VALORANT Patch Notes 2.02

In Patch 2.02, VALORANT introduces the Glitchpop 2.0 skin line, a refresher of last year’s Glitchpop skins, as well as various weapon and competitive updates. Here are some key highlights for each patch:

Rifle Movement Accuracy update (Bulldog/Guardian/Phantom/Vandal)
  • Running Error across rifles increased 3.75 >>> 5.0
  • Walking Error across rifles increased .8 >>> 1.1
  • Crouch-moving Error across rifles increased .3 >>> .8

  • Increased the effectiveness or Rank Rating convergence: players will now converge to their match making rating (MMR) faster, requiring less games to prove their rank
    • This will make it so players get to the rank they deserve in fewer matches.
  • Players Iron through Diamond who perform exceptionally well in a match (weighed against their own average performance) will gain bonus Rank Rating
  • Changed Diamond 3 to a premade size capped at 2 players
  • Your current leaderboard rank will now display on your Career: Act Rank tab. At the end of an Act, your final leaderboard rank will be preserved and displayed on the Act Rank Badge you earned.
  • Added a rate limiter to the in-game weapon store to keep players from spamming purchases in quick succession, which caused a potential performance issue
  • Fixed a bug where players could silently plant the spike (credit here)
  • Fixed issues where players couldn’t move after exiting a Sova Drone or a Cypher camera (thanks to you, you, and you)
  • Fixed an issue where players couldn’t leave Cypher’s camera view or couldn’t move their mouse (shout out to you and you)
  • Fixed an issue where picking up weapons stacked on top of each other, resulted in attempts to pick up both
  • Fixed a bug where the Chat Box would remain open in-game
  • Fixed a bug where enemy messages would still appear in Deathmatch while the Mute All Enemies setting was enabled
  • Fixed a bug where the queue restriction penalty did not always scale properly for players who queue dodged repeatedly
  • Fixed a bug that was causing the Promotion screen to show for a shorter amount of time than intended
  • Fixed a bug that was showing the wrong Immortal icon in some places
  • Fixed various localization issues that made it hard to read text in End of Game screen, Lobby, and Match History for some languages
  • Fixed issue where various abilities did not work inside Brimstone and Jett’s smoke, even when they were visible to their target
  • Fixed issue with Omen’s Shrouded Step targeting that caused it to get stuck on corners at a much greater distance
  • Fixed issue where throwing Yoru’s Fakeout through a teleporter caused another projectile thrown afterward to play the Agent audio instead of the object audio
  • Fixed Skye’s Seeker’s not being able to find enemies on the zipline platform on B-Site of Split
  • Fixed Yoru getting stuck in various spots on maps when using Gatecrash
  • Fixed Sova not playing a proper walk animation right after his Owl Drone ends
  • Fixed issue where Omen could swap equipables right after selecting a map location for From the Shadows
  • Fixed issue where Omen’s camera could become detached when using Dark Cover in poor networking conditions
  • Fixed issue where the Spike could be planted on Sage’s wall on the sites on Icebox
  • Reduced brightness on initial visuals for being blinded from flashes.
  • Reduced brightness on initial visuals when blinded from flashes


Glitchpop Dev Q&A

What were your goals when designing Glitchpop?

ANSWER: Similar to last year’s Glitchpop skins, we wanted these five new weapons to feel like they fit right in with the bright, loud, colorful, and dystopian world of Glitchpop. A player looking back at the first and second set of Glitchpop skins side-by-side shouldn’t be able to tell the difference between the two skin lines in terms of quality, cohesion, and fantasy. And a player who has bought both skin sets should feel really great about outfitting almost all of their guns with Glitchpop! We think there might be a lot of these players, so this new Glitchpop set includes a brand-new accessory bundle. Last year, our senior artists Sean Bigham and Chris Stone did a very thorough deep dive into the goals of Glitchpop, which you can read about here.
- Sean Marino, Art Lead

Any unexpected challenges or novelty stories you'd like to share when designing Glitchpop?
ANSWER: When we started work on the first Glitchpop set in 2019, we were still very early in our skin development. That’s why Glitchpop doesn’t have any of our high play-rate skins (like a Vandal, Phantom, or Operator). By the end of 2019, when the skins were about half-way done, many of us wished that we could go back in time to add one of those three guns to Glitchpop but it was too late. Finally, we decided to take a bet on Glitchpop and started making 5 more weapons for the theme even though the first Glitchpop (and VALORANT itself) still had not been released. We hoped that the first Glitchpop set would be enough of a hit that players would want more guns in the theme, so we went ahead and added not just a Vandal or Phantom or Operator but ALL THREE. And I’m glad we did! Since the first Glitchpop set launched, we’ve gotten a lot of feedback from players asking us to specifically add those three guns to the Glitchpop line so we’re hopeful that we did the right thing! It’s been hard to keep it a secret and ignore messages we get from players asking for more Glitchpop guns, especially since we’ve known it’s in the works and it was something we wanted too!
- Preeti Khanolkar, Producer

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