Masha is a Female Berserker with Beast Power. She was previously classified as a tank for her secondary role due to her 3 HP Bars. But now, she was adjusted to being just a pure fighter with higher damage than before.
Current Adjustments from Patch 1.4.94
Wild Power - When active, the additional base damage of her Basic Attack increased to 120 at all levels.
Skill description is updated.
Skills
Passive: Ancient Strength
Masha gets Ancient Strength from Bear King and has 3 HP Bars. Every time she loses 1 HP bar, Masha can hold damage once. Masha will die when she loses her last HP Bar.
Every time Masha loses 1% of HP, Attack Speed increases by 1% (Based on total HP of 3 HP bars).
Masha will get 25% Physical Lifesteal when she loses her first HP Bar.
Her Physical Lifesteal will be increased by another 15%, and she will reduce 60% of the times being controlled when she loses her second HP bar.
Energy Regen from attacking heroes or creeps is 8, that from attacking other units is 3.
Skill 1: Wild Power CD: 1s
Masha awakens her Wild Power, increasing her Movement Speed by 25% and dealing Physical Damage equivalent 120 plus 3% / 3.5% / 4% / 4.5% / 5% /5.5% of target's Max HP with each basic attack. (If the target is a creep, it deals up to 245 Damage. Only 30% extra damage to turrets and minions )
For every 1s, Masha will lose 2-3% of her current Max HP when Wild Power is used. (Based on total HP of 3 HP bars)
Skill 2: Howl Shock CD: 12s to 10s
Masha roars ahead and discharge Energy Shock to the target, dealing 200 / 220 / 240 / 260 / 280 / 300 Physical Damage (+100% Total Physical Attack) and slowing them down by 40% for 2s. If Masha hits an enemy Hero, she can cause a Disarm effect to the targeted Hero for 2s. The target must pick up its weapon to end the disarm effect in advance.
Skill 3: Thunderclap CD: 20s to 16s
Masha launches a Powerful Charge after reducing 30% of her HP. When she approaches the target, she will release Thunderclap which deals Physical Damage equivalent to 15% / 20% / 25% (+ 100% Total Physical Attack) of her maximum HP and causes them to slow down by 90% for 1s.
Masha reduces the Physical and Magical Damage she receives by 25~35% for 5s.
Special Skill: Life Recovery
Using her full energy bar, she will regain 1 HP Bar. Must be out of battle for at least 3s. While using this skill, Masha will be invincible.
Preparation
Emblem:
You may use Fighter,Assassin,Jungle or Support.
Common Physical Emblem for Beginners
Talent:
Spell: Arrival, Flameshot, Sprint, Flicker or Vengeance
Item builds:
Set 1: Max Atk Spd
Set 2: Crit Build
Set 3: With defense items
Rotation
In solo queue, the players will anticipate that you will go top lane. You can choose bottom lane or mid lane too if you are in a pre-made team which most likely has a planned strategy. Let's discuss further the basic rotation for solo queue.
You might want to lane cut to rotate quickly to your jungle area. Just play safe. Clear lane then jungle then clear lane then jungle. When the midlaners rotate to your lane, anticipate their next move so that you will know if you need to join a teamfight, join in invading enemy jungle, or they just rotated to your lane to farm.
After clearing lane and there is no jungle monster available nearby, help clear the midlane especially when the rest of your team is having a teamfight in the bottom lane or they are taking the turtle.
Push the turret if the lane is undefended.
Gameplay Tips and Tricks
Current Adjustments from Patch 1.4.94
Wild Power - When active, the additional base damage of her Basic Attack increased to 120 at all levels.
Skill description is updated.
Skills
Passive: Ancient Strength
Masha gets Ancient Strength from Bear King and has 3 HP Bars. Every time she loses 1 HP bar, Masha can hold damage once. Masha will die when she loses her last HP Bar.
Every time Masha loses 1% of HP, Attack Speed increases by 1% (Based on total HP of 3 HP bars).
Masha will get 25% Physical Lifesteal when she loses her first HP Bar.
Her Physical Lifesteal will be increased by another 15%, and she will reduce 60% of the times being controlled when she loses her second HP bar.
Energy Regen from attacking heroes or creeps is 8, that from attacking other units is 3.
