Onmyoji Aoandon Guide


Casual Gamer
Jul 20, 2018
Running out of Orbs again, but your enemy still has plenty of them?

Then Aoandon is the right Shikigami for you! She is the only Shikigami who can absorb her enemies' Orbs, with a super high damage coefficient at the same time!

Get your Duel on!

Her impressive stats and incredible skills make Aoandon one of the most beloved Shikigami in Onmyoji. A master assailant with a super high damage coefficient and the ability to absorb orbs combined, make duels a piece of cake for her. In summary, Aoandon carries the following attributes:
Strengths: Single-stage group attack with a high coefficient that not only inflicts a lot of damage on the opponents but also causes them to lose their orbs.
Weaknesses: Her basic ATK is low, and she is afraid of control type Shikigami.
Recommendation: Highly recommended for players devoted to duels.
Utilization: She appears mainly in duels.

Features: Aoandon is the only Shikigami in the whole game who can absorb her enemies' orbs. This places a powerful restraint on opposing lineups that do not include any orb suppliers. At the same time, her teammates have the chance to release their skill without having to use any orbs; this reduces the stress on the team in terms of orb consumption.

------Skill Analysis------
Normal: Ghostly Light
The highlight of this normal type attack lies in the 30% probability of absorbing the other party's orbs. Since many Shikigami rely heavily on orbs to launch their skills, the strategic value is to steal the opponent's orbs with normal attacks when there is an orb shortage, or let a Scarlet equipped Aoandon absorb orbs using multiple normal attacks.

Passive: Lantern Support
This passive skill comes with the probability to have a teammate launch a skill without using any orbs. Once this passive skill is triggered, the Shikigami on Aoandon's team can still use their skills even if orbs are insufficient. The less orbs there are on the team, the higher the probability that this skill will be triggered. At the same time, when activated, this passive skill can help her teammates inflict additional damage. With the support of this passive skill, Aoandon can provide orbs in a lineup that does not have any dedicated orb supplier, this therefore helps the whole team to successfully release their skills.

Active: Lantern Drain
Aoandon’s main source for causing damage. At its maximum level, this skill has an ultra-high damage quotient, when stacked with crit damage support, this can deliver a staggering high damage that is more than enough to make up for her low ATK stat. Feature-wise, this skill is truly exceptional. The 30% orb absorption impact on every unit is not affected by Effect HIT, and cannot be resisted either. The other party is restrained when Aoandon uses Lantern Drain to take away their orbs.

------Souls Selection------
Soultaker (4-pc set) + Crit (2-pc set)
(Slot 2 - SPD; Slot 4 - ATK; Slot 6 - Crit/Crit DMG)
The greatest advantage of an Aoandon with Soultaker lies in the ability to maximize the control of orbs. You can expect Aoandon to absorb 2-3 orbs each time she launches her major skill. In a situation where the Soultaker's effects is repeatedly triggered, this can significantly reduce the enemy's orbs, disrupt their rhythm, and depress their HP level at the same time. In addition, there is a probability that Soultaker can remove the controls imposed on Aoandon by the enemy. This is indeed the soul of choice for all kinds of situations.

Shadow (4-pc set) + Crit (2-pc set)
(Slot 2 - SPD/ATK; Slot 4 - ATK; Slot 6 - Crit DMG)
The Aoandon-Shadow combination aims to maximize the output. Crit DMG in slot 6 adds a multiplier effect to a skill that already has a very high damage coefficient to create immensely spectacular damage. ATK is recommended for Slot 2 only when the lineup includes a thruster Shikigami, otherwise SPD is preferred.

Scarlet (4-pc set) + Crit/HP (2-pc set)
(Slot 2 - SPD/ATK/ HP; Slot 4 - ATK/Effect RES/HP; Slot 6 - Crit/Crit DMG)
Aoandon with Scarlet is more suitable for a defensive lineup, hence a 2-pc set of HP is recommended for the soul selection. It is either that or stats like HP/Effect RES in order to guarantee Aoandon's own survival. Scarlet as the soul option is more biased towards functionality, where continuous counters enhance the orb absorption with normal attacks, and is suitable for defensive lineup where the Shikigami can counter to suppress the opponents.

House Imp (4-pc set) + Crit (2-pc set)
(Slot 2 - SPD/ATK; Slot 4 - ATK; Slot 6 - Crit/Crit DMG)
An Aoandon equipped with House Imp can only be used for control. Unlike the Aoandon-Shadow combination, the ability to sustain output capacity is better, and Aoandon takes over the output role in a multi-control lineup. But relatively speaking, the crit output here will pale in comparison to other soul combinations.

------Sample Team------
[Samurai X] [Yuki Onna] [Hououga]
As an output Shikigami, Aoandon should team up with control Shikigami like Samurai-X, Yuki Onna, and Hououga. The advantage of this combination is that even if the opponents are not controlled, it will be difficult for them to counter as Aoandon controls the orbs, and this reduces the risk of being restrained by the enemies.

Scarlet class of Shikigami together with Shuzu is a very common lineup configuration, and Aoandon is no exception. When an Aoandon with Scarlet is connected to Shuzu's Water Circuit, they can easily reduce the orbs on the other side through the many counters, making it difficult for the enemy to successfully complete and link the skills to find the opportunity to counterattack.

The Maestro is a perfect match for any Shikigami with low speed but high output. With her super high damage coefficient, regardless if she is equipped with Shadow or Soultaker, Aoandon can definitely deliver a spectacular output. At the same time, she can absorb the opponent's orbs to disrupt the enemy's rhythm.

[Kamaitachi] [Yamausagi]
For any team that requires a lot of orbs to provide the thrusts forward, Aoandon's passive skill can effectively save these orbs which helps to make sure that the whole team can launch their skills with no issue.

Restrained Shikigami:
Hitotsume: A group AOE damage skills similar to what Aoandon has, will trigger the passive skill of Hitotsume, leading to extremely high counter damage on Aoandon herself instead. A classic case where you pay dearly for any victory you may have.
Inugami: Aoandon's group AOE damage will trigger the passive counters from Inugami, and Aoandon herself will suffer significant counter damage as well.

Restraining Shikigami:
Zashiki: Zashiki is a Shikigami who relies on reducing his own HP to provide orbs to the team. Unfortunately, Aoandon's ability to absorb orbs will make all the orbs supplied by Zashiki disappear quickly. At the same time, her high damage output will put a lot of stress on Zashiki's HP level.

Shuzu: In terms of protection against single output damage, Shuzu plays a very significant role, but when she is up against group AOE damage like what Aoandon has, Shuzu is reduced to nothing more than a normal Shikigami. Moreover, if the counter-attack team that includes Shuzu does not carry a Zashiki, they may face an orb famine where they will be forced into a tight spot by Aoandon.