Wild Terra 2 Online: New Lands. New Survival Open World MMO people should know

rootstereo

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Hey friends. Showing up our most recent big update! I'm happy to say that the development is going great, we are listening the recomendations of our players, making improvements for the combat system and we are polishing the game mechanics.

Major Update. Cooking, pottery, improvements of the combat system.




Cooking and pottery:
- New buildings for cooking has been added to the game: Campfire with a cauldron, Cook's workplace, Stone and Brick ovens, Juice press.
- Added over 30 recipes and ingredients for Cooking and 5 drink recipes.
- Added various food and drink effects.
- New buildings for the crafting Potter's wheel and Pottery kiln.
- New item recipes for clay things: bowl, pot, jug, and bricks.

Combat system and weapons:
- Health indicators are now automatically displayed above wounded enemies and has been added display of positive and negative effects applying to the enemy.
- The names of special attacks are displayed before the attack starts, to make the fight more interesting and manageable. Now you can react in a timely manner and take countermeasures.

*Some skills and perks will be able to partially or completely ignore absorption and defense.*
This will be noted on skills description.

- Reflected damage changed and weakened. The defense stat now correctly reduces reflected damage.
- The parry skill has been reworked to only work with a suitable weapon and the parry chance depends on the type of weapon.

- Now the flight speed of ranged ammo is different and depends on its type.
- Added recipes for arrowheads and iron and steel arrows.
- Added recipes for two new bows: Hunter bow and Composite bow. Bow stats have been rebalanced and has been added 2 abilities for the skill Bows - slow, but strong shots, causing critical damage or injury.
- Added ability for the Throwing weapons skill - a throw that stuns a target.
- The passive ability "Weak Point" is now an ability of the Throwing weapon skill, not Bows.
- For bows, the passive ability “Bleeding Wound” has been added, causing bleeding.

Various protective effects have been added to the most powerful monsters:
- Resistant to any kind of injury, stun, slowdown, or all negative effects in general.
- Added partial reflection of incoming damage to the swamp boss "Devourer".

What's new on the game:
- In the game world, you can now find and collect berries: Blueberries, Lingonberries, and Wild Strawberries.
- Hazel and Wild Greens are also available for gather.
- Added Hives, from which you can get honey, as well as Nests of wild birds, for obtaining eggs and feathers.
- Increased player absence time before automatic packing of dominium.
- Added timers for using items, summoning pets and mounts.
- For pets, damage per second is now also displayed, which takes into account all bonuses received by the pet.

Thanks for reading and follow our news guys, don't forget to join us on Discord to see what is being talked about in the chat, share information, request support and help from our community.
 

rootstereo

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The most recent video showcase about the big last update. Cookery and Pottery.
The video shows the making process of pottery articles and its use in cooking.

Make clay items clay and then place them in the pottery kiln to finish, and then be able to use them in recipes for kitchen dishes


Remind to join us on Discord, we do events, voting, share info, news and updates. Players help each others, upload arts, guides and more.

https://discord.gg/NZhbfMR
 

rootstereo

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More news about the roadmap.

What is planned in the next future on Wild Terra.

Important features to develop in the game are coming.

New weapons. Crossbows, Weapons in the left hand (1 in right, and 1 in left), Two-handed weapons, Polearms (halberds and lances), Throwing bombs and more.

New Biomes, creatures and resources.

More about the city, new locations, agriculture, bags.



Central City

Part of the territories and basic models of buildings and decorations were made. In the city, you will meet merchants and artisans from whom you can get various quests, sell special items, as well as purchase recipes and some consumables. Later, a bank with a warehouse will be added, and it will also be possible to purchase a home for furnishing, as well as fast travel.

We planned to release an update with the central city this summer, but due to the large volume of accompanying mechanics (NPC, currency, trade, quests, methods of obtaining currency, recipes unlocked for currency, etc.), the launch of the city is postponed to autumn.

Bags

Developed and added bags that increase the number of slots in the inventory (depending on quality), but give a small penalty to movement speed. Bags are equipped in a slot and are displayed on the character's back, and only one bag can be equipped at a time. In addition to the usual bags, one exotic will be added, to which a lamp will be attached. The bags will appear in the game in the next update!

