Mobile Legends March 2022 Original Server Update - Adjustments for Season 24 mainly for tanks

The March 2022 Original Server Update features the adjustments not only for tank heroes but also for defense items. This is expected to boost the effectiveness of those heroes and the ones using defense items. On the hero adjustments, the main highlights are the four tanks heroes which are Masha, Hilda, Grock, and Belerick.

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1. Masha buff

The developers want Masha to become a tank/fighter with three true HP bars and deal increased damage when her HP is low.

[Attributes](↑)
Now each of Masha's HP bars can enjoy 100% of Masha's extra HP.
HP Growth: 52 >> 165

[Passive](~)
Extra Attack Speed Per 1% HP Lost: 1% >> 1.8%; Max Extra Attack Speed: 80% >> 180%
Energy Regen greatly reduced.

[Skill 1](~)
Base Damage: 120 >> 75
Extra Damage: 1%-2.5% of the Target's Max HP >> 1.5%-3.5% of Masha's Max HP
HP Cost: 1%-1.5% of 3 HP Bars >> 3% of 1 HP Bar

[Skill 2] (↑)
The energy shock can now penetrate minions.

[Ultimate](~)
Damage: 100% Physical Attack + 15%-25% of the Target's Max HP >> 500-700 + 30%-50% of Masha's Extra Max HP
HP Cost: 30% >> 50%


With these adjustments, she is now almost three times as tanky while having the similar damage potential. Thus, she is expected to be not only as a top roamer but also can be used as an Exp laner or even jungler. The adjustments focused on her HP stat.

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2. Hilda buff

Despite being a headache to her enemies in the mid to late game, Hilda has been distinctly underpowered in the laning phase. Thus, the developers adjusted her scaling to balance her strength throughout the game.

[Skill 1](↓)
Base Damage: 200-350 >> 268-300

[Skill 2](↑)
Base Damage: 185-285 >> 210-360
Cooldown: 9s >> 8-6s
Dash distance slightly increased; skill casting experience optimized.

[Ultimate](↑)
Revamped: Hilda gains a permanent stack on each kill or assist (up to 8 stacks) >> Hilda's skill and basic attack applies a mark to the target on hit (up to 6 stacks)
Base Damage: 800-1000 >> 600-1000
Damage Increase Per Stack: 25-35 >> 2.5-4.5% of the Target's Max HP
Damage Increase At Full Stacks: 50% Total Damage >> 5-9% of the Target's Max HP (that is, deals damage equal to 20-36% of the target's Max HP in total)


Her ultimate skill received some significant adjustments while her skill 1 was nerfed to balanced her out along with skill 2 buff. Both of her early game to late game damage were really adjusted and the basis might be relative to the current battlefield situation.

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3. Grock buff

To help our old pal fare better in the new meta, the developers granted Grock a new power along with a few buffs on his crowd control. Now, Grock will have decent Physical Defense even with a full-damage build, but may be more easily countered by magic enemies.

[Passive](↑)
Removed Effect: Grock gains extra Magic Defense when near a wall.

New Effect: Grock gains 0.6 Physical Defense for each point of extra Physical Attack he possesses. HP Regen When Near A Wall: 16-39 >> 22-90

[Skill 2](↑)
The shockwave can no longer be blocked by Lolita's shield; flying speed also slightly increased.

[Ultimate](↑)
Changed the name from Ancestral Gift to Earthen Force.

Removed Effect: Hitting a wall refunds 30% of the skill's cooldown.

New Effect: Grock stuns nearby enemies for 1.8s upon hitting a wall.

Cooldown: 50-40s >> 46-38s


The main idea here based on the developer's notes is that Grock can be built with full damage items but he will still be tanky. This opens up sidelane Grock as a viable option. This will diversify his options and expected to finally have his pick rate increased.

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4. Belerick buff

The developers gave Belerick a major buff on his Ultimate while slightly restricting his gains from some of the new defensive equipment.

[Attributes]
Base HP: 2769 >> 2569
HP Growth: 205 >> 225

[Passive](~)
Deadly Thorns Damage: 95 + (5 × Hero Level) + 2% Max HP >> 95 + (5 × Hero Level) + 1.5% Max HP
Bonus HP From Equipment & Emblems: 40% >> 30%
Deadly Thorns now prioritize Enemy heroes.
Fixed an issue where the Deadly Thorns couldn't be triggered when Belerick was protected by a shield.

[Ultimate](↑)
Cooldown: 40-32s >> 50-42s
Now taunts enemies hit for 1.5s instead of immobilizing them for 2s. Vines' spreading speed increased.


This adjustment focused on the idea of improving his ultimate skill while still keeping him balanced. Taunt will now be one of his signature aside from having a very high HP stat. His passive was also adjusted.

This March 2022 Original Server Update is a very long patch note with many adjustments. This expects to shake up the battlefield situation to give players a new experience while transitioning from Season 23 metagame to the new Season 24. Hot fix is still expected but if there will be none, the next changes will be applied in the original server next month.

Comment your thoughts about this and stay tuned for more updates!
 

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