Mobile Legends Patch 1.6.16 Advance Server - Non-Marksman Heroes Adjustments

The marksman heroes already received significant adjustments in the previous advance server patch notes. In this patch, some of the non-marksman heroes were adjusted along with the balancing of marksman heroes. Here are some of the highlights of Patch 1.6.16.

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1. Aulus buff

The developers were boosting Aulus's laning ability to make him a more appropriate side-lane Fighter.

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[Skill 2] (↑)

New Effect: Hitting minions also allows Aulus to perform an enhanced Basic Attack.

Effect Removed: Aulus cannot perform enhanced Basic Attacks if no enemies are hit.


2. Argus adjusted

Argus is still one of the current focus of the developers in the adjustments. This time, they've increased the duration of Argus's Ultimate to give him a nudge up in late-game team fights.

[Ultimate] (~)
Cooldown: 31-25s → 36-30s
Duration: 3s → 4s

3. Mathilda

Mathilda was nerfed in the previous advance server patch and developers think it was not good thus they readjusted her.

[Skill 1] (↑)
Base Damage: 400-650 → 410-660

4. Phoveus

Developers are also looking to balance Phoveus and they are yet to find the right adjustment to make him neither overpowered nor inferior.

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[Ultimate] (↑)
Base Damage: 560-880 → 600-920

5. Tigreal

In the original server, Tigreal is one of the most popular heroes. In spite of that, he is rarely seen in competitive scene. That is why developers are trying to adjust Tigreal to bring back his popularity in professional tournaments.

[Attribute] (~)
Base Physical Defense: 25 → 20
Physical Defense Growth: 4 → 4.5
Base HP: 2890 → 2690
HP Growth: 272 → 292

6. Saber

Saber is not that overpowered anymore but still needs some adjustments to help him have a signature in the current metagame.

[Attribute] (↑)
HP Growth: 150 → 165

[Passive] (↓)
Defense Reduction Per Stack: 5-8 → 3-8

7. Fanny

As heroes that can counter Fanny increases, she is not overpowered unlike many patch notes ago. That is why she needs adjustments to have a relatively balance potential in the current battlefield situation.

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[Skill 1] (↑)
Energy Cost: 25 → 18

Fixed an issue where the energy cost of Skill 1 triggered during flight was incorrect.

8. X.Borg

[Skill 1] (↓)
No longer slows enemies whose temperature has reached the limit.

X.Borg remains to be a top hero and this adjustment should still make him viable while not being overpowered.

These are the highlights of the patch notes in the advance server. All of the adjustments that even includes the previous patch notes that are still not applied to the original server might be implemented for the next update.

Stay tuned for more news and updates!
 

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