Snow mountain territory and a new dungeon

The story and monsters for the new location have been worked out. It will be a snow-covered mountainous area where guards live, holding back the onslaught of monsters from the dungeon. New quests, a new type of metal, new equipment, new monsters, and bosses are waiting for you!

Agriculture

In the near future, will also take on Agriculture, and plan to launch it this month. A system of growing crops in several stages, plant breeding, use of fertilizers, tools, fight against pests, diseases, weeds, and soil depletion awaits you. The weather and seasons will also affect the harvest. Initially, only basic features will be available, and all of the above will be introduced into the game gradually.

The development enters is in one of the most important phases, if you like the game and want to support the development, either by buying an access package or sharing your opinion of what you like or do not like about the game, we invite you to our Discord. Thanks so much for reading guys.
 

rootstereo

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Our last video, that shows pets and taming habilities.
Make traps for different animals, mounts and battle pets.


orders or follow and use abilities and they has passive abilities that influence the character.

All pets in one Gif! (fox, the wild boar and the cactus were missing)


Full Metal Helmet description:
"The helmet created using the unique technologies of legendary craftsmen dwarfs. For the most reliable protection, the master decided not to make holes for the eyes.


This new helmet has the effect that covers the screen, can't see with the helmet on. But it gives u strong defense. For use it while tank strong creatures or using for protect your team on pvp.
 

rootstereo

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Agriculture has been added to the game in this update! Create beds, plant seeds, use fertilizers, water, harvest crops, seeds and breed new crops!

What's new:
Agriculture has been added to the game. Currently available a few crops and basic features. Over time, we will be adding new plants and mechanics to make farming even more fun!
- Available for planting Wild cereals, Barley, Rye, Wild root crop, Carrots.
- Added 5 types of fertilizers with different effects.

- Added Sickle tools.
- Added Iron Bucket.
- Added multifunctional tool.
- Added a new unique helmet.
- Added healing bandages. It takes time to use, but after using, you’ll gradually restore the lost health.
 

rootstereo

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Hey guys! I want to share this funny and innovative feature of our game Wild Terra 2 Online
Added some funny stuff to our medieval MMO sandbox Wild Terra 2:
- Shield-door (excellent characteristics, as well as the ability to disguise).
- Multi-tool combining pickaxe, ax, saw and torch in one tool (it's very convenient!),
- Chamber Pot helmet - emitting the appropriate stench.
Learn more about our development

we plan to add more fun stuff like this to Wild Terra

https://steamcommunity.com/app/1134700#scrollTop=400
 

rootstereo

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October 1st - New Stage of Testing on Wild Terra 2. New Content Added to the game, new zones, new mineral, weapons, special armor, the Central City, traders and more.

Hello friends! Big news for Wild Terra 2 Online. We are entering our final stages and preparing for a new beginning. This wonderful game grows more and more thanks to the support of our players and little by little we are gaining place among the Gamer community.

October 1st, 08:00 Central European Time there will be a wipe (reset progress). This is a necessary measure in testing any MMO game, thanks to which developers have the ability to reconfigure the mining and loot balance and basic mechanics. Right now we are working on the preparation for the wipe and the new update.

What to expect after wipe:

- more balanced leveling and mining of resources;
- increase in the value of the currency, new goods from merchants;
- improved game performance (up to +20 FPS on some PCs);
- fixed “jerks” when a large number of buildings and other objects appeared;
- you can no longer build on roads; - increased the number of online players;
- the next wipe is only in December, 48 hours before the release of the game on Steam Early Access;
- within a week after the wipe, we plan to add item durability, food expiration date, and settings menu;
- other improvements and fixes;
- immediately after the wipe, a server will be opened in Australia! All owners of the Settler, Conqueror, Hero, “Stay Home” (this pack no longer available for purchase) packs have access to the game.

Major updates. Many wonderful features have been added to the game.



NEW ZONES: Forbidden mountains and Imprisonment Peaks.
New mountain areas have been added! Mine new resources, craft weapons and heavy armor from Zuperium, new mineral for new especial items, create Riveted leather light armor.
- Tame a Huge Boar, fight the NEW BOSS and other mountain dwellers!
- A large mountainous area in the north of the continent has been discovered. New resources to be found and dangers to discover in this new territory.
- New resources are available for mining: marble, zuperite ore and mountain sage.
- A new metal Zuperium is available for smelting, things from which have excellent characteristics for fighting animals and monsters.
- Added Riveted Leather Light Armor, Zuperium Heavy Armor, and a very rare helmet and a shield to the loot.
- Added Zuperium weapons: dagger, sword, ax and war hammer (weapon appearance will be improved).
- Added steel tools: pickaxe, axe, hammer and saw.
- Added new enemies: mountain dwellers, huge boar (can be tamed).
- Added boss Prisoned Master of the Mountain (NEW BOSS).

