PlayStation 4: NEO

Discussion in 'Playstation' started by MakiMakulit, Apr 22, 2016.

  1. MakiMakulit

    MakiMakulit
    Newbie Gamer
    Topics:17
    Team: Solo

    Sources: The Upgraded PlayStation 4 is Codenamed NEO, Contains
    Upgraded CPU, GPU, RAM



    Though the NEO will offer greater visual fidelity than the original PS4, Sony is taking measures not to split their user base in two.



    It is not confirmed whether or not the NEO can stop bullets. I'm sorry for this very easy joke, it's been a long day.

    Earlier this year, rumors began to fly that Sony would release an upgraded version of the PlayStation 4, a console often called the PS4.5 or the PS4K by fans and press. Today, multiple sources have confirmed for us details of the project, which is internally referred to as the NEO. No price was provided, but previous reports indicate that the NEO would sell at $399. At time of publishing, Sony has not returned our request for comment, but we will update this story if the company responds.

    The NEO will feature a higher clock speed than the original PS4, an improved GPU, and higher bandwidth on the memory. The documents we've received note that the HDD in the NEO is the same as that in the original PlayStation 4, but it's not clear if that means in terms of capacity or connection speed. Starting in October, every PS4 game is required to ship with both a “Base Mode” which will run on the currently available PS4 and a “NEO Mode” for use on the new console.




    Original PS4
    CPU
    : 8 Jaguar Cores at 1.6 GHz GPU: AMD GCN, 18 CUs at 800 MHz
    Memory: 8 GB GDDR5, 176 GB/s

    PS4 NEO
    CPU:
    8 Jaguar Cores at 2.1 GHz
    GPU: Improved AMD GCN, 36 CUs at 911 MHz
    Memory: 8 GB GDDR5, 218 GB/s

    Games running in NEO mode will be able to use the hardware upgrades (and an additional 512 MiB in the memory budget) to offer increased and more stable frame rate and higher visual fidelity, at least when those games run at 1080p on HDTVs. The NEO will also support 4K image output, but games themselves are not required to be 4K native.

    In the documents we’ve received, Sony offers suggestions for reaching 4K/UltraHD resolutions for NEO mode game builds, but they're also giving developers a degree of freedom with how to approach this. 4K TV owners should expect the NEO to upscale games to fit the format, but one place Sony is unwilling to bend is on frame rate. Throughout the documents, Sony repeatedly reminds developers that the frame rate of games in NEO Mode must meet or exceed the frame rate of the game on the original PS4 system.

    Sadly, I doubt that the NEO will be anywhere near as cute as this.

    The NEO will not supplant the current PS4, but will exist alongside of it and use the same user environment. The PS4 and NEO will use the same PSN store, connect to the same online communities, and offer the same user experience, so expect to see the same cross media bar that you’re used to. Players will be able to retain all of the purchases they made on the PS4.

    Sony seems committed to keeping the NEO and the original PS4 player bases connected. As such, there will be no NEO-only games, and Sony will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4. That said, so long as both systems have the same feature, the NEO can run an improved version. A local co-op game that features four players on the base PS4 could offer an eight player co-op mode on the NEO, for instance. But again, don't expect those differences to transfer to online modes.

    PS4 Base and NEO versions of a game will also need to have parity with regard to peripheral support. So don’t expect NEO Games to have exclusive VR modes. Sony makes no mention of PlayStation VR in the docs we've seen, so it's hard to know what that means for the persistent rumors that this upgraded PS4 will be able to support PSVR without the "breakout box" that the headset ships with. That said, so long as the NEO's upgrades apply to PSVR games, developers should be able to get even more performance out of Sony's VR headset.

    Fallout 4 is one game of many that could benefit from the NEO... if Bethesda is willing to put in the work.

    Though every PS4 game released as of October of this year will need to support both the original PS4 and the NEO, that doesn’t necessarily mean that the Neo will release in October. Additionally, games released in the late September window will require a day one patch that updates them to NEO standards. The documents we’ve received explicitly note that devs are allowed to launch NEO-ready games before the NEO itself releases.

    Games released previous to the NEO can take advantage of this hardware upgrade, but only if developers decide to patch their titles. That isn’t too surprising: This was never going to be a magical “upgrade” device. I'm curious to see if any developers will take advantage of the NEO to improve previous PS4 releases. (I would certainly appreciate it if Bethesda would give the NEO-treatment to Fallout 4).

    All of this is pretty well in line with early reports and rumors. A recent Digital Foundry report outlined the likely limits of an upgraded PS4, and the info we've received from sources seems in line with those findings.

    I'm happy that Sony will take steps to keep the PS4 and NEO users connected, and that they are setting strict guidelines for developers. There's a chance that will help to keep the user base unified despite new hardware entering the market. This could be a hard sell to those users who only recently purchased a PS4 if there isn't an upgrade path made available to them. At the same time, this could pave the way to drop the original PS4 price even further, offering cheaper access to a really solid console. In any case, I'm hopeful that Sony can make this work. Expect more details to emerge over the coming weeks.

