Mobile Legends Patch 1.8.30 Org Server Update featuring Revamped Moskov and significant hero adjustments

The huge November 2023 update in the global server of the Mobile Legends: Bang Bang (MLBB) has finally arrived. The main feature of the update is the revamped version of the markman hero, Moskov. Not only Moskov received visual revamps but his skills also received multiple adjustments. Aside from Moskov, two heroes also received significant adjustments which are Joy and Alucard. These three heroes are the main highlights in the hero adjustments section of the November 2023 Org. Server update Patch Notes 1.8.30.


1. Revamped Hero: Moskov, Spear of Quiescence

For the Moskov revamp, the game developers/designers optimized his Ultimate to give him new possibilities while also nerfing his other skills by reducing their power. In addition, they redesigned Moskov's look, bringing him back to his best form.

Hero Feature: Pursuer & Finisher

[Attributes] (↓)
Physical Attack Growth: 15.5 >> 12.5
Base HP: 2455 >> 2255

[Passive- Spear of Quiescence] (~)
Skill 1&2 Cooldown Reduction for every Basic Attack: 0.8s >> 0.5s
Slightly reduced the foreswing time of his Basic Attack for a smoother control experience.

[Skill 1 - Abyss Walker] (↓)
Attack Speed Boost: 1.15-1.5x >> 1.15-1.35x

[Ultimate - Spear of Destruction] (↑)
When Spear of Destruction hits an enemy hero, it creates a shadow behind them and refreshes the cooldown of Abyss Walker. You can use the Ultimate again to cast Abyss Walker from the shadow's location (shares the same cooldown as the normal skill).

The flying speed of Spear of Destruction is slightly increased. The spear becomes wider the longer the flight time.
Longest Slow Duration: 5s >> 3s
Base Damage: 600-800 >> 340-500. Penetrate Damage is now down to 1.1x Base Damage

The things that are very noteworthy are the likes of the slightly reduced foreswing time of his Basic Attack for a smoother control experience. His ultimate skill also received a huge buff and thus his other attributes and abilities were adjusted to balance him out. When his ultimate skill hits, his skill 1 cooldown refreshes and that skill 1 could be used so he could teleport at the shadow of the target hit.


2. Joy Experimental adjustments

The game wanted to make it easier for Joy's opponents to deal with her, while at the same time making her less difficult to play. Joy's enemy can now interrupt her Skill 2 with CCs. Joy should now look for the right time to enter the fight. But she still has options if her Skill 2 is interrupted.

[Skill 2] (↓)
Removed Effect: Immune to control effects during "Beat Time!"
Cooldown: 12-9s >> 8s at all levels

[Ultimate] (↑)
Her Ultimate now unlocks after she casts her Skill 2 on beat once, but her Ultimate damage still scales with the number of Skill 2 casts on beat.

New Effect: Her Ultimate with 4 Skill 2 casts on beat makes her immune to control effects during the Ultimate.
Cooldown: 40-24s >> 24s at all levels
Damage: 150-270 + 55% Total Magic Power >> 135-235 + 50% Total Magic Power
Multiple skill hits on the same target will deal 20% less damage each time, down to 20% >> 15% less damage each time, down to 40%.

The patch note still has an indication of experimental adjustments which means the adjustment to Joy had been in the experimental phase when it was in the test server. The game applying it globally in the original server means the test seems to have met the game’s intention. Her skill 2 now doesn’t have the ability to be immune to crowd control effects but its cooldown is reduced. That effect is transferred to her ultimate skill though but the game now made it easier to unlock that ultimate skill.


3. Alucard adjustments

They want to bridge the gap between Alucard's damage against single and multiple enemies, and improve his sustained damage without Ultimate.

[Passive] (↓)
Removed Effect: Deals increased damage when hitting only one hero.

[Skill 2] (↑)
Base Damage: 320-420 >> 345-570
Cooldown: 5s at all levels >> 6-4s

[Ultimate] (↑)
Hybrid Lifesteal from Ultimate Upgrades: 5%-15% >> 10%-30%
Slow Duration: 4s >> 6s
Slow Effect: 50%>>30%

New Effect: His Ultimate absorbs Hybrid Defense from nearby enemy heroes.
Removed Effect: His Ultimate grants extra Hybrid Lifesteal.
Removed Effect: Deals extra damage with his Passive to targets hit.

The game seems to want Alucard’s mechanic to be easier to execute as this hero is known to be one of the game’s beginner-friendly heroes. Alucard received a buff on his skill 2 and ultimate skill while adjusting the passive. The buffs seem done in order for Alucard to be more competitive and this might give Alucard a chance to appear in the upcoming M5 Tournament. He has now higher damage potential on his skill 2 while his ultimate skill received multiple adjustments that are noted and detailed in the patch note itself.

The game designers also left some message at the beginning of the patch notes in order to give an overview about the changes made in this update. It was mentioned that they have optimized some low use rate heroes in the hopes that they will appear more often in the Ranked matches. One of the direct applications to achieve that is the Alucard adjustment, in which Alucard is one of the first heroes in the game and has been very low in use rate especially in competitive matches. They also continued to keep an eye on popular heroes to further improve their gameplay experience. Even the M5 tournament is mentioned so that will really have an impact on what adjustments they did and will do in the near future.

Stay tuned for more news and updates!