Talisman Online M Assassin Class Introduction

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Jul 7, 2019
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Assassin is the melee physics output class. The excellent occupational enemy stun skills combined with the high output damage ability of a single unit and a certain group attack ability are good in leveling and dungeons. Then how to collocate weapons and add skill points?



Class Introduction​

Assassin is a melee fighter with superb flexibility and powerful attack skills, eliminating enemies with devastating Area of Effect attacks that burst massive damage.

Advantage:
1. The strongest melee explosive power.
2. Assassin has agile movement and extremely fast speed.

Disadvantage:
1. Defensive ability is weak.
2. If Assassin can't win quickly in battle, the endurance of continuous battle is not as good as other classes.



Weapon Introduction​

Main weapons:

1. Lightning Scythe



2. Poison Dagger



Sub weapons:



Weapon Collocation
The skill release distance of [Scythe] is longer, and it is more suitable for use in the Dungeon. [Dagger] is more suitable for PVP with high DPS, agility, and crit.

Among the four Sub Weapons, [Dragon Ring] is a necessary Sub Weapons. It is not only controllable for monsters but also controllable for players. The effect of stun is significant for both dungeon and PVP mode.

The other three Sub Weapons can be selected according to your preferences:
1. [Supreme Boots] improve the pursuit or escape speed in PVP or dungeon, but it is more recommended to use in PVP.



2. [Guardian Flag] can reduce damage while stunning the enemy, suitable for both dungeon and PVP.



3. [Mythical Clock] increases the hatred point, protects teammates, highly recommended to use in the dungeon, but if you have high HP, you can also use this collocation in PVP.



Weapon Skill points suggestion​

1. Scythe
Grand Thunder and Annihilation add points to Lvl. 5. Three passive skills also add points to Lvl. 5. You can leave rest skills at Lvl. 0, or if you have extra points you can add to rest skills.

2. Dagger
Light Stab and Smite add points to Lvl. 5. Three passive skills also add points to Lvl. 5. You can leave rest skills at Lvl. 0, or if you have extra points you can add to rest skills.

3. Sub Weapons
Make the first skill of each sub weapon to Lvl. 5, rest skills can be added slowly.
 

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