Fursan al-Aqsa - Demo feedback and player's reception
In this article I made an analysis of the feedback I received for my game's demo and general player's reception.
Hello my friends,
Today two weeks have passed since the release of Fursan al-Aqsa Training Mission, the free demo of my game, and I came here especially for saying a BIG THANK YOU ALL FOR PLAYING MY GAME, IT HAS BEEN A HUGE SUCCESS WHICH I HAVE NEVER IMAGINED IT COULD BE!
It even topped the list of popular games on IndieDB, as you can see from this screenshot below:
Also the number of downloads is almost reaching 500, and each day there are some new people downloading my game (5 to 10 downloads a day). For some people this number maybe very small, however for me, this is indeed a milestone for my project. For someone who is doing everything alone, and manually, I think I have done an excellent job marketing and promoting my game arround the web.
Despite the strong political and religious content of my game, people simply loved it, especially the gameplay mechanics. My game is being called as "An Islamic Max Payne with the violence of Hotline Miami and the difficulty of Dark Souls".
WOW, having my game compared with some of the most important gaming franchises of all times is simply and honor for me!
I am very optimistic now and I am sure that my game has potential to be one of the best indie game of 2020, Insha Allah (God's willing)!
Other important step I have taken, and I am sure this will help my game to receive even more visibility, is that I sent thousands of press releases for thousands of gaming websites and youtube channels, from small to big ones like IGN and Gamespot. I also submitted my game to many indie events, like BostonFig, IndieCade, Independent Games Festival, Brazil Game Show, Brazil Independent Games Festival, PAX, Bit Summit, and many others.
Until now I received two positive answers, from BostonFig and IndieCade, even though they said my game is still being analysed by the event judges, to decide wether it will be showcased or not. Anyway, I hope they will acept my game, and until these events, I will be able to finish the full game (Episode 1).
So, thanks to Allah (God), and for all this wonderful community, my game is simply kicking asses
My game also received many reviews from Youtubers, even though the marjority of these are from Brazillian Playstation Scene Members, but any review and feedback, for me is VERY IMPORTANT!
So here follows some of the reviews so far.
And here follows some screenshots of another map I am working on, Jenin - The Camp of Resistance:
For today I want to showcase the WIP of this new map I am working for my game. Now I already exported the level geometry to Unreal Engine 3 and made the exterior lighting. Next step will be add the props.
Another new update:
Please take a look at this gameplay of #FursanAqsaGame by my friend @TheGeek40. My game is very optimized for running on almost any PC, but on actual gen PC (gaming pcs) it runs at 60fps or even more!
That's a great achievement!
And here is the game running at 250 fps on a top notch gaming PC:
For today's #screenshotsaturday I want to showcase the new props I added to my map, still have a bunch of others to add, but I think they are fitting well together. I also changed some textures. #FursanAqsaGame #Palestinewillbefree #UE3 #UnrealEngine #indiedev #indiegames #3DSMax
For this #ScreenShotSaturday I want to showcase another milestone for my game #FursanAqsaGame. I was able to get split screen multiplayer for my game running at 60 fps on #Playstation3 in #UE3, something many big studios failed to achieve, on that time:
Here follows the Showcase of the new map for my game, Fursan al-Aqsa Training Camp, for players training the basic commands of the game and prepare for the great battles that will be faced in this Journey for Revenge and Liberation of al-Aqsa Mosque!
By the way, I already created a very simple, easy and clean visual programming workflow for the mission objectives. So now It's very fast for me setup some cool mission objectives, like destroy security cameras, find specific items, sabotage enemies weapons, disguise, deactivate alarms, and so on.
For this #ScreenshotSaturday I want to showcase another Campaign Mission of #FursanAqsaGame. This map (a revamped version of the demo map) is based on Camp Ariel Sharon, a complex of IDF Bases in Southern Israel. In this mission you bravery infiltrate on this base to spoil Israel's evil plots against Palestinian Civillians, seeking victory or your martyrdom!
By the way, I already have choosen the name for this first episode: Fursan al-Aqsa Episode 1 - Call of Jihad
For this #ScreenshotSaturday I want to showcase the new enemies classes I created for my game #FursanAqsaGame, also I created a new skin for my game's protagonist, especially for a brand new explosive game mode: Suicide Operations. #UE3 #UE4 #UnrealEngine #IndieDev #FreePalestine
Episode 1 is coming very soon, Insha Allah. I hope you all will have a very cool gaming experience, especially the Shooter fans out there.