Rocket League Spike Rush LTM:Tips And Tricks, More PC PS4 XBox One 


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Jun 10, 2022
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The Spike Rush LTM is back in Rocket League, here are its start and end times and some spike-y tips and tricks.
Rocket League Spike Rush is one of the most popular limited-time modes (LTMs) in the game, and it has now returned! The casual game mode takes the often unpredictable nature of socCar and adds a sense of stability with the cars getting added spikes that glue the ball to your vehicle of choice.
The Spike Rush LTM isn't always available in the game but this weekend, along with a 2XP boost, the mode returns. But how long will it be in the game? And how do you master this prickly mode? Our guide will keep you up to date.
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When Was Spike Rush Last In Rocket League?
The Spike Rush LTM was first introduced back in June 2019 with the '80s Culture phase of the Radical Summer event. It was an instant hit and, since then, it has returned regularly with the most recent being this weekend.

The previous returning periods were:
---December 4, 2019 - December 9, 2019
---March 10, 2020 (Mutator preset for private matches)
---April 2, 2020 - April 6, 2020
---December 24, 2021 - January 3, 2022

Spike Rush - Tips And Tricks
Spike Rush takes the traditional Rocket League formula and flips it on its head. A 3v3 casual game mode, it has a surprisingly high skill ceiling, and it is part of the reason it is so popular.
In Spike Rush, your car reacts differently as you are restricted with what you can do when you have the ball spiked. You will blow up with the smallest of bumps, and you can't use boost. The goals also sit off the wall facilitating a different path to the goal than you might be used to.

Here are our tips and tricks for mastering Spike Rush.
---Spike Rush is all about the on-the-ground dribble game. Feint, fake, and dribble past opponents.
---Pass the ball off before you get bumped. Remember, your car isn't as hardy when you are spiked, and you will get destroyed.
---Play through the middle. Playing off the walls is far more difficult and the backboard is almost impossible.
---Arrive late. Not being able to use boost when you have the ball spiked means you want to try and convert to a position high up the pitch where the distance between you and the goal is at its smallest.