Major Update 2.0.241. Central city, traders, game currency.


The central city is available! Trade and earn money from a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder. Buy useful goods from them!

Central city added! One of the districts is available, other districts will open in the next updates.
Added NPCs from which you can sell and buy various goods. There are 9 merchants in the game: a blacksmith, tanner, carpenter, mason, cook, jeweler, fisherman, librarian, and hoarder.
Added game currency. Money can be found in godsends and various loot, as well as obtained from the sale of goods to players and merchants.

Thanks to everyone for support the game. Dont forget to join us on discord.

Join the Wild Terra 2 Discord Server!

Wild Terra 2: New Lands - Official site of the popular MMO sandbox RPG with survival, craft. 2020
 

rootstereo

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Free week for everyone as part of the Autumn Steam Festival from October 7th, 10AM PST to October 13th, 10AM PST.
Add Wild Terra 2 to your wishlist so you don't miss:

Wild Terra 2 Online on Steam.

The new testing phase has already begun! Steam Early Access launch in December 2020!
 

rootstereo

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December 16 - Wild Terra 2 will be released on Steam Early Access!

Until release, developers plan to add Guilds, update chat, add a new dungeon, durability and repair of items, a map, as well as the rest of the promised rewards for all those who bought a pack and supported the development of the game. Also pay a lot of attention to finalizing the balance and everything that has already been added to the game.

https://www.wildterra2.com/





 

rootstereo

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Major Update 2.0.255. Winter, new dungeon and town halls!



A new dungeon is already available! Now Dominiums occupy only 1 square, added Town Halls, villas and statues. Snow has fallen in the world of Wild Terra 2, many bugs have been fixed and some improvements have been added.

You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.

Purchase a pack and start playing on closed testing
Town Halls and Dominiums
  • Now dominiums occupy only 1 square in the center of the territory and are used to manage the territory. You have not lost items from the dominium warehouse, they are now in the storehouse of the Town Hall.
  • Added a new type of building the Town Hall. This building is used for access to the personal warehouse as well as the management of residents. The better the Town Hall, the more people can live on your territory, and more storage cells are available.

Rewards
To unlock new recipes, you must re-enter the reward key some time after the update.
  • Added recipes for villas (town halls) for owners of the Hero and the Prosperous Merchant packs, as well as the Great Tower for Kings. The inner part of the Town Hall and the wine cellar will be added later.
  • Added recipes for dragon statues for Heroes and Kings.

New dungeon
- Added a large dungeon with monsters, bosses, new rewards and mechanics. Please note that this dungeon is for high level players.
Many thanks to everyone who helped test the new dungeon!

General improvements
  • Improved optimization when snow falls. The initial season on the server will be winter for some time.
  • Added sound effects for the Master of the Mountains.
  • Improved initial quests, taking into account the separation of the Town Hall and Dominium.
  • More branches now fall from trees on the starting island and birches.
  • Simplified fox taming so that the initial quest to tame it on the island does not take so long.
  • Now the success rate for loot and recipes is displayed even if the tool is not yet equipped. The best tool in the inventory is taken into account, which will be used when automatically equipping.
  • Slightly increased the distance at which objects of the world appear when the character moves, to avoid situations where they appear suddenly.
 

rootstereo

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Wild Terra 2 Online will be launched on Jan 28th 2021.


Update 2.0.260. Chat redesign, Feudal lords and Peons

The wipe before Early Access release will take place on January 26 at 9:00 am PST.




Changelog. Update 2.0.260

Added Italian and Japanese languages. Thanks to everyone who helps translate the game!

Completely redesigned Chat

  • Chat channels are now tabbed. You can choose to display all messages at once, or messages from a specific channel, for example, "Trade".
  • Now in the drop-down list, you can choose which channel your message will be sent to.
  • Now you can scale the chat window, move it, or completely hide it, leaving only the icon.
  • Added display of notifications about new messages. For example, if the active tab is currently "Private", then when new messages appear in the "Group" or "Guild" channel, you will see a notification next to the tab icon.

