Mobile Legends Atlas Guide - Easy set, easy win!

Atlas is a tank hero with superb durability and a teamfight machine. He is quite easy to use and does not require a high mechanical skill to initiate teamfights. This guide will include tips and tricks for you to play Atlas better and rank up easily.

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Skills

Passive: Frigid Breath


Atlas generates a Frigid Breath around him for 5 seconds each time he casts a skill. Enemies who stay in the area of Frigid Breath for 1.5 seconds will have their Movement Speed and Attack Speed reduced by 50%. The slow effect will be removed immediately when they leave the area of Frigid Breath. Atlas gains 25-60 Physical and Magic Defense inside Frigid Breath.

Skill 1: Annihilate
[AoE]
CD: 7s to 4.5s

Atlas smashes the ground and causes 3 consecutive explosions. Each explosion deals 230 / 270 / 310 / 350 / 390 / 430(+60% Total Magic Power) Magic Damage to enemies.

Ejected State: If Atlas has ejected from his Mecha Sentry, both himself and the Mecha Sentry will cast Annihilate.

Skill 2: Perfect Match
[CC] [Speed Up]
CD: 15s to 10s

Atlas enters Ejected State, gaining 40% Movement Speed and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increased speed.

Once they meet, Atlas will return to the Mecha Sentry, dealing 320 / 340 / 360 / 380 / 400 / 420 (+80% Total Magic Power)Magic Damage to enemies nearby and stunning them for 1 second.

Ejected State: Atlas and the Mecha Sentry, share the same HP bar and gains 50% Damage Reduction in this state.

Note: This skill can be interrupted by Franco's ult and Kaja's ult

Ultimate Skill: Fatal Links
[CC]
CD: 42s to 36s

Atlas hurls chains at all nearby heroes and starts to channel dealing 225 / 350 / 475(+75% Total Magic Power) Magic Damage to the enemies hit and slowing them by 40% decaying over 3s.

Use again: Atlas will leap to a designated location, dragging the targets towards him rendering them airbourne, and dealing 360 / 560 / 760 (+120% Total Magic Power) Magic Damage.

Ejected State: The Mecha Sentry will immediately merge with Atlas, slowing enemies by 40% instead of stunning 0.2s them.

This skill can also be interrupted by Franco's Ult and Kaja's Ult.

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Preparation

Recommended Spell:
Flicker

Recommended Emblem: Support Pull Yourself Together Talent. 3 pts for Movement Speed and Hybrid Regen.

Recommended Build:
  • Courage Mask
  • Tough Boots
  • Fleeting Time
  • Immortality
  • Oracle/Dominance Ice
  • Sky Guardian Helmet
This build gives a total of 35% CDR. Adding the 5% CDR from the emblem already let you reach the maximum stat limit for CDR.

Also learn when to build situational items which is a fundamental lesson already for a player.

Miscellaneous Tips and Tricks

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1. For his rotation, it will depend on the carry hero that he is supporting. Normally, you will buy a wooden mask at the start of the game and then scout the surroundings to prevent jungle invade while your carry is taking the buff.

2. Prioritize leveling skill 2 over skill 1

3. For his skill combo, use skill 2 then use skill 1 to slow them then use your ultimate skill.

4. Take note of what each skill does.

Passive: Increases his defenses and slows
  • Skill 1: Damage and triggers passive
  • Skill 2: Stun and damge reduction
  • Ult: Airborne target/s
5. His best partner would be a mage that can deal high damage to an area like Vale.

Atlas is definitely a great hero to use and is solo-queue friendly. He doesn't rely much on teammates to create successful sets and get objectives. As a tank, he is also very hard to kill because of his abilities.

If you find this guide helpful, share this to your friends so that they will learn too. Stay tuned for more!
 

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