Ragnarok X: Next Generation Swordsman’s Skill Set

Swordsman are like soldiers from the past. The weapons mainly used by this class are swords and spears for offense while a shield is used for defense. If mage has the highest intelligence, Swordsman is the best when it comes to strength. If players choose Swordsman as their class, they can use various types of melee weapons such as two-handed swords. Shields and armors are also available. Swordsman can advance to become a Knight.

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Below are skills of a Swordsman in Ragnarok X: Next Generation:

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Bash
Active Skill


Base Skill
Description
Level 1Deal (105% of ATK + 320) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.
Distance: 2M
Var CD: 3s
Fixed CD: 2s
SP Cost: 5
Level 2Deal (120% of ATK + 440) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.
Distance: 2M
Var CD: 4s
Fixed CD: 2s
SP Cost: 7
Level 3Deal (135% of ATK + 560) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.
Distance: 2M
Var CD: 5s
Fixed CD: 2s
SP Cost: 9
Level 4Deal (150% of ATK + 680) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.
Distance: 2M
Var CD: 6s
Fixed CD: 2s
SP Cost: 11
Level 5Deal (165% of ATK + 800) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.
Distance: 2M
Var CD: 7s
Fixed CD: 2s
SP Cost: 13
Level 6Deal (180% of ATK + 920) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.
Distance: 2M
Var CD: 8s
Fixed CD: 2s
SP Cost: 15
Level 7Deal (195% of ATK + 1040) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.
Distance: 2M
Var CD: 9s
Fixed CD: 2s
SP Cost: 17
Level 8Deal (210% of ATK + 1160) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.
Distance: 2M
Var CD: 10s
Fixed CD: 2s
SP Cost: 19
Level 9Deal (225% of ATK + 1280) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.
Distance: 2M
Var CD: 11s
Fixed CD: 2s
SP Cost: 21
Level 10Deal (240% of ATK + 1400) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.
Distance: 2M
Var CD: 12s
Fixed CD: 2s
SP Cost: 23

Battle Will
Passive Skill


Base Skill
Description
Level 1Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 1 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 2Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 2 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 3Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 3 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 4Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 4 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 5Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 5 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 6Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 6 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 7Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 7 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 8Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 8 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 9Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 9 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 10Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 10 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.

Provoke
Active Skill


Base Skill
Description
Level 1Provoke an enemy unit within 4 meters, decreasing their DEF by 11% , increasing their ATK by 29% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.
Distance: 4M
Fixed CD: 10s
SP Cost: 10
Level 2Provoke an enemy unit within 4 meters, decreasing their DEF by 12% , increasing their ATK by 28% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.
Distance: 4M
Fixed CD: 10s
SP Cost: 14
Level 3Provoke an enemy unit within 4 meters, decreasing their DEF by 13% , increasing their ATK by 27% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.
Distance: 4M
Fixed CD: 10s
SP Cost: 18
Level 4Provoke an enemy unit within 4 meters, decreasing their DEF by 14% , increasing their ATK by 26% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.
Distance: 4M
Fixed CD: 10s
SP Cost: 22
Level 5Provoke an enemy unit within 4 meters, decreasing their DEF by 15% , increasing their ATK by 25% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.
Distance: 4M
Fixed CD: 10s
SP Cost: 26
Level 6Provoke an enemy unit within 4 meters, decreasing their DEF by 16% , increasing their ATK by 24% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.
Distance: 4M
Fixed CD: 10s
SP Cost: 30
Level 7Provoke an enemy unit within 4 meters, decreasing their DEF by 17% , increasing their ATK by 23% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.
Distance: 4M
Fixed CD: 10s
SP Cost: 34
Level 8Provoke an enemy unit within 4 meters, decreasing their DEF by 18% , increasing their ATK by 22% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.
Distance: 4M
Fixed CD: 10s
SP Cost: 38
Level 9Provoke an enemy unit within 4 meters, decreasing their DEF by 19% , increasing their ATK by 21% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.
Distance: 4M
Fixed CD: 10s
SP Cost: 42
Level 10Provoke an enemy unit within 4 meters, decreasing their DEF by 20% , increasing their ATK by 20% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.
Distance: 4M
Fixed CD: 10s
SP Cost: 46

Endure
Active Skill

To unlock: Provoke Level 5

Base Skill
Description
Level 1Gain the Endure effect, preventing you from being interrupted or knocked back when being attacked. Also increase DEF and M.Def by 20 The Endure effect will be removed after 10 seconds or being attacked 8 times.
Distance: 3M
Fixed CD: 10s
SP Cost: 15
Level 2Gain the Endure effect, preventing you from being interrupted or knocked back when being attacked. Also increase DEF and M.Def by 40 The Endure effect will be removed after 10 seconds or being attacked 10 times.
Distance: 3M
Fixed CD: 10s
SP Cost: 21
Level 3Gain the Endure effect, preventing you from being interrupted or knocked back when being attacked. Also increase DEF and M.Def by 60 The Endure effect will be removed after 10 seconds or being attacked 12 times.
Distance: 3M
Fixed CD: 10s
SP Cost: 27
Level 4Gain the Endure effect, preventing you from being interrupted or knocked back when being attacked. Also increase DEF and M.Def by 80 The Endure effect will be removed after 10 seconds or being attacked 14 times.
Distance: 3M
Fixed CD: 10s
SP Cost: 33
Level 5Gain the Endure effect, preventing you from being interrupted or knocked back when being attacked. Also increase DEF and M.Def by 100 The Endure effect will be removed after 10 seconds or being attacked 16 times.
Distance: 3M
Fixed CD: 10s
SP Cost: 39

