I judge an Assassin’s Creed, crazy me, by the overall quality of its world design and the quality of the high quantity of things these games give us to do. I therefore cannot judge the not-yet-released Assassin’s Creed Syndicate,
In Syndicate, our assassin heroes have rope launchers. This changes some things. As Batman does in the Arkham games, we can use them to get somewhere high fast. I just walked Jacob to the foot of a building, hit L1 on my controller and he was zipping up. I don’t have footage of it, but it was like this moment from the most recent video demo of the game:
You may not get this from the footage, but you can create a zipline between your assassin’s position and any spot that he or she—not necessarily the camera—is facing.
When I played, I used the zipline to get over an enemy and then drop down and assassinate him. In this cool train-station area, they’re using the zipline to catch a train.
That’s the Batman stuff.

In Syndicate, our assassin heroes have rope launchers. This changes some things. As Batman does in the Arkham games, we can use them to get somewhere high fast. I just walked Jacob to the foot of a building, hit L1 on my controller and he was zipping up. I don’t have footage of it, but it was like this moment from the most recent video demo of the game:
You may not get this from the footage, but you can create a zipline between your assassin’s position and any spot that he or she—not necessarily the camera—is facing.
When I played, I used the zipline to get over an enemy and then drop down and assassinate him. In this cool train-station area, they’re using the zipline to catch a train.
That’s the Batman stuff.