New 'League Of Legends' Champion Ekko Revealed


Casual Gamer
Mar 16, 2015
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What we know about the New champion Ekko
Time Bending - The champion has the ability to rewind the clock or re do things maybe in a particular duration. Now we want to know how this could be implemented on actual gameplay as it sounds kinda over powered where you get pwned the it gets rewind will it affect your character only or the whole game?

Watch the official video to checkout this character

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Casual Gamer
Mar 16, 2015
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Here are some follow up info

Gameplay Video

Stats & Abilities
  • Movement Speed: 345
  • Attack Range: 125
  • Attack Speed Growth : 3.5
  • Base Damage: 59
  • Damage Growth : 3.5
  • Base Armor: 27
  • Armor Growth : 3
  • Base HP: 580
  • HP Growth: 80
  • Base Mana: 280
  • Mana Per Level: 40
  • Base Magic Resist: 32
  • Magic Resist Growth 1.25
  • Base HP Regen Per Second: 1.8
  • HP Regen Per Second Growth: 0.18
  • Base Mana Regen Per Second: 1.2
  • Mana Regen Per Second Growth : 0.16

Z-Drive Resonance (Passive)
Every third attack, or damaging spell on the same target, deals 15 + 12 per level (.7 AP) bonus magic damage and slows it by 40/50/60/70/80% [at levels 1/6/11/16/18] for 2/2.5/3 seconds [at level 1/6/11] (cannot be triggered on the same target more than once every 3 seconds). If the target is a champion, Ekko gains the speed for himself.

Timewinder (Q):
60/70/80/90/100 Mana 11/10/9/8/7 sec Cooldown Ekko throws a device that deals 60/75/90/105/120 (+0.2 AP) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 60/85/110/135/160 (+0.6 AP) magic damage to all targets hit upon return.

Parallel Convergence (W):
30/40/50/60/70Mana 22/20/18/16/14 sec Cooldown Passive:Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 4% (+1% per 35 AP) of their missing health (max 400 damage vs. minions and monsters). Active:After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by 40%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 150/195/240/285/330(+.8) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.

Phase Dive (E):
40/50/60/70/80 Mana 15/13/11/9/7 sec Cooldown Ekko dashes a short distance in the targeted direction. His next attack will deal 50/80/110/140/170 (+0.2 AP) bonus magic damage and teleport him to his target."

Chronobreak (R):
No Cost 90/80/70 sec Cooldown Makes Ekko invulnerable and untargetable, and teleports him back to wherever he was 4 seconds ago. Ekko heals himself for 100/150/200 + 20/25/30% (+1% per 30 AP) of the damage taken over the last 4 seconds, and deals 200/350/500 (+1.3 AP) magic damage to all nearby enemies on arrival.
[Note: The time-clone of where he was 4 seconds ago is always visible if the R is not on cooldown. Once he uses R to port to it, the clone disappears until it is ready to use again. Enemies can see the time-clone if they have vision of him]