PUBG Patch Notes

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PUBG May 17 2018 Patch Notes

Gameplay
  • Both the Lightweight Grip and Half Grip can now be attached to the Vector.
  • Some minor weapon balance adjustments:
    • First shot from the M16A4 now has less recoil.
    • Decreased the spread of shotgun pellets.
    • Shotgun chokes and duckbills are now less effective at decreasing spread (so the effective spread for a shotgun with a choke or duckbill will be similar to before)
UI/UX
  • CUSTOMIZATION > GEAR tab has been added. Go here to equip parachute skins.

  • Tooltips for weapon attachments have been edited to make them more intuitive.
Localization
  • Added support for Ukrainian. Thank you to all the Ukrainian players who participated in the translation process!
  • Game lobby now supports multiple languages.
    • Multiple languages will be applied to various lobby components such as lobby menus (Play, Customization, Store, etc.), the options menu, and crates
    • 19 different languages are supported
Bug Fixes
  • Fixed an issue where certain buildings in Miramar were shown with default textures
  • Fixed some walls in Miramar that could be partially passed through
  • Removed the white mark that appeared alongside the aircraft icon on the minimap
  • Scope reticle settings should no longer reset when weapons are dropped and picked up again
  • We’ve improved the holographic sight’s reticle. It’s now the same size as a character silhouette seen from 100m away
  • Certain animations on the buggy and minibus have been fixed
  • Fixed an issue that sometimes caused characters to sit at odd angles if entering into vehicles from a prone position on a sloped surface
  • Fixed an issue causing red dot and holo sight reticles to get smaller and blurry when swapping weapons
  • “Damage-received” sounds should no longer play after winning a game
New Crate - Aviator
  • A new crate (Aviator Crate) with new outfits has been added. Find it in the STORE menu
    • Aviator Crate requires an Aviator Key to be opened
  • TEST SERVER ONLY: For testing purposes, we will provide 100K BP, 20x Weapon Skin Keys, 20x Early Bird Keys, 20x Aviator Keys, and 10x Aviator Crates to all test accounts.


  • Added new parachute skin
    • The "Bengal Tiger" parachute skin can be purchased separately as an individual item for $4.99(price will vary slightly in some regions, based on global exchange rates). It can be purchased only once per account.
      • Bengal Tiger is unable to trade in the Steam market
    • It is purchasable in STORE > ITEMS menu
  • Remember that the Target Practice pan skin will no longer be available after the planned 5/17 update!
Update 5/17:
  • The availability period of the Target Practice pan skin has been extended until:
    • May 18 2am PDT / May 18 11am CEST / May 18 6pm KST
  • This is to compensate for a temporary issue which prevented purchases of the item.
  • Both the Bengal Tiger and Target Practice pan skins are permanently added to your account upon purchase but are only available within the in-game store for a limited time.
  • Time remaining is displayed within the in-game store.
 

patchnotes

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Jun 13, 2018
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PUBG May 29 2018 Patch Notes

Gameplay
  • Improvements have been made to throwables (frag grenades, stun grenades, and molotovs).

  • Increased frag grenade damage and effective range
    • Frags previously had to be within 2.6m of player models to deal lethal damage. They now deal lethal damage within 3.5m, moderate damage from 3.5m through 8.5m, and low damage from 8.5m through 10m.
  • Stun grenades’ blinding effects have been improved
    • First, let’s explain some terms. “Direct effect” is defined as stun grenade explosions occurring within a 100˚ angle of the player’s visual field. “Indirect effect” occurs when stun grenades explode outside of that “direct effect” range and players are within 5.5m of the explosion
    • The maximum effective range of stun grenade has been increased to 20m
    • Depending on the distance from the explosion, the direct effect can blind the player for a maximum of 5.5 seconds, and a minimum of one second (when 20m away).
    • Depending on the distance from the explosion, the indirect effect can blind the player for a maximum of three seconds.
    • Characters blinded by a stun grenade now cover their faces. This is a new animation.
    • Spectators are now also blinded when spectating someone hit with a stun grenade
    • Stun grenades will now briefly blind and deafen the thrower if they explode behind their back when cooked.
    • You’ll now be unable to ADS while blinded.
  • Molotov cocktails now have new effects and their damage has been increased.
    • Molotovs can now deal indirect damage and burn damage (as damage over time), depending on whether or not you're standing directly in the flames. If you're in the flames you'll take both types of damage.
    • Indirect damage (taken when standing in the flames) has been increased from 10 to 12.5 damage per second.
    • After catching fire, players will take burn damage as damage over time (10 damage per second) for a total of four seconds.
    • You’ll now be unable to ADS while taking burn damage.
    • Flames now spread further along wooden surfaces in houses
    • Flames from Molotovs spread further if another Molotov is thrown on top of the flames.
    • Molotovs will now explode when shot mid-air.
    • A new animation has been added for character models who are suffering burn damage. They’ll attempt to pat out the flames using their hands.
  • Adjusting some weapon and attachment balance:
    • Reduced vertical and horizontal recoil of the SCAR-L
    • Decreased basic damage of the M24 from 88 to 79
    • M24 will no longer drop a care package. It spawns in the world
    • The tactical stock and cheek pad are now less effective at improving recoil recovery rate. It now improves ADS speed.
    • Adjusted light grip
      • Light grip no longer affects weapon basic recoil control or recoil recovery speed
      • Light grip now decreases first shot/single shot recoil by about 15%. Animation kick reduction has been changed to 20% (from 30%).
    • To make the Vector a little easier to find, we’ve increased its spawn rate at the expense of the spawn rate of the UMP-9 (overall SMG spawn rate remains the same).
    • Increased world spawn rate of DMRs.

