New Far Cry Primal Patch

Discussion in 'Shooter' started by LockDown, Mar 16, 2016.

  1. LockDown

    LockDown
    Moderator
    Topics:1,355

    A new patch for Ubisoft's Far Cry Prima has been released, one of the new features of the patch is the access to remove the HUD for a extra challenege which was already disabled when playing the expert mode, the new patch allows you to set the difficulty level of what you like.


    [​IMG]

    Far Cry Primal Title Update 2 Patch Notes:

    • Stability & Performance
      • Improved performance and stability
      • Fixed low occurrence specific crashes
    • Gameplay
      • Improved the overall difficulty of a mission
      • Fixed an edge case issue where the XP is not updated
      • Fixed issue where the kills from companion animals does not update under specific condition
      • Fixed a bug where a weapon switched automatically when using the speed boost
      • Fixed a rare issue where the player is vulnerable when trying to heal
      • Fixed a low occurrence issue where the player is unable to loot
      • Fixed an issue where the player can be teleport outside the mission zone when riding any animals
      • Fixed issues with Hardsave not functional if the user performs specific action
      • Fixed a trophy update issue when taming one of the beasts
      • Fixed a player’s movement issue when capturing an outpost
      • Fixed a 2 seconds freeze when player pauses the game during few specific animations
      • Fixed a waterfall effect issue during a cinematic
      • Fixed an edge case issue where the player cannot pet smaller companions
      • Fixed an issue where the “heal beast” and “ride” actions does not always work on sloping terrain
      • Fixed a blood trail visual issue when using the hunting vision
    • Lighting and FX
      • Fixed some lighting issues in specific areas
    • Wildlife and AI
      • Improved the AI navigation in a specific outpost
      • Fixed low occurrence navigation issues with the companions
      • Fixed some edge case animation issues with animals and companions
    • Missions/Activities/World
      • Fixed Missions and Activities blockers when performing specific actions
      • Fixed few spawning issues with the players and specific animals
      • Fixed an issue where the player can complete one of the mission twice
      • Fixed issues where the player can’t climb a vine when performing certain actions
      • Fixed edge case issues where the player can remain stuck if he interacts with stones and plants
      • Fixed an issue where the player is unable to fast travel
      • Fixed objective issues when performing specific actions
      • Fixed edge cases navigation issues in the World
    • Menu/UI/Map
      • Added an option to not show enemies in the minimap
      • Added a button to disable the HUD option
      • Added new tutorial page to match description and picture
      • Fixed an issue where a button is misplaced in the reward stash
      • Fixed some displaying issues with the HUD and the World Map
      • Fixed an issue where a fail prompt does not appear under specific conditions
      • Fixed an issue where the XP prompt remains present on the HUD
      • Fixed icons issues in specific activities
      • Fixed few minor issues where a waypoint is not displayed properly
      • Fixed an issue where the outpost counter does not update
      • Added a visual guideline for one of the achievements
    • Audio
      • Fixed a sound issue with burning fire during the playgo
      • Added a missing SFX during a specific Quick Time Event attack
      • Added a missing Audio line during a cinematic
    • Localization/Text
      • Fixed issues when subtitles go past menu borders in some languages
      • Fixed an issue where collectibles text can be overlapped by an event notification
      • Added missing subtitles when skipping a cinematic
      • Fixed incorrect messages appearing on screen after specific actions
    source via gamespot
     
    #1 LockDown, Mar 16, 2016
    Last edited: Jun 3, 2016

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