    Source:
    http://www.giantbomb.com/articles/sources-the-upgraded-playstation-4-is-codenamed-ne/1100-5437/
     
  2. xero

    xero
    Paradox Personified
    Topics:673
    Team: OVD

    Getting mix emotions of this not sure if good call or bad what if the developers decide to ditch the current ps4 or they become lazy optimizing it they should have just stick to their usual release cycle.
     
  3. RebornChieko

    RebornChieko
    Casual Gamer
    Topics:31
    Team: Reborn Modz(Reborn Clan)

    The PS4 has MORE than enough power to run the latest games! 8GB DDR5 is already MORE than enough.So what is the point of releasing an upgraded one? Even though it would be useful.Developers won't still allow you to run their games at 60fps(except FPS games).
    60FPS!!!!!!! when?
     
  4. MakiMakulit

    MakiMakulit
    Newbie Gamer
    Topics:17
    Team: Solo

    The reason is that the developers are complaining that the power of the current PS4 is not enough anymore. They are limited as to to what they want to implement for their games and they have to make some tricks to at least make it look good in the PS4. Sony wants PS4 as the King of the Hill vs the Xbone and PC, they want to match the capability of PC machines so PC owners will shut their mouth for good.
     
  5. MakiMakulit

    MakiMakulit
    Newbie Gamer
    Topics:17
    Team: Solo

    PlayStation Neo Rumor Says Lower Console Production Prices Forced Sony To Make A New PS4

    PlayStation Neo rumors suggest that Sony never intendedto release a new PS4. Instead, changes at AMD reportedly forced the company to adopt new hardware for lower production costs.

    The speculation comes to Design & Trend via an analysis of a recentVR World story from Reddit user,Flight714. While not proven, the post's argument certainly has some interesting implications.

    The discussion gets a little bit technical, but it hinges on the fact that AMD is preparing to streamline its production process to support new 14-nanometer FinFET transistors as opposed to the PS4's 28-nanometer planar transistor. Normally Sony would just use a die shrink technique to fit the old chip to the new size, but, this time, AMD is reportedly pairing that shift with the introduction of new Zen core CPUs.

    The rumor alleges that this development essentially put Sony in a tough spot. To continue producing the PS4, the company would have to create a totally custom production line or join AMD's new standard. Since the former would likely prove to be costly and a hassle, the latter updated hardware was chosen instead. After all, no Sony investor would want to see needless costs incurred on the brand that they support. Plus, if new chips offer better performance, why not try them?

    Sony then had to decide how the PlayStation Neo would take advantage of the hardware. As a middle ground to making the system more powerful while not totally alienating existing console owners,the currently rumored plan was adopted. All PS4 games will run on both systems, but the Neo may offer a slight edge in terms of overall performance.

    Another detail that might make this AMD speculation hold slightly more water is that any production shift of this kind would also impact Microsoft's bottom line in the same way. Both console makers leverage AMD parts, and, coincidentally or not, both arerumored to be releasing updated hardware skus this year. This might be for the sake of competition, but production pricing also seems like it could be a culprit given what this analysis has taught us.

    Discussions about the PlayStation Neo have resulted in a mixed bag of responses. While some gamers feel that Sony upgrading hardware this early in a console cycleis a slight to original PS4 owners, others see the revision as an optional performance boost for those that truly want it.

    The PlayStation Neo is expected to make its debut during Sony's E3 2016 press conference on June 13.


    Source: http://www.designntrend.com/article...mor-console-production-price-sony-new-ps4.htm
     
  6. Syndicate

    Syndicate
    Hardcore Gamer
    Topics:123

    as long as they dont forget the original ps4 its all good otherwise ill hate them
     
  7. AzureYukiPoo

    AzureYukiPoo
    Newbie Gamer
    Topics:14

    They won't forget PS4 users. Sony just went the Apple route like the iPhone 6 and iPhone 6S. It can also be noted that smart phones are getting more powerful that is why console makers like sony and microsoft have to adapt or else they are dead in the waters. Can't argue with PC gamers since their rig is most likely future proof. Some may even consider the Playstation neo the actual playstation 4 making the current version only a proto-type
     
  8. Kenneth Mervin Enriquez

    Kenneth Mervin Enriquez
    Regular Gamer
    Topics:62

    Bad move from Sony.
    Some people just buy there PS4 last month then in E3 they confirmed this PS4 NEO. PArang niloloko nila consumer.

    Sa totoo lang parang last year and this year pa lang naten nakikita yung mga games na gumagamit ng full capability ng PS4, kaya nga hanggang ngayon madami pa den bumibili ng PS4 then bigla silang mag aanounce na may PS4 NEO then this year pa lalabas. Kawawa yung mga napabili ng PS4 ngayong taon.
     
  9. Kenneth Mervin Enriquez

    Kenneth Mervin Enriquez
    Regular Gamer
    Topics:62

    Yeah, you have a point. Pero sa akin lang why PS4 and PS4 NEO needs to co exist this year. After annoucement just 3 months ilalabas na nila. Okay pa sana na iannounce nila then mga 1 year pa nila ilalabas. Yung ibang PS4 user kabibili lang nila last month beacuse naimpress ila sa mga games last year then biglang may PS4 NEO hahaha. Low blow to consumer.


    If gusto nila talaga to match the capabilty ng PC then go for PS5 not 4.5 If we buy this PS4.5/NeO then after one year ilalabas yung PS5. No Way!!
     
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