Mobile Legends Patch 1.7.26 Advance Server Hero Experimental Changes to Aulus, Minotaur, and Odette

The Mobile Legends: Bang Bang team seems looking forward to make the game even better in preparation also for the M4 World Championships. To keep the game balance and make sure all heroes will be given a chance to take spotlight, there will be some experimental changes happening in the test server. The advance server in their latest patch note will be testing hero adjustments for heroes Aulus, Minotaur, and Odette.


1. Aulus Experimental Changes:

The game designers/developers hope to see the following changes improve players' user experience with Aulus, and reduce his reliance upon damage-dealing equipment. This way he (Aulus) will be more capable of taking on a role where he works well whether on the offensive or defensive.

[Passive] (~)
Enhanced Basic Attack's Damage: 130% Physical Attack >> 60-200 + 100% Physical Attack

Stack Conditions: Each Basic Attack adds 1 stack >> Gain 1 stack per second after Aulus deals damage to any target

[Skill 1] (↑)
Skill Revamp: The skill now takes effect immediately when tapped. Aulus removes all slow effects and gains 30-45% extra Movement Speed and 30% Damage Reduction against attacks from the front for 3s.
Cooldown: 12-7s >> 10-7s

[Skill 2] (~)
Attack Speed Boost: 140% >> 200%
HP Regen: 30+60% Extra Physical Attack >> 50-200 + 30% Extra Physical Attack

Optimized how Enhanced Basic Attacks' duration is calculated: each Basic Attack now refreshes the duration of any remaining stacks.

[Ultimate] (↑)
New Effect: Slows the target by 90% for 0.5s upon cast.

His passive received adjustments while his skill 1 is revamped. His ultimate skill has been buffed with an added new effect while his skill 2 was also readjusted. This is an overall buff for Aulus.


2. Minotaur Experimental Changes

Minotaur's Ultimate is formidable in teamfights, but its demanding conditions resulted in it being difficult to pull off in higher levels of play. The requirements for Minotaur to cast his Ultimate and its effects will be reduced, while increasing his skill's control capability to ensure he can perform well before Lv. 4, too.

[Passive] (↑)
Rage built up no longer dissipates.

[Skill 1] & [Enhanced Skill 1] (↑)
New Effect: Targets hit are knocked airborne a slight distance.

[Ultimate] (↓)
Rage Gaining: 5 >> 3 Times

[Enhanced Ultimate] (↓)
The first two phases no longer knock targets airborne, but slow them by 70% instead.

His ultimate skill might have had reduced effects with this experimental change but at least with his new passive, it will be easier to use his ult. His skill 1 and his enhanced skill 1 also received a new effect. Overall, this is a good buff for Minotaur.


3. Odette Experimental Changes

Odette enjoys the strongest AOE Damage capabilities in the game, but it was too easy for enemies to interrupt her. With the following changes, the plan is to make it easier for Odette players to position themselves properly and steer clear of danger.

[Ultimate] (↑)
Instead of a Dash before casting the Ultimate, Odette now casts it where she stands, and can dash while casting.

The revamped Odette is still underused and thus, she will receive an experimental change. This new mechanic for her ultimate skill is what was decided to try in order to make Odette be more viable. These are the changes for now and there might be additional adjustments to be done in the next patch notes.

These three heroes are the ones that received experimental changes in the latest advance server patch note. Experimental changes have more chance to be readjusted and postponed to be implemented in the original server as these changes need to be tested intensively first in the advance server. There might be more heroes that will receive experimental changes and there might be announcements about which of these might come in the global server soon.

Stay tuned for more news and updates!