Mobile Legends Patch Note 1.7.32 Original Server - All Significant Buffs to Heroes for November 2022 Update

The Mobile Legends: Bang Bang game designers gave some insights about the hero adjustments in the November 2022 Patch Note. Some Tank and Support Heroes were given improvements in their teamfight ability. Some less-picked Fighter and Mage heroes are optimized. Some popular and newer heroes also received adjustments in this huge patch. Here are the significant hero buffs in the November 2022 update Patch Note 1.7.32.

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1. [Lesley] (↑)

[Passive] (↑)
Lethal Shot's crits are converted into True Damage >> Every Lethal Shot deals True Damage.
Damage: 110% Total Physical Attack >> 50 +100% Total Physical Attack

Optimized her enhanced basic attacks so they won't be interrupted by her own skills.


2. [Fredrinn] (↑)

[Passive] (↑)

New Effect: Gaining combo points now resets Crystal Energy's decay timer. Crystal Energy now decays slowly instead of disappearing, but total duration is reduced to 5 seconds.

Crystal Energy reduction per second: 5% of Max HP >> 10% of Max HP
Damage-to-Crystal Energy Conversion Ratio: 85% >> 100%
Ratio at which his Ultimate converted Crystal Energy from Hero Damage into actual HP: 30% >> 25%

[Skill 1] (↑)
Added extra physical attack bonus to damage.

[Ultimate] (↑)
Crystal Energy Bonus: 40% >> 35%
New Effect: Doubled the ratio at which his Ultimate converted Crystal Energy from Hero Damage into actual HP.

[Other]
Skin Attributes Bonus: Physical Attack +8 >> Max HP +100


3. [Carmilla] (↑)

[Attributes](~)
Stolen Defense: 6-12 >> 7-11

[Ultimate] (↑)
Skill Revamp: Carmilla will now toss the Curse of Blood in a direction and form a large field that slows enemies caught within it. Enemies that remain in the field after a while will be immobilized and chained together, slowing and revealing them.

Damage: 275-525 +160% Magic Power >> 450-750 +130% Magic Power
Linked Damage Ratio: 70% >> 50%, Linked Control Ratio: 70% >> 100%

[Special Partner Skill) (~)
Cooldown: 20s >> 45s
Base Shield: 220-500 >> 520-800


4. [Kaja] (↑)

[Attributes] (↑)
Base Phvsical Defense: 21 >> 25
HP Growth: 190 >> 210

[Passive] (↑)
Removed Effect: Enhanced Basic Attacks no longer restore HP equal to 100 +30% Magic Power.
New Effect: Enhanced basic attack and all skill damage will now paralyze enemies and briefly reduce their movement speed while lowering their damage dealt by 8% for 4s. Stacks up to 4 times.

[Skill 1] (↑)
Removed Effect: Dealing damage reduces the cooldown of Wrath Sanction.
New Effect: Dealing damage heals for 100-200 HP (heals for 30% every subsequent target)
Cooldown: 7-5s >> 6.5-4.5s

[Skill 2] (↓)
Damage: 200-350 +80% Magic Power >> 150-300 +35% Magic Power

[Ultimate] (↓)
Damage: 300-600 +100% Magic Power >> 200-500 +80% Magic Power
Removed Effect: Reduces target's Magic Defense by 10-20 while Ultimate is active.


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5. [Minotaur] (↑)

[Passive] (↑)
Accumulated Rage will no longer dissipate. As a trade off, Rage gained from damaging heroes has been slightly reduced.

[Skill 1] & [Enhanced Skill 1] (↑)
New Effect: Targets hit are knocked airborne a slight distance.

[Skill 2] (↓)
Removed the Rage gain effect.

[Ultimate] (↓)
Rage Gain: 5 >> 3 Times

[Enhanced Ultimate] (↓)
Effect Revamp: The first two phases no longer knock targets airborne, but slows them by 70% instead. Slightly increased the animation time before the knock up on the third strike. This skill is unaffected by crowd control effects.


6. [Floryn] (↑)

[Passive] (↑)
Flower of Hope's stats have been redesigned as follows: +5% Adaptive Attack (this bonus is applied to either Physical Attack or Magic Power based on the higher value between the hero's Extra Physical Attack or Extra Magic Power).

Upgraded Flower of Hope now grants the following new stats: 10% Physical Lifesteal + 10% Magic Lifesteal

New Effect: Allied heroes with Flower of Hope gain a shield each time they are healed by Floryn's skill. Once upgraded, the shield will have more HP and slightly increase the hero's Movement Speed.


7. [Aulus] (↑)

[Passive] (~)
Enhanced Basic Attack's Damage: 130% Physical Attack >> 60-200 +100% Physical Attack

Stack Condition: Each basic attack adds 1 stack >> Gain 1 stack per second after Aulus has damaged any enemies.

Physical Attack from each stack of Fighting Spirit: 4-16 >> 3-12
Movement Speed Bonus of Max Fighting Spirit: 15% >> 10%

[Skill 1] (↑)
Skill Revamp: The skill now takes effect immediately when tapped. Aulus removes all slow effects and gains 30-50% extra Movement Speed and 20% Damage Reduction against attacks from the front for 3s.
Cooldown: 12-7s >> 10s

[Skill 2] (~)
CD: 8-4s >> 10-5s
Attack Speed Boost: 140% >> 200%
HP Regen: 30 +60% Extra Physical Attack >> 25-100 +30% Extra Physical Attack

Optimized how Enhanced Basic Attacks' duration is calculated: Each Basic Attack now refreshes the duration or any remaining stacks

[Ultimate] (↑)
New Effect: Slows the target by 90% for 0.5s upon cast.

8. [Khaleed] (↑)

[Passive] (↑)
Slightly decreased animation of Khaleed's enhanced basic attack and increased the blink distance. Khaleed will now be closer to his target after the basic attack.
Changed the lingering sand effect into a 40% slow for 1.5s against enemies hit by the enhanced basic attack.
Damage: 160% Total Physical Attack >> 50+140% Total Physical Attack

[Skill 1](↑)
New Effect: Enemy heroes and creeps hit are pulled toward Khaleed a short distance (does not interrupt skills).
Slightly reduced this skill's forewing time
Base Damage: 170-520 >> 180-480


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9. [Alice] (↑)

[Passive] (↑)
New Effect: Creeps now also drop blood orbs.
Effect Optimizations: The blood orbs dropped by nearby dying heroes have been made easier to see.

[Ultimate] (↑)
Mana Cost: 60-140 >> 50-140


10. [Odette] (↑)

[Ultimate] (↑)
Instead of a Dash before casting the Ultimate, Odette now casts it where she stands, and can dash while casting.


That was a huge chunk of all the hero adjustments in this latest update. Almost one-fourth of the current heroes received adjustments aside from the release of the new hero - Joy. Players can start exploring the new metagame as all of these adjustments are now applied in-game.

Stay tuned for more news and updates!
 

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