Riot Games Announces VCT Game Changers PC 

New Program will Create Competitive Opportunities for Women and Marginalized Genders within VALORANT

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Riot Games today announced the VALORANT Champions Tour (VCT) Game Changers program, a new initiative which will supplement the competitive season by creating new opportunities and exposure for marginalized genders within VALORANT. Game Changers will be a year-long effort to build a VALORANT Champions Tour that is more representative of the diversity of the VALORANT community.

“Game Changers will provide tournaments and development programs for women who want to take their game beyond competitive ladder play,” said Whalen Rozelle, the Sr. Director of Esports at Riot Games. “With VALORANT esports, we're committed to fostering an inclusive environment for competition and creating safe opportunities for women to compete without fear of identity or gender-based harassment.”

Game Changers will consist of two core competitive initiatives, the VCT Game Changers Series and the VCT Game Changers Academy. The VCT Game Changers Series is a set of top tier competitions that will take place around the world during the course of 2021. These events, and their prize pools, will be similar in scale to last year’s Ignition Series tournaments, with the first event scheduled for late March for North American competitors hosted by Nerd Street Gamers.

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The VCT Game Changers Academy program will host monthly tournaments, giving players even more opportunities to compete at the semi-pro and grassroots level. Academy events will be organized in partnership with GALORANTs, one of the largest communities within VALORANT. GALORANTs previously helped organize the “For the Women Summer Showdown” tournament in September 2020. Both the VCT Game Changers Series and Academy will help build the next generation of leaders who aspire to succeed with the competitive VALORANT community.

“Competing in games as a woman can be a daunting task, oftentimes resulting in a very real competitive disadvantage,” added VALORANT Executive Producer, Anna Donlon. “While we’re addressing this challenge in-game, with improvements to chat, voice communications, and mitigation of griefing, we also see an opportunity to take another step with esports.”

VALORANT quickly established itself as a fan-favorite among the global first-person shooter community after launching its closed beta in April 2020. The game made history on its first day, breaking viewership records with 34 million hours-watched in a single day, and surpassing 1.7 million peak concurrent viewers, a peak concurrent record second only to Riot Games’ 2019 League of Legends World Championship Finals. Over the course of VALORANT’s two-month beta testing period, an average of nearly 3 million players logged on each day to play. Fans also demonstrated their enthusiasm for the shooter by watching more than 470 million hours of VALORANT closed beta streams on Twitch, the world’s leading service and community for multiplayer entertainment, and Korean video-streaming service AfreecaTV.

About VALORANT:

VALORANT is a competitive 5v5 character-based tactical shooter for the PC developed by Riot Games. VALORANT is a precise and lethal multiplayer game with high-fidelity gunplay, a diverse arsenal of guns, agents with unique abilities, and competitively tuned maps for thousands of hours of play.

VALORANT is a free-to-play game and optimized to perform on a wide variety of PC hardware, allowing for a global audience to compete. Demonstrated by the game’s best-in-class game server quality, global infrastructure, and proprietary anti-cheat technology, Riot Games is committed to preserving the core tenets of the tactical shooter genre and upholding the competitive integrity of the gameplay experience.

About Riot Games

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.

As League enters its second decade, Riot continues to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. Riot is also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and the upcoming animated series Arcane.

The annual League of Legends World Championship features qualified esports teams from a dozen international leagues. Worlds is the most widely viewed and followed esport tournament, and it is among the largest and most popular gaming and sporting events in the world.

Founded by Brandon Beck and Marc Merrill, and led by CEO Nicolo Laurent, Riot is headquartered in Los Angeles, California, and has 3,000+ Rioters in 20+ offices worldwide. Riot is certified as a Great Place to Work and has been featured on numerous lists including Fortune’s “100 Best Companies to Work For,” “25 Best Companies to Work in Technology,” “100 Best Workplaces for Millennials,” and “50 Best Workplaces for Flexibility.”

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