We will continue to improve chat, with new features coming in the future, such as “Show Item in Chat”.

Feudal lords and Peons

- Now, when creating a character, you will be offered a choice of origin: create a Feudal lord, or a Peon. (All current characters will automatically become Feudal Lords).

Feudal Lord
  • May have land for buildings (i.e. own the Dominium)...
  • He starts on the Starting Island, after completing tutorial quests, he will go to the continent with a base set of resources, buildings, and money.
  • You can have no more than 1 feudal lord on your account.

Peon
  • Can not have their own land.
  • Starts on a continent with no money or resources (skips starting quests).
  • You will need to become a resident of the feudal lord (you can settle on your Feudal Lord land).

Other changes and improvements
  • Added a helmet for the Builder pack. To receive it - enter your Builder rewards key.
  • Now, as a reward for completing many quests, money is given, so after sailing from the Starting Island, a good initial capital is already being collected.
  • Now you will see a pointer on the direction your ship (which is being built for sailing to the Continent).

Help us translate the game into your native language!



We need your help! We are not looking for professional translators. If you want to help, understand English, and are a native speaker of any of the languages not yet added to the game - please write to us at [email protected] (Please indicate the language in the subject line.) You can see the current readiness of translations on the screenshot.
 

rootstereo

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Wild Terra 2 is now available on Steam Early Access!


Many thanks to everyone who helps the development of the game and supports us! We are delighted that Wild Terra 2 has such a great community! Thanks to you, the game has been translated into 12 languages already at the launch of Early Access.

Currently running servers:
  • NA-West NEW!
  • NA-East
  • Europe #1
  • Europe #2
  • South America
  • Asia Pacific
  • Australia

Nuestro sitio: Wild Terra 2: New Lands - Official site of the popular MMO sandbox RPG with survival, craft. 2020

Why Early Access?
In our game, you, together with other players, create your own medieval world: from the first tools to a full-fledged life, economy, and guilds. In a game with such mechanics, you are given a key role, and for the full development of the project, we need a dialogue with you. By providing early access, we hope to receive feedback and suggestions to adjust the development of the game early on. We consider all ideas and select from them the most suitable and liked ones.

How is the full version planned to differ from the Early Access version?While Wild Terra 2 will be in Early Access, we will be expanding the possibilities of the game with every update. It isn't easy to list everything that we have planned for the release, but the most important thing is worth noting:
  • A new continent every season! With its own biomes, rules, inhabitants, dungeons, resources and rewards.
  • Improvement and content for Farming. Many new cultures, weather and seasons influences.
  • Livestock breeding and selection.
  • Even more elements for building houses, creating furniture and decor.
  • Special activities for solo players.
  • Skills Cartography, Witchcraft, Bard.
  • Improved combat system with even more variety of equipment, skills and roles.
  • New types of weapons and skills for using them: Crossbows, Two-handed, Polearms, Weapons in both hands, Throwing bombs, Staffs and Musical instruments.
  • Castle sieges and PvP tournaments.
  • Development of guilds. Special dungeons with activities, bosses and rewards. Guild Wars.

In addition to everything planned, the game will be expanded with a considerable number of aspects proposed by the community. This is the goal of Early Access!

What is the current state of the Early Access version?Many of our plans and player suggestions have already been implemented in Wild Terra 2. Together with you, we will refine the game, make it better and more diverse with each update. Despite the team's small size, we plan to delight you with new updates 2-3 times a month. The game is continuously being filled with something new, improve, and the found shortcomings are eliminated.

A large number of essential features have already been added to Wild Terra 2, which will only increase over time:Survival in a huge world.

  • Hunting, resource mining and finding godsends.
  • Crafts: Blacksmithing, Mining, Leatherworking and Pottery, Carpentry, Farming, Cooking and many others.
  • Lots of realistic production processes.
  • Trade with other players and non-player characters.
  • Taming animals and pumping pets.Free construction of multi-level buildings.
  • Improvement of home and personal property.
  • Completing various quests.
  • Dungeon exploration for groups or lone players.
  • Boss battles for valuable rewards.