Fatal Blow
Passive Skill

To unlock: Bash Level 5

Base Skill
Description
Level 1Using Bash decreases the target's DEF by 20 for 5 seconds and has a 6% chance of stunning the target for 2 seconds.
Level 2Using Bash decreases the target's DEF by 40 for 5 seconds and has a 12% chance of stunning the target for 2 seconds.
Level 3Using Bash decreases the target's DEF by 60 for 5 seconds and has a 18% chance of stunning the target for 2 seconds.
Level 4Using Bash decreases the target's DEF by 80 for 5 seconds and has a 24% chance of stunning the target for 2 seconds.
Level 5Using Bash decreases the target's DEF by 100 for 5 seconds and has a 30% chance of stunning the target for 2 seconds.

Increase HP Recovery
Passive Skill


Base Skill
Description
Level 1Increases the effectiveness of HP recovery items by 5%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 6 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill’s recovery effect will not be triggered.
Fixed CD: 60s
Level 2Increases the effectiveness of HP recovery items by 10%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 7 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill’s recovery effect will not be triggered.
Fixed CD: 60s
Level 3Increases the effectiveness of HP recovery items by 15%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 8 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill’s recovery effect will not be triggered.
Fixed CD: 60s
Level 4Increases the effectiveness of HP recovery items by 20%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 9 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill’s recovery effect will not be triggered.
Fixed CD: 60s
Level 5Increases the effectiveness of HP recovery items by 25%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 10 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill’s recovery effect will not be triggered.
Fixed CD: 60s
Level 6Increases the effectiveness of HP recovery items by 30%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 11 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill’s recovery effect will not be triggered.
Fixed CD: 60s
Level 7Increases the effectiveness of HP recovery items by 35%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 12 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill’s recovery effect will not be triggered.
Fixed CD: 60s
Level 8Increases the effectiveness of HP recovery items by 40%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 13 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill’s recovery effect will not be triggered.
Fixed CD: 60s
Level 9Increases the effectiveness of HP recovery items by 45%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 14 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill’s recovery effect will not be triggered.
Fixed CD: 60s
Level 10Increases the effectiveness of HP recovery items by 50%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 15 second(s). This effect can only trigger once every 60 seconds. After activating Self-Ignite in PVP, the skill’s recovery effect will not be triggered.
Fixed CD: 60s

Magnum Break
Active Skill


Base Skill
Description
Level 1Deal (120% of ATK + 120) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 6 seconds. You can adjust the cast level once this skill is equipped.
Distance: 3M
Var CD: 12s
Fixed CD: 5s
SP Cost: 10
Level 2Deal (135% of ATK + 160) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 7 seconds. You can adjust the cast level once this skill is equipped.
Distance: 3M
Var CD: 12s
Fixed CD: 5s
SP Cost: 14
Level 3Deal (150% of ATK + 200) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 8 seconds. You can adjust the cast level once this skill is equipped.
Distance: 3M
Var CD: 14s
Fixed CD: 5s
SP Cost: 18
Level 4Deal (165% of ATK + 240) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 9 seconds. You can adjust the cast level once this skill is equipped.
Distance: 3M
Var CD: 14s
Fixed CD: 5s
SP Cost: 22
Level 5Deal (180% of ATK + 280) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 10 seconds. You can adjust the cast level once this skill is equipped.
Distance: 3M
Var CD: 16s
Fixed CD: 5s
SP Cost: 26
Level 6Deal (195% of ATK + 320) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 11 seconds. You can adjust the cast level once this skill is equipped.
Distance: 3M
Var CD: 16s
Fixed CD: 5s
SP Cost: 30
Level 7Deal (210% of ATK + 360) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 12 seconds. You can adjust the cast level once this skill is equipped.
Distance: 3M
Var CD: 18s
Fixed CD: 5s
SP Cost: 34
Level 8Deal (225% of ATK + 400) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 13 seconds. You can adjust the cast level once this skill is equipped.
Distance: 3M
Var CD: 18s
Fixed CD: 5s
SP Cost: 38
Level 9Deal (240% of ATK + 440) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 14 seconds. You can adjust the cast level once this skill is equipped.
Distance: 3M
Var CD: 20s
Fixed CD: 5s
SP Cost: 42
Level 10Deal (255% of ATK + 480) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 15 seconds. You can adjust the cast level once this skill is equipped.
Distance: 3M
Var CD: 20s
Fixed CD: 5s
SP Cost: 46

Sword Mastery
Passive Skill


Base Skill
Description
Level 1ATK increases by (8 + AGI x 5% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 2ATK increases by (16 + AGI x 10% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 3ATK increases by (24 + AGI x 15% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 4ATK increases by (32 + AGI x 20% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 5ATK increases by (40 + AGI x 25% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 6ATK increases by (48 + AGI x 30% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 7ATK increases by (56 + AGI x 35% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 8ATK increases by (64 + AGI x 40% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 9ATK increases by (72 + AGI x 45% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 10ATK increases by (80 + AGI x 50% when equipped with a One-Handed Sword/Two-Handed Sword.
 

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