Skill 1: Wild Power CD: 1s
Masha awakens her Wild Power, increasing her Movement Speed by 25% and dealing Physical Damage equivalent 120 plus 3% / 3.5% / 4% / 4.5% / 5% /5.5% of target's Max HP with each basic attack. (If the target is a creep, it deals up to 245 Damage. Only 30% extra damage to turrets and minions )
For every 1s, Masha will lose 2-3% of her current Max HP when Wild Power is used. (Based on total HP of 3 HP bars)
Skill 2: Howl Shock CD: 12s to 10s
Masha roars ahead and discharge Energy Shock to the target, dealing 200 / 220 / 240 / 260 / 280 / 300 Physical Damage (+100% Total Physical Attack) and slowing them down by 40% for 2s. If Masha hits an enemy Hero, she can cause a Disarm effect to the targeted Hero for 2s. The target must pick up its weapon to end the disarm effect in advance.
Skill 3: Thunderclap CD: 20s to 16s
Masha launches a Powerful Charge after reducing 30% of her HP. When she approaches the target, she will release Thunderclap which deals Physical Damage equivalent to 15% / 20% / 25% (+ 100% Total Physical Attack) of her maximum HP and causes them to slow down by 90% for 1s.
Masha reduces the Physical and Magical Damage she receives by 25~35% for 5s.
Special Skill: Life Recovery
Using her full energy bar, she will regain 1 HP Bar. Must be out of battle for at least 3s. While using this skill, Masha will be invincible.
Preparation
Emblem:
You may use Fighter,Assassin,Jungle or Support.
Common Physical Emblem for Beginners
Talent:
- Unbending Will for Fighter. 3pts for HP and Phy Atk
- High and Dry for Assassin. 3 pts for Movement Speed and Phy Pen
- Mage Killer for Jungle. 3pts for Damage to Monsters and Attack Speed.
- Pull yourself together for Support. 3 pts for Mov spd and Hybrid Regen
Spell: Arrival, Flameshot, Sprint, Flicker or Vengeance
Item builds:
Set 1: Max Atk Spd
- Swift Boots
- Raptor Machete
- Demon Hunter Sword
- Corrosion Scythe
- Endless Battle
- Blade of Despair
Set 2: Crit Build
- Warrior/Tough Boots
- Raptor Machete
- Demon Hunter Sword
- Scarlet Phantom
- Berserker's Fury
- Corrosion Scythe
Set 3: With defense items
- Warrior/Tough Boots
- Raptor Machete
- Demon Hunter Sword
- Corrosion Scythe
- Immortality
- Brute Force Chestplate
Rotation
In solo queue, the players will anticipate that you will go top lane. You can choose bottom lane or mid lane too if you are in a pre-made team which most likely has a planned strategy. Let's discuss further the basic rotation for solo queue.
You might want to lane cut to rotate quickly to your jungle area. Just play safe. Clear lane then jungle then clear lane then jungle. When the midlaners rotate to your lane, anticipate their next move so that you will know if you need to join a teamfight, join in invading enemy jungle, or they just rotated to your lane to farm.
After clearing lane and there is no jungle monster available nearby, help clear the midlane especially when the rest of your team is having a teamfight in the bottom lane or they are taking the turtle.
Push the turret if the lane is undefended.
Gameplay Tips and Tricks
- Spam S1 for mov spd & to harass enemy units and heroes.
- She is somehow team dependent. If you are solo top, try to push as quick as possible. Lure enemy team to use 2 heroes to stop you and your teammates should utilize the advantage to push other lanes.
- Retreat before you lose the 2nd HP Bar. Then use your Special Skill to refill an HP Bar.
- Engage in ambush with 3HP Bar in midgame. Roam around the map to help your teammates.
- She is not a good Teamfight hero though she excels in 1v1 situations. Your main role is to actually get objectives. Do split push. Invade Enemy Jungle. Secure turtle and lord.
- There is actually no definite skill combo for her since she also relies on basic attacks. Use skill 2 to disarm heroes especially against basic attack reliant heroes. Use skill 3 when necessary. Use skill 1 if you have less than 50% HP in your current HP bar.
- The most important tactic for her is the Hit and Run. Learn when to retreat so that you can spam your Special skill. Keep in mind the Tip#3. You may poke enemies then run when necessary.
- Use your skill 1 to destroy turrets or get other objectives faster. Maximize that extra 30% damage bonus from skill 1. But again, keep in mind tip#3. You may want to stop using skill 1 if your HP is running low in case an enemy is already nearby to defend the lane.