UI / UX
  • Added a UI message showing when healing items can’t be used.
New Anti-Cheat Tech

Note: The new anti-cheat tech is currently only on the test servers, once additional testing is complete, it will be added to live servers.
  • We’ve added a new anti-cheat solution, developed in-house at PUBG Corp. Before we implement this tech on live servers, we’d first like to see how it works out on the test server. For this, we’ll need your help!

  • Expect to see a new popup when you start the client. To help us refine our anti-cheat service it would be helpful for us if you play with the "Enable Anti-cheat" box checked if you experience issues you can disable this.
  • The option to disable the anti-cheat service will not be available when this is moved to live servers.
Performance
  • We’ve improved the character model rendering process to prevent some small frame drop issues.
  • We’ve optimized character movement and animation while skydiving to improve framerate when multiple players are nearby.
  • We’ve made some improvements to our network code to reduce network latency.
  • We’ve increased the speed at which the server transfers data about objects (items, doors, fences) to address the fact that sometimes items spawn in late after players parachute in.
  • We’ve improved some inefficient processes with the way the server updates certain frames on vehicles and character models. This should resolve some abnormal physics affecting vehicles.
Sound
  • You can now toggle the new HRTF (Head Related Transfer Function) sound feature in the options menu (for opponent’s gunshot sounds only). The feature, which simulates fully three dimensional sound even for two-channel stereo headphones, was explained in greater detail in our dev blog last week.
  • Reduced the volume of the care package airplane.
UI / UX
  • Average swimming distance has been added to player stats, on the career screen
Leaderboard
  • The total rating points gained/lost per match has been increased, to better define the skill difference between players.
Bug fixes
  • Fixed some issues causing abnormal collisions in spots on Erangel and Miramar.
  • Characters should no longer get stuck while vaulting in particular spots around Erangel.
  • Fixed an issues allowing characters to pass through objects in certain locations on Miramar.
  • Improved the accuracy of the throwing trajectory indicator for stun grenades
  • Fixed a visual glitch in the inventory screen that occurred when attaching a choke to the sawed-off .
  • Fixed an issue that was resulting in some strange collisions if players ever jumped on top of a vehicle which had players in it.
  • Scope zeroing on the crossbow is no longer incorrectly enabled and set to an incorrect value by default.
  • Fixed an issue causing stun grenades to appear to bounce around for while after breaking a window.
  • Fixed an issue where the cheek pad’s vertical recoil control attribute was excluded in in-game tooltip.
  • Fixed an issue which prevented the cheek pad from adding 10% vertical recoil recovery when attached to the SLR.
  • Fixed an issue when hip-firing for an extended duration, the gun would appear to be lowered
  • Fixed an issue that caused the effect from stun grenades to appear differently depending on graphical settings
 

patchnotes

Newbie Gamer
Writer
Jun 13, 2018
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Visit site
PUBG May 31 2018 Patch Notes

Performance
  • The performance improvements from PC update 14 have been applied to PUBG: Experimental Server as well.
Gameplay
  • Improvements have been made to throwables (frag grenades, stun grenades and molotovs)
    • For the details
  • Adjusted item spawn balance.
    • Overall item spawn rate increased by 3%.
    • Weapon attachment spawn rate increased by 3%.
      • Vertical grip, angle grip, thumb grip, half grip, and light grip spawn rates increased by more than double.
  • M24 will no longer appear in care packages. It now spawns in the world (see the update #14 notes for more details).
  • Adjusted bluezone balance.
    • Decreased moving speed of the last three bluezone in Sanhok
    • Slightly increased waiting time of the dynamic bluezone
      • Overall playtime increased by approximately 50 sec
    • Increased the wait time of the final circle from 30 to 60 seconds
  • For performance reasons, the waiting area before each match starts will be spread out across three locations
  • Increased the amount of throwable apples from 10 to 20
Sound
  • You can now toggle the new HRTF (Head Related Transfer Function) sound feature in the options menu (for opponent’s gunshot sounds only). The feature, which simulates fully three dimensional sound even for two-channel stereo headphones, was explained in greater detail in our dev blog last week.
  • Reduced the volume of the care package airplane.
Environmental Set Dressing
  • Our towns are showing new signs of life! Towns now have been giving a new pass of environmental set dressing.

Cliffs
  • Thai-style rock walls are now spread across the map. These aren't the final, polished assets, but we wanted to get them in early. Try climbing up them and let us know how you feel about them!

Resort, Cave, and Ruins Improvements
  • We’ve added additional set dressing, material work to these areas.

Bug fixes
  • Removed grenade cooking animation and sound when throwing an apple at starting area before the match starts.
  • Fixed an issue where apples at starting area turned black
  • Fixed an issue of infinite loading and stuck in a black screen when entering the match
Known Issues (Investigating)
  • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn't get on board in the plane and instead flies straight to the final destination of the plane. (Yes, still, again)
  • When using the Death Cam, sometimes players disappear or weapons become invisible.
  • Sometimes in spectate mode or Death Cam, scopes are visible, but scope mesh isn’t.
  • Sometimes other players appear as zombies.
  • Sometimes the bluezone indicator on the minimap gets temporarily out of sync.
 

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