconds.
4. Be near with your teammates because you are a tank. Just be near. You don't necessary need to be always helping them in attacking jungle monsters or minions. Check bushes to avoid being ambushed.
5. MANUALLY AIM your ultimate skill towards walls or any other obstacles because it stuns targets instead of knockback alone.
6. Unlock second skill first. That skill is very useful in lane clearing. You may also unlock skill 1 first for blink purposes but generally, prioritize skill 2.
7. Use your passive as much as possible because that provides HP regen.
8. Also always keep in mind that you can pass through walls when using your first skill.
9. Better aim your first skill two steps forward to the direction of where your target is moving as much as possible. If the target moves unpredictably, go to the direction where your teammates are going to block the enemy.
Example: If your team is going north and there is an enemy nearby, aim your first skill to that direction to block the target's possible escape route.
But of course if a target is already immobilized, you can hit it directly to lengthen the crowd control duration.
If you have other tips, you may comment it below. And if you find this post helpful, you may share this guide to your friends and tune it in this site for more.