The Legend of Zelda: Tri Force Heroes Review

Discussion in 'Nintendo' started by LockDown, Oct 22, 2015.

  1. LockDown


    The Legend of Zelda: Tri Force Heroes is a drastic departure from series tradition, and at times, it shows real potential, with clever design rivaling the best of the series’ past. But those moments are few and far between. The rest is just filler in a shallow game that tries a slew of new things, but accomplishes only a few.

    Tri Force Heroes is Nintendo’s second original Zelda title on 3DS after 2011’s stellar A Link Between World. This new incarnation, however, is structured as a multiplayer title with a loot system, gear crafting, and cooperative dungeons with short run times.


    And these dungeons are short--I finished most in under 15 minutes. This is an effort to facilitate the loot system that demands repeat playthroughs, but it has a negative effect. The puzzles--except for a few--seem too simple. You learn how to use each item. You learn their applications. And just when it seems Nintendo might delve deeper into the branching possibilities of the challenges at hand, the dungeon ends.

    onsider this: in single player, Nintendo grants you the option to skip entire sections of each dungeon, so long as you're fine with the prospect of less loot. I avoided this route, but considered it often. There are hints of a great game here, and when three players are cooperating in frantic battles, or working through dynamic puzzles, it shows.

    But like its story of fashion and surface appeal, there’s not much depth here, and the facade fades with time. Tri Force Heroes offers us the means to work together, but not enough reason to do so.

    source via gamespot

Similar Nintendo Topics

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. By continuing to use this site, you are consenting to our use of cookies. Accept Learn More...
    Dismiss Notice