How are you planning on involving the Community in your development process?
Our Discord channel contains the largest part of the active community of the game.Any of the players can suggest adding something new or, on the contrary, removing and reworking the existing one. You can discuss your ideas with other players on Discord and us.

Join the Wild Terra 2 Discord Server!

Also, the community actively contributes to finding and fixing bugs in the game.Public board with a list of found and fixed bugs: Trello

The community of players fills the wiki with knowledge about Wild Terra 2, helping newcomers navigate the game more quickly, organizing all the information available, and making it easier to work with it.Wild Terra 2 official wiki

Wild Terra 2 Wiki
 

rootstereo

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Hello gamers! I hope everyone is doing fine ^^.

This post for those who love MMORPG and fans of Survival & Crafting games, to help the game population and make it more known among the gaming community.

Give a chance to this amazing MMORPG: Wild Terra 2 Online

Released on Jan 2021 this game is still in Development and Early Access can be found on Steam.

Wild Terra 2 Online on Steam

Wild Terra 2 is beign created for a small group fans of RPG Isometric view and inspired in Ultima Online.
I want to help for more people to know about this great game with such amazing features and highlight its over other similar games.

Join Discord community: https://discord.gg/NZhbfMR



Some innovative features:

  • Isometric rotative camera - It will allowe you to look into different directions and to have a better view to appreciate the environment.
  • Freedrom for bulding constructions and design - Extend your territory, design your home as you wish with different model options, add more floors, decorate and fit your crafting buildings.



- Huge selection of crafts and professions. Become the best blacksmith, fisherman, doctor, alchemist, sailor, builder, tanner, weaver, merchant, farmer, carpenter, cartographer, hunter and anything.

- Auction House. - Auction has been added to the game. To access it, you need to build the Auction House. List goods for sale, place bids, buy things even from other servers! - Available search and sorting by various filters (quality, item type, etc.).







- Raids and sieges - Join groups and create clans. Siege of medieval castles, hunting for huge bosses around the world and adventures in dungeons.

Dungeons Difficulty levels:
- Before entering any dungeon, you can now choose one of five difficulty levelsb (Easy to Nightmare). While more difficult it gets, better rewards you get.

Dungeons for solo players:
  • Resource Mines. Randomly generated dungeons for iron mining. Here you can meet new opponents: Infected Bat, Cave Spider, Insidious Kobold. The entrance is always located in one place.
  • Mysterious hideout. A randomly generated dungeon, the entrance to which can be found at random locations on the Continent. Godsends, scraps, bosses and treasures are a real adventure!



Seaport
Port city In the northeast of the main continent - the starting point for all travelers to new lands. Here you can buy or build your own ship, find merchants, repairmen, and captains of various ships.

Ships
There are three ways to travel to a new continent:
  • build or buy your own ship,
  • find a place on a ship of other players (negotiate or buy),
  • purchase a ticket for the ship from one of the captains (NPC).



The ships will be of different tiers - this will determine the number of seats on board, as well as the carrying capacity. The maximum number of seats on a ship is limited by the size of the group. You will be able to climb aboard and walk around the ship, adjust the color of the sails, and do other customization.

Loot transportation
It is better to get a ship with the maximum carrying capacity, as this will determine the number of supplies that you can take with you, as well as the amount of loot that you can bring from a new land for use or sale on the main continent.

Plague Island and seasons

Developers plan to add new seasonal continents every 3-4 months. Uncharted territories with new inhabitants, changes in the rules of the game (for example, loss of items upon death, new types of damage, etc.), a campaign with a number of quests, a dungeon, as well as new resources, items, and rewards await you! We plan to keep these continents in the game forever.

Access to seasonal continents will be free! You will be able to complete the main quests and pick up rewards for this, get new resources and items. If you wish, you can purchase a Battle Pass - you will unlock additional quests and the opportunity to receive unique cosmetic rewards (mounts, pets, home and territory decor, cloaks, frames, titles, etc.). The Battle Pass is only available for a limited time and will change with the launch of a new continent (regular quests and rewards can be received without time limits).



Join discord to chat with Devs and other playes. Can find me there as Aszedia (Mod).

See more details of the development on the game and be part of our great community who is always willing to help.
https://discord.gg/eSDTANT
More details on Steam group.

https://steamcommunity.com/app/1134700/allnews/

Thanks so much for reading guys! Take care and have a good time playing ^^.
 

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