Naraka: Bladepoint 60-player Unchained Multiplayer Combat Details

NARAKA: BLADEPOINT is a 60-player Unchained Multiplayer Combat offering players insane mobility powered by systems of parkour and grappling hook, a vast arsenal of melee and ranged weapons, and a roaster of characters with powerful abilities.



UNCHAINED COMBAT EXPERIENCE

Switch Between 10+ Weapons to Customize Your Killings When melee combat meets Battle Royale, pretty much EVERYTHING changes... Vertical map design, truly diverse character skills and a brand-new resurrection system. Enjoy the thrill of clashing blades and flying arrows in the battlefield of NARAKA: BLADEPOINT!
  • Exploit the Insane Mobility to Hunt Down Your Enemies From the shoulder of a giant Buddha to the very highest mountain peaks... From the rusty, rattling chains of floating coffins to secret trails of an abandoned mine. NARAKA: BLADEPOINT’s interactive map design allows you to roam Morus Island with freedom. Walk every path you find. Reach every place you see. Eliminate every opponent you encounter.
  • Zip Over to Anywhere, Anyone with Your Grappling Hook Every player is equipped with a grappling hook that can be aimed at anyone, anywhere... ASSAULT — Instantly zip through obstacles to pounce on your target.
AMBUSH - Hide in the darkness and wait for your moment. Ready your hook and surprise your targets with deadly long-range takedowns.



AVOID - Sometimes discretion is the better part of honor; escape from battles in a flash with a well-aimed grappling hook maneuver. You can do EVERYTHING with your grappling hook.



STUNNING EASTERN ARTSTYLE
  • Soultaking Eastern Art Style – Six Deadly Charming Characters Together In blood and dust, heroes from around the world gather in Morus Island, there is only fighting, there is only death or life. Only one can remain.
  • Remains of Behemoths, Deserted Townships, Enigmatic Temples… Explore a vast, mysterious battlefield where every section is unique and breathtaking.
Learn the truth of NARAKA’s world through endless battles.

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